#pragma once // Headers for CppUnitTest #include "CppUnitTest.h" using namespace Microsoft::VisualStudio::CppUnitTestFramework; // Use stdafx.h from emucore #include "../rpcs3/stdafx.h" #include #include #define TEST_LOG(text, ...) Microsoft::VisualStudio::CppUnitTestFramework::Logger::WriteMessage(fmt::format("%s (line %d): " text, __FUNCTION__, __LINE__, __VA_ARGS__).c_str()) #define TEST_FAILURE(text, ...) Microsoft::VisualStudio::CppUnitTestFramework::Assert::Fail(std::wstring_convert>().from_bytes(fmt::format(text, __VA_ARGS__)).c_str(), LINE_INFO()) // Emulator environment #include "Emu/System.h" #include "Emu/Memory/Memory.h" static void setup_ps3_environment() { vm::ps3::init(); }