- This has a negative impact when ZCULL is active due to spamming __rdtsc
- While the method is fast, it is not free and some checks are done before the instruction can be emitted
Let's use the saved time to actually get something useful done
- Pass a sync address to the backend
- Ignore the hint if the query is running in lazy mode
- Do not submit CBs too close to each other. Submits are expensive
- This is the only way to know if a report is being used for ZCULL or timestamps only.
If the game is not reading the ZCULL data, the access guards will detect it and optimize usage around that.
* Fix memory capacity if SDK version of the following executable differs from the original process'.
* Keep user memory containers, they are not freed at exitspawn!
Hw test 4bf60023ee
Updates the latest FW version according to: https://www.playstation.com/en-us/support/hardware/ps3/system-software/
List of changes:
Version 4.89
Signing in to PlayStation Network now requires a device password for enhanced account protection.
Account creation for PlayStation Network and some account management features are no longer available on the console. Use your PC or mobile browser to use account management features with improved performance, speed, and safety.
* Reading position storage is 16 bytes aligned according to hw test.
* Fix cellAudioGetPortConfig portSize reporting, now matches PS3.
* Remove ghost code about unearthly 6 channels cellAudio port mode.
This hides the audio_provider box in the settings and forces the proper provider based on boot path.
Stop-gap solution until we decided what to do with vsh settings.
Hitherto the statistics have been exclusively thread-specific.
Other improvements:
* Fixed container management so a collision of a new element with an older element of the record will become impossible.
* Added thread name to thread-specific information printing.
* Fixed condition to abort SPU block statistics collection, now matches SPU LLVM Profiler's.
* Fix possible division by 0 by checking `samples`.