#pragma once #include "types.h" namespace utils { // Rotate helpers #if defined(__GNUG__) inline u8 rol8(u8 x, u8 n) { #if __has_builtin(__builtin_rotateleft8) return __builtin_rotateleft8(x, n); #else u8 result = x; __asm__("rolb %[n], %[result]" : [result] "+g"(result) : [n] "c"(n)); return result; #endif } inline u8 ror8(u8 x, u8 n) { #if __has_builtin(__builtin_rotateright8) return __builtin_rotateright8(x, n); #else u8 result = x; __asm__("rorb %[n], %[result]" : [result] "+g"(result) : [n] "c"(n)); return result; #endif } inline u16 rol16(u16 x, u16 n) { #if __has_builtin(__builtin_rotateleft16) return __builtin_rotateleft16(x, n); #else u16 result = x; __asm__("rolw %b[n], %[result]" : [result] "+g"(result) : [n] "c"(n)); return result; #endif } inline u16 ror16(u16 x, u16 n) { #if __has_builtin(__builtin_rotateright16) return __builtin_rotateright16(x, n); #else u16 result = x; __asm__("rorw %b[n], %[result]" : [result] "+g"(result) : [n] "c"(n)); return result; #endif } inline u32 rol32(u32 x, u32 n) { #if __has_builtin(__builtin_rotateleft32) return __builtin_rotateleft32(x, n); #else u32 result = x; __asm__("roll %b[n], %[result]" : [result] "+g"(result) : [n] "c"(n)); return result; #endif } inline u32 ror32(u32 x, u32 n) { #if __has_builtin(__builtin_rotateright32) return __builtin_rotateright32(x, n); #else u32 result = x; __asm__("rorl %b[n], %[result]" : [result] "+g"(result) : [n] "c"(n)); return result; #endif } inline u64 rol64(u64 x, u64 n) { #if __has_builtin(__builtin_rotateleft64) return __builtin_rotateleft64(x, n); #else u64 result = x; __asm__("rolq %b[n], %[result]" : [result] "+g"(result) : [n] "c"(n)); return result; #endif } inline u64 ror64(u64 x, u64 n) { #if __has_builtin(__builtin_rotateright64) return __builtin_rotateright64(x, n); #else u64 result = x; __asm__("rorq %b[n], %[result]" : [result] "+g"(result) : [n] "c"(n)); return result; #endif } constexpr u64 umulh64(u64 a, u64 b) { const __uint128_t x = a; const __uint128_t y = b; return (x * y) >> 64; } constexpr s64 mulh64(s64 a, s64 b) { const __int128_t x = a; const __int128_t y = b; return (x * y) >> 64; } constexpr s64 div128(s64 high, s64 low, s64 divisor, s64* remainder = nullptr) { const __int128_t x = (__uint128_t{u64(high)} << 64) | u64(low); const __int128_t r = x / divisor; if (remainder) { *remainder = x % divisor; } return r; } constexpr u64 udiv128(u64 high, u64 low, u64 divisor, u64* remainder = nullptr) { const __uint128_t x = (__uint128_t{high} << 64) | low; const __uint128_t r = x / divisor; if (remainder) { *remainder = x % divisor; } return r; } #elif defined(_MSC_VER) inline u8 rol8(u8 x, u8 n) { return _rotl8(x, n); } inline u8 ror8(u8 x, u8 n) { return _rotr8(x, n); } inline u16 rol16(u16 x, u16 n) { return _rotl16(x, (u8)n); } inline u16 ror16(u16 x, u16 n) { return _rotr16(x, (u8)n); } inline u32 rol32(u32 x, u32 n) { return _rotl(x, (int)n); } inline u32 ror32(u32 x, u32 n) { return _rotr(x, (int)n); } inline u64 rol64(u64 x, u64 n) { return _rotl64(x, (int)n); } inline u64 ror64(u64 x, u64 n) { return _rotr64(x, (int)n); } inline u64 umulh64(u64 x, u64 y) { return __umulh(x, y); } inline s64 mulh64(s64 x, s64 y) { return __mulh(x, y); } inline s64 div128(s64 high, s64 low, s64 divisor, s64* remainder = nullptr) { s64 rem; s64 r = _div128(high, low, divisor, &rem); if (remainder) { *remainder = rem; } return r; } inline u64 udiv128(u64 high, u64 low, u64 divisor, u64* remainder = nullptr) { u64 rem; u64 r = _udiv128(high, low, divisor, &rem); if (remainder) { *remainder = rem; } return r; } #endif } // namespace utils