// Based on https://github.com/PCSX2/pcsx2/blob/edeb0d7bd7258c58273cc4a88a9f9a823d71e48c/pcsx2/IPC.h // and https://github.com/PCSX2/pcsx2/blob/edeb0d7bd7258c58273cc4a88a9f9a823d71e48c/pcsx2/IPC.cpp // Relicensed as GPLv2 for use in RPCS3 with permission from copyright owner (Govanify). #pragma once //#include "Utilities/Thread.h" #include #include "stdafx.h" #include #include #include #include #if _WIN32 #define read_portable(a, b, c) (recv(a, b, ::narrow(c), 0)) #define write_portable(a, b, c) (send(a, b, ::narrow(c), 0)) #define close_portable(a) (closesocket(a)) #define bzero(b, len) (memset((b), '\0', (len)), (void)0) #include #include #include #else #define read_portable(a, b, c) (read(a, b, c)) #define write_portable(a, b, c) (write(a, b, c)) #define close_portable(a) (close(a)) #include #include #include #include #if defined(__DragonFly__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) || defined(__APPLE__) #include #endif #endif #ifdef _WIN32 constexpr SOCKET invalid_socket = INVALID_SOCKET; #else constexpr int invalid_socket = -1; #endif namespace pine { /** * Emulator status enum. @n * A list of possible emulator statuses. @n */ enum EmuStatus : uint32_t { Running = 0, /**< Game is running */ Paused = 1, /**< Game is paused */ Shutdown = 2, /**< Game is shutdown */ }; typedef unsigned long long SOCKET; template class pine_server : public Impl { public: #ifdef _WIN32 // windows claim to have support for AF_UNIX sockets but that is a blatant lie, // their SDK won't even run their own examples, so we go on TCP sockets. SOCKET m_sock; // the message socket used in thread's accept(). SOCKET m_msgsock; #else // absolute path of the socket. Stored in XDG_RUNTIME_DIR, if unset /tmp std::string m_socket_name; int m_sock = 0; // the message socket used in thread's accept(). int m_msgsock = 0; #endif /** * Maximum memory used by an IPC message request. * Equivalent to 50,000 Write64 requests. */ #define MAX_IPC_SIZE 650000 /** * Maximum memory used by an IPC message reply. * Equivalent to 50,000 Read64 replies. */ #define MAX_IPC_RETURN_SIZE 450000 /** * IPC return buffer. * A preallocated buffer used to store all IPC replies. * to the size of 50.000 MsgWrite64 IPC calls. */ std::vector m_ret_buffer; /** * IPC messages buffer. * A preallocated buffer used to store all IPC messages. */ std::vector m_ipc_buffer; /** * IPC Command messages opcodes. * A list of possible operations possible by the IPC. * Each one of them is what we call an "opcode" and is the first * byte sent by the IPC to differentiate between commands. */ enum IPCCommand : unsigned char { MsgRead8 = 0, /**< Read 8 bit value to memory. */ MsgRead16 = 1, /**< Read 16 bit value to memory. */ MsgRead32 = 2, /**< Read 32 bit value to memory. */ MsgRead64 = 3, /**< Read 64 bit value to memory. */ MsgWrite8 = 4, /**< Write 8 bit value to memory. */ MsgWrite16 = 5, /**< Write 16 bit value to memory. */ MsgWrite32 = 6, /**< Write 32 bit value to memory. */ MsgWrite64 = 7, /**< Write 64 bit value to memory. */ MsgVersion = 8, /**< Returns RPCS3 version. */ MsgTitle = 0xB, /**< Returns the game title. */ MsgID = 0xC, /**< Returns the game ID. */ MsgUUID = 0xD, /**< Returns the game UUID. */ MsgGameVersion = 0xE, /**< Returns the game verion. */ MsgStatus = 0xF, /**< Returns the emulator status. */ MsgUnimplemented = 0xFF /**< Unimplemented IPC message. */ }; /** * IPC message buffer. * A list of all needed fields to store an IPC message. */ struct IPCBuffer { usz size{}; /**< Size of the buffer. */ char* buffer{}; /**< Buffer. */ }; /** * IPC result codes. * A list of possible result codes the IPC can send back. * Each one of them is what we call an "opcode" or "tag" and is the * first byte sent by the IPC to differentiate between