Excludes .prx modules from being listed, which prevents user from
downloading random folders from the web that only have .prx modules and
break auto load.
* Reimplement debugger resize
fix interrupt
* add splitter to disassembly
fix debugger regression of last commit
fix gotoaddr pos
* travis sth sth
* add drag & drop to cg_disasm
* check for invalid address on set breakpoint
reenable debugger controls on Emu.IsReady()
* check for valid address more thoroughly
* use userrole instead of missingno
* fix consistent gamelist selection
* fix consistent gamegrid selection
* scroll to selection on refresh
* fix adapters not saved to config
* VFS Dialog
* Couple convenience changes. Refresh after dialog in case dev_hdd0 changes. And, have add directory set which directory you're currently using as well.
* update Icons + remove rightclick on toolbar
* use better data icons
* use better disc icons
* Use better unknown icons
* final adjustment (hdd icons)
* Grid layout
* Add Tiny Mode
fix scrolling
fix maxGamesPerRow calculation
* prime empty toolbar
* Add Search Bar, Icon Size and List Mode to ToolBar
Fix some minor glitches
* fix toolbar save and adjust default margin
* fix toolbar regression
minor simplification in Refresh
* Implement search and rename PopulateUI to PopulateGameList
* minor refactoring hehehehehehe
* Fix crash
* refresh speedboost optimizations
* Small refactoring of refresh to have default argument of false.
* add icons to toolbar
* fix scrambed order
* search for serial as well
* Grid layout
* Add Tiny Mode
fix scrolling
fix maxGamesPerRow calculation
* prime empty toolbar
* Add Search Bar, Icon Size and List Mode to ToolBar
Fix some minor glitches
* fix toolbar save and adjust default margin
* fix recent list
check for empty name
only change list enabled at aboutToShow
only AddRecentGame if Boot succeeded
* use stringpairlist instead of two stringlists
fix weird typo line
* fix travis
explicitly request anisotropic filtering and BC compression
clean up a leaking framebuffer handle reference when using debug overlay
Wait for device instead of queue to ensure no conflict during renderer shutdown
Clip scissor regions when doing surface clears
* add recent games menu
* remove invalid paths from list
* push InvalidRecentAction into BootRecentAction
* disable actions on boot
disable clear recent on freeze recent
* fix gamelist games not booting on recent list
* minor fix for list disable error