d3d12: Raise texture upload heap to make multi texture work

The result is not in line with PS3 real output though
This commit is contained in:
vlj 2015-05-31 20:33:45 +02:00 committed by Vincent Lejeune
parent e454f59f97
commit fdf24545af
1 changed files with 1 additions and 1 deletions

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@ -65,7 +65,7 @@ void D3D12GSRender::ResourceStorage::Init(ID3D12Device *device)
// Texture // Texture
D3D12_HEAP_DESC heapDescription = {}; D3D12_HEAP_DESC heapDescription = {};
heapDescription.SizeInBytes = 1024 * 1024 * 64; heapDescription.SizeInBytes = 1024 * 1024 * 256;
heapDescription.Properties.Type = D3D12_HEAP_TYPE_UPLOAD; heapDescription.Properties.Type = D3D12_HEAP_TYPE_UPLOAD;
heapDescription.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS; heapDescription.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
check(device->CreateHeap(&heapDescription, IID_PPV_ARGS(&m_uploadTextureHeap))); check(device->CreateHeap(&heapDescription, IID_PPV_ARGS(&m_uploadTextureHeap)));