results. */ enum IPCResult : unsigned char { IPC_OK = 0, /**< IPC command successfully completed. */ IPC_FAIL = 0xFF /**< IPC command failed to complete. */ }; /** * Internal function, Parses an IPC command. * buf: buffer containing the IPC command. * buf_size: size of the buffer announced. * ret_buffer: buffer that will be used to send the reply. * return value: IPCBuffer containing a buffer with the result * of the command and its size. */ IPCBuffer ParseCommand(char* buf, char* ret_buffer, u32 buf_size) { usz ret_cnt = 5; usz buf_cnt = 0; const auto error = [&]() { return IPCBuffer{ 5, MakeFailIPC(ret_buffer) }; }; const auto write_string = [&](const std::string& str) { if (!SafetyChecks(buf_cnt, 0, ret_cnt, str.size() + 1 + sizeof(u32), buf_size)) return false; ToArray(ret_buffer, ::narrow(str.size() + 1), ret_cnt); ret_cnt += sizeof(u32); memcpy(&ret_buffer[ret_cnt], str.data(), str.size()); ret_cnt += str.size(); ret_buffer[ret_cnt++] = '\0'; return true; }; while (buf_cnt < buf_size) { if (!SafetyChecks(buf_cnt, 1, ret_cnt, 0, buf_size)) return error(); buf_cnt++; // example IPC messages: MsgRead/Write // refer to the client doc for more info on the format // IPC Message event (1 byte) // | Memory address (4 byte) // | | argument (VLE) // | | | // format: XX YY YY YY YY ZZ ZZ ZZ ZZ // reply code: 00 = OK, FF = NOT OK // | return value (VLE) // | | // reply: XX ZZ ZZ ZZ ZZ IPCCommand command = std::bit_cast(buf[buf_cnt - 1]); switch (command) { case MsgRead8: { if (!SafetyChecks(buf_cnt, 4, ret_cnt, 1, buf_size)) return error(); const u32 a = FromArray(&buf[buf_cnt], 0); if (!Impl::template check_addr(a)) return error(); const u8 res = Impl::read8(a); ToArray(ret_buffer, res, ret_cnt); ret_cnt += 1; buf_cnt += 4; break; } case MsgRead16: { if (!SafetyChecks(buf_cnt, 4, ret_cnt, 2, buf_size)) return error(); const u32 a = FromArray(&buf[buf_cnt], 0); if (!Impl::template check_addr<2>(a)) return error(); const u16 res = Impl::read16(a); ToArray(ret_buffer, res, ret_cnt); ret_cnt += 2; buf_cnt += 4; break; } case MsgRead32: { if (!SafetyChecks(buf_cnt, 4, ret_cnt, 4, buf_size)) return error(); const u32 a = FromArray(&buf[buf_cnt], 0); if (!Impl::template check_addr<4>(a)) return error(); const u32 res = Impl::read32(a); ToArray(ret_buffer, res, ret_cnt); ret_cnt += 4; buf_cnt += 4; break; } case MsgRead64: { if (!SafetyChecks(buf_cnt, 4, ret_cnt, 8, buf_size)) return error(); const u32 a = FromArray(&buf[buf_cnt], 0); if (!Impl::template check_addr<8>(a)) return error(); u64 res = Impl::read64(a); ToArray(ret_buffer, res, ret_cnt); ret_cnt += 8; buf_cnt += 4; break; } case MsgWrite8: { if (!SafetyChecks(buf_cnt, 1 + 4, ret_cnt, 0, buf_size)) return error(); const u32 a = FromArray(&buf[buf_cnt], 0); if (!Impl::template check_addr(a, vm::page_writable)) return error(); Impl::write8(a, FromArray(&buf[buf_cnt], 4)); buf_cnt += 5; break; } case MsgWrite16: { if (!SafetyChecks(buf_cnt, 2 + 4, ret_cnt, 0, buf_size)) return error(); const u32 a = FromArray(&buf[buf_cnt], 0); if (!Impl::template check_addr<2>(a, vm::page_writable)) return error(); Impl::write16(a, FromArray(&buf[buf_cnt], 4)); buf_cnt += 6; break; } case MsgWrite32: { if (!SafetyChecks(buf_cnt, 4 + 4, ret_cnt, 0, buf_size)) return error(); const u32 a = FromArray(&buf[buf_cnt], 0); if (!Impl::template check_addr<4>(a, vm::page_writable)) return error(); Impl::write32(a, FromArray(&buf[buf_cnt], 4)); buf_cnt += 8; break; } case MsgWrite64: { if (!SafetyChecks(buf_cnt, 8 + 4, ret_cnt, 0, buf_size)) return error(); const u32 a = FromArray(&buf[buf_cnt], 0); if (!Impl::template check_addr<8>(a, vm::page_writable)) return error(); Impl::write64(a, FromArray(&buf[buf_cnt], 4)); buf_cnt += 12; break; } case MsgVersion: { if (!write_string("RPCS3 " + Impl::get_version_and_branch())) return error(); break; } case MsgStatus: { if (!SafetyChecks(buf_cnt, 0, ret_cnt, 4, buf_size)) return error(); EmuStatus status = Impl::get_status(); ToArray(ret_buffer, status, ret_cnt); ret_cnt += 4; buf_cnt += 4; break; } case MsgTitle: { if (!write_string(Impl::get_title())) return error(); break; } case MsgID: { if (!write_string(Impl::get_title_ID())) return error(); break; } case MsgUUID: { if (!write_string(Impl::get_executable_hash())) return error(); break; } case MsgGameVersion: { if (!write_string(Impl::get_app_version())) return error(); break; } default: { return error(); } } } return IPCBuffer{ ret_cnt, MakeOkIPC(ret_buffer, ret_cnt) }; } /** * Formats an IPC buffer * ret_buffer: return buffer to use. * size: size of the IPC buffer. * return value: buffer containing the status code allocated of size */ static inline char* MakeOkIPC(char* ret_buffer, usz size = 5) { ToArray(ret_buffer, ::narrow(size), 0); ret_buffer[4] = IPC_OK; return ret_buffer; } static inline char* MakeFailIPC(char* ret_buffer, usz size = 5) { ToArray(ret_buffer, ::narrow(size), 0); ret_buffer[4] = IPC_FAIL; return ret_buffer; } /** * Initializes an open socket for IPC communication. * return value: false if a fatal failure happened, true otherwise. */ bool StartSocket() { ::pollfd poll_fd{}; for (int pending_connection = 0; pending_connection != 1;) { if (thread_ctrl::state() == thread_state::aborting) { return false; } std::memset(&poll_fd, 0, sizeof(poll_fd)); poll_fd.events = POLLIN; poll_fd.revents = 0; poll_fd.fd = m_sock; #ifdef _WIN32 // Try to wait for an incoming connection pending_connection = ::WSAPoll(&poll_fd, 1, 10); #else pending_connection = ::poll(&poll_fd, 1, 10); #endif } m_msgsock = accept(m_sock, 0, 0); if (m_msgsock == invalid_socket) { // everything else is non recoverable in our scope // we also mark as recoverable socket errors where it would block a // non blocking socket, even though our socket is blocking, in case // we ever have to implement a non blocking socket. #ifdef _WIN32 int errno_w = WSAGetLastError(); if (!(errno_w == WSAECONNRESET || errno_w == WSAEINTR || errno_w == WSAEINPROGRESS || errno_w == WSAEMFILE || errno_w == WSAEWOULDBLOCK)) { #else if (!(errno == ECONNABORTED || errno == EINTR || errno == EAGAIN || errno == EWOULDBLOCK)) { #endif Impl::error("IPC: An unrecoverable error happened! Shutting down..."); return false; } } return true; } // Thread used to relay IPC commands. void operator()() { // we allocate once buffers to not have to do mallocs for each IPC // request, as malloc is expansive when we optimize for µs. m_ret_buffer.resize(MAX_IPC_RETURN_SIZE); m_ipc_buffer.resize(MAX_IPC_SIZE); if (!StartSocket()) return; while (thread_ctrl::state() != thread_state::aborting) { // either int or ssize_t depending on the platform, so we have to // use a bunch of auto auto receive_length = 0; auto end_length = 4; // while we haven't received the entire packet, maybe due to // socket datagram splittage, we continue to read while (receive_length < end_length) { auto tmp_length = read_portable(m_msgsock, &m_ipc_buffer[receive_length], MAX_IPC_SIZE - receive_length); // we recreate the socket if an error happens if (tmp_length <= 0) { receive_length = 0; if (!StartSocket()) return; break; } receive_length += tmp_length; // if we got at least the final size then update if (end_length == 4 && receive_length >= 4) { end_length = FromArray(m_ipc_buffer.data(), 0); // we'd like to avoid a client trying to do OOB if (end_length > MAX_IPC_SIZE || end_length < 4) { receive_length = 0; break; } } } // we remove 4 bytes to get the message size out of the IPC command // size in ParseCommand. // also, if we got a failed command, let's