#include "rpcs3_app.h" #include "rpcs3qt/welcome_dialog.h" #include "Emu/System.h" #include "rpcs3qt/gs_frame.h" #include "rpcs3qt/gl_gs_frame.h" #include "Emu/Cell/Modules/cellSaveData.h" #include "rpcs3qt/save_data_dialog.h" #include "rpcs3qt/msg_dialog_frame.h" #include "Emu/Cell/Modules/cellMsgDialog.h" #include "Emu/Io/Null/NullKeyboardHandler.h" #include "basic_keyboard_handler.h" #include "Emu/Io/Null/NullMouseHandler.h" #include "basic_mouse_handler.h" #include "Emu/Io/Null/NullPadHandler.h" #include "keyboard_pad_handler.h" #include "ds4_pad_handler.h" #ifdef _MSC_VER #include "xinput_pad_handler.h" #endif #ifdef _WIN32 #include "mm_joystick_handler.h" #endif #ifdef HAVE_LIBEVDEV #include "evdev_joystick_handler.h" #endif #include "pad_thread.h" #include "Emu/RSX/Null/NullGSRender.h" #include "Emu/RSX/GL/GLGSRender.h" #include "Emu/Audio/Null/NullAudioThread.h" #include "Emu/Audio/AL/OpenALThread.h" #ifdef _MSC_VER #include "Emu/RSX/D3D12/D3D12GSRender.h" #endif #if defined(_WIN32) || defined(HAVE_VULKAN) #include "Emu/RSX/VK/VKGSRender.h" #endif #ifdef _WIN32 #include "Emu/Audio/XAudio2/XAudio2Thread.h" #endif #ifdef HAVE_ALSA #include "Emu/Audio/ALSA/ALSAThread.h" #endif #ifdef HAVE_PULSE #include "Emu/Audio/Pulse/PulseThread.h" #endif // For now, a trivial constructor/destructor. May add command line usage later. rpcs3_app::rpcs3_app(int& argc, char** argv) : QApplication(argc, argv) { } void rpcs3_app::Init() { Emu.Init(); guiSettings.reset(new gui_settings()); // Create the main window RPCS3MainWin = new main_window(guiSettings, nullptr); // Create callbacks from the emulator, which reference the handlers. InitializeCallbacks(); // Create connects to propagate events throughout Gui. InitializeConnects(); RPCS3MainWin->Init(); setApplicationName("RPCS3"); RPCS3MainWin->show(); // Create the thumbnail toolbar after the main_window is created RPCS3MainWin->CreateThumbnailToolbar(); if (guiSettings->GetValue(GUI::ib_show_welcome).toBool()) { welcome_dialog* welcome = new welcome_dialog(); welcome->exec(); } } /** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here. */ void rpcs3_app::InitializeCallbacks() { EmuCallbacks callbacks; callbacks.exit = [this]() { quit(); }; callbacks.call_after = [=](std::function func) { RequestCallAfter(std::move(func)); }; callbacks.process_events = [this]() { RPCS3MainWin->update(); processEvents(); }; callbacks.get_kb_handler = [=]() -> std::shared_ptr { switch (keyboard_handler type = g_cfg.io.keyboard) { case keyboard_handler::null: return std::make_shared(); case keyboard_handler::basic: { basic_keyboard_handler* ret = new basic_keyboard_handler(); ret->moveToThread(thread()); ret->SetTargetWindow(gameWindow); return std::shared_ptr(ret); } default: fmt::throw_exception("Invalid keyboard handler: %s", type); } }; callbacks.get_mouse_handler = [=]() -> std::shared_ptr { switch (mouse_handler type = g_cfg.io.mouse) { case mouse_handler::null: return std::make_shared(); case mouse_handler::basic: { basic_mouse_handler* ret = new basic_mouse_handler(); ret->moveToThread(thread()); ret->SetTargetWindow(gameWindow); return std::shared_ptr(ret); } default: fmt::throw_exception("Invalid mouse handler: %s", type); } }; callbacks.get_pad_handler = [this]() -> std::shared_ptr { return std::make_shared(thread(), gameWindow); }; callbacks.get_gs_frame = [this]() -> std::unique_ptr { extern const std::unordered_map, value_hash> g_video_out_resolution_map; const auto size = g_video_out_resolution_map.at(g_cfg.video.resolution); int w = size.first; int h = size.second; if (guiSettings->GetValue(GUI::gs_resize).toBool()) { w = guiSettings->GetValue(GUI::gs_width).toInt(); h = guiSettings->GetValue(GUI::gs_height).toInt(); } bool disableMouse = guiSettings->GetValue(GUI::gs_disableMouse).toBool(); switch (video_renderer type = g_cfg.video.renderer) { case video_renderer::null: { gs_frame* ret = new gs_frame("Null", w, h, RPCS3MainWin->GetAppIcon(), disableMouse); gameWindow = ret; return std::unique_ptr(ret); } case video_renderer::opengl: { gl_gs_frame* ret = new gl_gs_frame(w, h, RPCS3MainWin->GetAppIcon(), disableMouse); gameWindow = ret; return std::unique_ptr(ret); } case video_renderer::vulkan: { gs_frame* ret = new gs_frame("Vulkan", w, h, RPCS3MainWin->GetAppIcon(), disableMouse); gameWindow = ret; return std::unique_ptr(ret); } #ifdef _MSC_VER case video_renderer::dx12: { gs_frame* ret = new gs_frame("DirectX 12", w, h, RPCS3MainWin->GetAppIcon(), disableMouse); gameWindow = ret; return std::unique_ptr(ret); } #endif default: fmt::throw_exception("Invalid video renderer: %s" HERE, type); } }; callbacks.get_gs_render = []() -> std::shared_ptr { switch (video_renderer