mirror of https://github.com/RPCS3/rpcs3.git
d3d12: Raise texture upload heap to make multi texture work
The result is not in line with PS3 real output though
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@ -65,7 +65,7 @@ void D3D12GSRender::ResourceStorage::Init(ID3D12Device *device)
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// Texture
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// Texture
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D3D12_HEAP_DESC heapDescription = {};
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D3D12_HEAP_DESC heapDescription = {};
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heapDescription.SizeInBytes = 1024 * 1024 * 64;
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heapDescription.SizeInBytes = 1024 * 1024 * 256;
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heapDescription.Properties.Type = D3D12_HEAP_TYPE_UPLOAD;
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heapDescription.Properties.Type = D3D12_HEAP_TYPE_UPLOAD;
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heapDescription.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
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heapDescription.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
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check(device->CreateHeap(&heapDescription, IID_PPV_ARGS(&m_uploadTextureHeap)));
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check(device->CreateHeap(&heapDescription, IID_PPV_ARGS(&m_uploadTextureHeap)));
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