reset the state so we don't // end up deadlocking by getting out of sync, eg when a client // disconnects if (receive_length != 0) { pine_server::IPCBuffer res = ParseCommand(&m_ipc_buffer[4], m_ret_buffer.data(), static_cast(end_length) - 4); // if we cannot send back our answer restart the socket if (write_portable(m_msgsock, res.buffer, res.size) < 0) { if (!StartSocket()) return; } } } } /** * Converts an uint to an char* in little endian * res_array: the array to modify * res: the value to convert * i: when to insert it into the array * return value: res_array * NB: implicitely inlined */ template static char* ToArray(char* res_array, T res, usz i) { memcpy(res_array + i, reinterpret_cast(&res), sizeof(T)); return res_array; } /** * Converts a char* to an uint in little endian * arr: the array to convert * i: when to load it from the array * return value: the converted value * NB: implicitely inlined */ template static T FromArray(char* arr, int i) { return *reinterpret_cast(arr + i); } /** * Ensures an IPC message isn't too big. * return value: false if checks failed, true otherwise. */ static inline bool SafetyChecks(usz command_len, usz command_size, usz reply_len, usz reply_size = 0, usz buf_size = MAX_IPC_SIZE - 1) { bool res = ((command_len + command_size) > buf_size || (reply_len + reply_size) >= MAX_IPC_RETURN_SIZE); if (res) [[unlikely]] return false; return true; } public: /* Initializers */ pine_server() noexcept { #ifdef _WIN32 WSADATA wsa; struct sockaddr_in server; m_sock = INVALID_SOCKET; m_msgsock = INVALID_SOCKET; if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0) { Impl::error("IPC: Cannot initialize winsock! Shutting down..."); return; } if ((m_sock = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) { Impl::error("IPC: Cannot open socket! Shutting down..."); return; } // yes very good windows s/sun/sin/g sure is fine server.sin_family = AF_INET; // localhost only if (!inet_pton(server.sin_family, "127.0.0.1", &server.sin_addr.s_addr)) { fmt::throw_exception("IPC: Failed to convert localhost"); } server.sin_port = htons(Impl::get_port()); if (bind(m_sock, reinterpret_cast(&server), sizeof(server)) == SOCKET_ERROR) { Impl::error("IPC: Error while binding to socket! Shutting down..."); return; } #else char* runtime_dir = nullptr; #ifdef __APPLE__ runtime_dir = std::getenv("TMPDIR"); #else runtime_dir = std::getenv("XDG_RUNTIME_DIR"); #endif // fallback in case macOS or other OSes don't implement the XDG base // spec if (runtime_dir == nullptr) m_socket_name = "/tmp/rpcs3.sock"; else { m_socket_name = runtime_dir; m_socket_name += "/rpcs3.sock"; } m_socket_name = fmt::format("%s.%d", m_socket_name, Impl::get_port()); struct sockaddr_un server; m_sock = socket(AF_UNIX, SOCK_STREAM, 0); if (m_sock < 0) { Impl::error("IPC: Cannot open socket! Shutting down..."); return; } server.sun_family = AF_UNIX; strcpy(server.sun_path, m_socket_name.c_str()); // we unlink the socket so that when releasing this thread the socket gets // freed even if we didn't close correctly the loop unlink(m_socket_name.c_str()); if (bind(m_sock, std::bit_cast(&server), sizeof(struct sockaddr_un))) { Impl::error("IPC: Error while binding to socket! Shutting down..."); return; } #endif // maximum queue of 4096 commands before refusing, approximated to the // nearest legal value. We do not use SOMAXCONN as windows have this idea // that a "reasonable" value is 5, which is not. listen(m_sock, 4096); } pine_server(const pine_server&) = delete; pine_server& operator=(const pine_server&) = delete; void Cleanup() { #ifdef _WIN32 WSACleanup(); #else unlink(m_socket_name.c_str()); #endif close_portable(m_sock); close_portable(m_msgsock); } ~pine_server() { Cleanup(); } }; // class pine_server }