type = g_cfg.video.renderer) { case video_renderer::null: return std::make_shared(); case video_renderer::opengl: return std::make_shared(); #if defined(_WIN32) || defined(HAVE_VULKAN) case video_renderer::vulkan: return std::make_shared(); #endif #ifdef _MSC_VER case video_renderer::dx12: return std::make_shared(); #endif default: fmt::throw_exception("Invalid video renderer: %s" HERE, type); } }; callbacks.get_audio = []() -> std::shared_ptr { switch (audio_renderer type = g_cfg.audio.renderer) { case audio_renderer::null: return std::make_shared(); #ifdef _WIN32 case audio_renderer::xaudio: return std::make_shared(); #endif #ifdef HAVE_ALSA case audio_renderer::alsa: return std::make_shared(); #endif #ifdef HAVE_PULSE case audio_renderer::pulse: return std::make_shared(); #endif case audio_renderer::openal: return std::make_shared(); default: fmt::throw_exception("Invalid audio renderer: %s" HERE, type); } }; callbacks.get_msg_dialog = [=]() -> std::shared_ptr { return std::make_shared(RPCS3MainWin->windowHandle()); }; callbacks.get_save_dialog = [=]() -> std::unique_ptr { return std::make_unique(); }; callbacks.on_run = [=]() { OnEmulatorRun(); }; callbacks.on_pause = [=]() { OnEmulatorPause(); }; callbacks.on_resume = [=]() { OnEmulatorResume(); }; callbacks.on_stop = [=]() { OnEmulatorStop(); }; callbacks.on_ready = [=]() { OnEmulatorReady(); }; Emu.SetCallbacks(std::move(callbacks)); } /* * Initialize connects here. These are used to connect things between UI elements that require the intervention of rpcs3_app. */ void rpcs3_app::InitializeConnects() { connect(RPCS3MainWin, &main_window::RequestGlobalStylesheetChange, this, &rpcs3_app::OnChangeStyleSheetRequest); qRegisterMetaType >("std::function"); connect(this, &rpcs3_app::RequestCallAfter, this, &rpcs3_app::HandleCallAfter); connect(this, &rpcs3_app::OnEmulatorRun, RPCS3MainWin, &main_window::OnEmuRun); connect(this, &rpcs3_app::OnEmulatorStop, RPCS3MainWin, &main_window::OnEmuStop); connect(this, &rpcs3_app::OnEmulatorPause, RPCS3MainWin, &main_window::OnEmuPause); connect(this, &rpcs3_app::OnEmulatorResume, RPCS3MainWin, &main_window::OnEmuResume); connect(this, &rpcs3_app::OnEmulatorReady, RPCS3MainWin, &main_window::OnEmuReady); } /* * Handle a request to change the stylesheet. May consider adding reporting of errors in future. * Empty string means default. */ void rpcs3_app::OnChangeStyleSheetRequest(const QString& sheetFilePath) { QFile file(sheetFilePath); if (sheetFilePath == "") { // toolbar color stylesheet QColor tbc = GUI::mw_tool_bar_color; QString style_toolbar = QString( "QLineEdit#mw_searchbar { margin-left:14px; background-color: rgba(%1, %2, %3, %4); }" "QToolBar#mw_toolbar { background-color: rgba(%1, %2, %3, %4); }" "QToolBar#mw_toolbar QSlider { background-color: rgba(%1, %2, %3, %4); }" "QToolBar#mw_toolbar::separator {background-color: rgba(%5, %6, %7, %8); width: 1px; margin-top: 2px; margin-bottom: 2px;}") .arg(tbc.red()).arg(tbc.green()).arg(tbc.blue()).arg(tbc.alpha()) .arg(tbc.red() - 20).arg(tbc.green() - 20).arg(tbc.blue() - 20).arg(tbc.alpha() - 20); // toolbar icon color stylesheet QColor tic = GUI::mw_tool_icon_color; QString style_toolbar_icons = QString( "QLabel#toolbar_icon_color { color: rgba(%1, %2, %3, %4); }") .arg(tic.red()).arg(tic.green()).arg(tic.blue()).arg(tic.alpha()); // gamelist toolbar stylesheet QColor gltic = GUI::gl_tool_icon_color; QString style_gamelist_toolbar = QString( "QLineEdit#tb_searchbar { background: transparent; }" "QLabel#gamelist_toolbar_icon_color { color: rgba(%1, %2, %3, %4); }") .arg(gltic.red()).arg(gltic.green()).arg(gltic.blue()).arg(gltic.alpha()); // gamelist icon color stylesheet QColor glic = GUI::gl_icon_color; QString style_gamelist_icons = QString( "QLabel#gamelist_icon_background_color { color: rgba(%1, %2, %3, %4); }") .arg(glic.red()).arg(glic.green()).arg(glic.blue()).arg(glic.alpha()); // other objects' stylesheet QString style_rest = QString( "QWidget#header_section { background-color: #ffffff; }" "QLabel#l_controller { color: #434343; }" "QLabel#gamegrid_font { font-weight: 600; font-size: 8pt; font-family: Lucida Grande; color: rgba(51, 51, 51, 255); }"); setStyleSheet(style_toolbar + style_toolbar_icons + style_gamelist_toolbar + style_gamelist_icons + style_rest); } else if (file.open(QIODevice::ReadOnly | QIODevice::Text)) { setStyleSheet(file.readAll()); file.close(); } GUI::stylesheet = styleSheet(); RPCS3MainWin->RepaintGui(); } /** * Using connects avoids timers being unable to be used in a non-qt thread. So, even if this looks stupid to just call func, it's succinct. */ void rpcs3_app::HandleCallAfter(const std::function& func) { func(); }