Remove "atomic operator" classes
Remove test, test_and_set, test_and_reset, test_and_complement global functions
Simplify atomic_t<> with constexpr if, remove some garbage
Redesign bs_t<> to use class, mark its methods constexpr
Implement atomic_bs_t<> for optimizations
Remove unused __bitwise_ops concept (should be in other header anyway)
Bitsets can now be tested via safe bool conversion
Utilities/Log.cpp: In member function 'void logs::file_writer::log(logs::level, const char*, std::size_t)':
Utilities/Log.cpp:559:9: error: 'memcpy' is not a member of 'std'
std::memcpy(pos, text, frag);
^~~~~~
Utilities/Log.cpp:559:9: note: suggested alternative: 'empty'
std::memcpy(pos, text, frag);
^~~~~~
empty
Utilities/Log.cpp:560:9: error: 'memcpy' is not a member of 'std'
std::memcpy(m_fptr, text + frag, size - frag);
^~~~~~
Utilities/Log.cpp:560:9: note: suggested alternative: 'empty'
std::memcpy(m_fptr, text + frag, size - frag);
^~~~~~
empty
Utilities/Log.cpp:564:9: error: 'memcpy' is not a member of 'std'
std::memcpy(pos, text, size);
^~~~~~
Utilities/Log.cpp:564:9: note: suggested alternative: 'empty'
std::memcpy(pos, text, size);
^~~~~~
empty
Utilities/sync.h: In member function 'int futex(int*, int, int, const timespec*, int*, int)::futex_map::operator()(int*, int, int, const timespec*, int*, uint)':
Utilities/sync.h:110:20: error: 'find' is not a member of 'std'
map.erase(std::find(map.find(uaddr), map.end(), ref));
^~~~
Utilities/sync.h:110:20: note: suggested alternative: 'rend'
map.erase(std::find(map.find(uaddr), map.end(), ref));
^~~~
rend
Build SPU cache after PPU, fix mixing progress
SPU ASMJIT: add support for Giga mode
SPU ASMJIT: use the same spu.log location as SPU LLVM
SPU: improve spu.log disasm
SPU: improve trampolines, unify with SPU ASMJIT
SPU: decode interrupt handler address from BR/BRA at 0x0
SPU LLVM: support Mega/Giga modes
SPU LLVM: implement function chunks
SPU LLVM: use PHI nodes, value visibility across basic blocks
SPU LLVM: implement function chunk table
New simple memory manager for LLVM (bugfix)
Drop _xbegin family intrinsics due to bad codegen
Implemented `notifier` class, replacing vm::notify
Minor optimization: detach transactions from global mutex on TSX path
Minor optimization: don't acquire vm::passive_lock on PPU on TSX path
Utilities/VirtualMemory.cpp:123:8: error: use of undeclared identifier 'errno'
if (errno != EEXIST)
^
Utilities/VirtualMemory.cpp:123:17: error: use of undeclared identifier 'EEXIST'
if (errno != EEXIST)
^
Use permissions to make it inaccessible
On Windows, autodelete the file
Implement fs::unread for this purpose
Rename fs::unshare to fs::lock
Fix fs::lock correctness
Utilities/Thread.cpp:1644:2: error: use of undeclared identifier 'pthread_setname_np'; did you mean 'pthread_set_name_np'?
pthread_setname_np(pthread_self(), m_name.substr(0, 15).c_str());
^~~~~~~~~~~~~~~~~~
pthread_set_name_np
/usr/include/pthread_np.h:58:6: note: 'pthread_set_name_np' declared here
void pthread_set_name_np(pthread_t, const char *);
^
* Made GDB debugger working with IDA
* Added async interrupts support
* Report proper thread after pausing
* Support attaching debugger before running app
* Input: further work on remapping Xinput and begin work on remapping DS4
* Input: Improve pad_settings_dialog a bit and begin Remapping for XInput
* Input: begin evdev remapping and change all handlers to use cfg::string
* Input: finish work on remapping evdev
and some more crap
* Input: finish work on remapping Xinput and DS4
* Input: add DS4 Colors to DS4 config
* Input: Improve DS4 deadzone scaling
Jarves made some mistakes, so I'll fix them in the follow up commit
* Input: fix Jarves fixes on DS4 deadzone
and remove unnecessary usage of toUtf8
* Input: add primitive batterychecks to XInput and DS4
* Input: add mmjoystick remapping
* Input: Fix evdev and some Vibration issues
* Input: adjust capabilities to fix stick input for games like LoS 2
also fix threshold slider minimum
also add ps button to all the handlers
* Input: Further evdev work
based on danilaml code review and own debugging:
Fixed path issue, <= 0 issue, some captures, const, axis with same codes.
Adds a map to each device that differentiates negative and positive axis mappings.
adjusted rest of the file to tabs (ListDevices and beginning of threadProc)
* Input: use 20ms vibration update time for xbox one elite controllers.
* Input: Fix return type of Clamp()
* Input: Evdev Fix
* Input: Evdev Optional GetNextButtonPress
presumably better than the other
* Input: review changes
* Input: evdev: fix wrong index in axis handling
move bindpadtodevice down to keep consistency between handlers and not get crazy
* Input: evdev: fix expensive add_device in GetNextButtonPress
* cleanup
* Input: mmjoy: fix type
* Input: evdev: final fixes
* Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4
* Input: add deadzone preview by passing necessary values in callback
use 0.5 of max value for threshold in pad dialog
* Input: get rid of all-uppercase variables