mirror of https://github.com/RPCS3/rpcs3.git
Merge pull request #1243 from vlj/d3d12
D3d12: Small code and performance improvements.
This commit is contained in:
commit
ebf28f8da0
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@ -20,11 +20,15 @@ std::vector<VertexBufferFormat> FormatVertexData(const RSXVertexData *m_vertex_d
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const RSXVertexData &vertexData = m_vertex_data[i];
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if (!vertexData.IsEnabled()) continue;
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size_t elementCount = vertex_data_size[i] / (vertexData.size * vertexData.GetTypeSize());
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size_t elementCount = ((vertexData.addr) ? vertex_data_size[i] : m_vertex_data[i].data.size()) / (vertexData.size * vertexData.GetTypeSize());
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// If there is a single element, stride is 0, use the size of element instead
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size_t stride = vertexData.stride;
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size_t elementSize = vertexData.GetTypeSize();
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std::pair<size_t, size_t> range = std::make_pair(vertexData.addr + base_offset, vertexData.addr + base_offset + elementSize * vertexData.size + (elementCount - 1) * stride - 1);
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size_t start = vertexData.addr + base_offset;
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size_t end = start + elementSize * vertexData.size + (elementCount - 1) * stride - 1;
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std::pair<size_t, size_t> range = std::make_pair(start, end);
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assert(start < end);
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bool isMerged = false;
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for (VertexBufferFormat &vbf : Result)
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@ -93,8 +93,7 @@ void D3D12GSRender::ResourceStorage::WaitAndClean()
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Reset();
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for (auto tmp : m_dirtyTextures)
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tmp->Release();
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m_dirtyTextures.clear();
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m_RAMFramebuffer = nullptr;
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}
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@ -119,30 +118,11 @@ void D3D12GSRender::Shader::Release()
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extern std::function<bool(u32 addr)> gfxHandler;
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bool D3D12GSRender::invalidateTexture(u32 addr)
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bool D3D12GSRender::invalidateAddress(u32 addr)
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{
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bool handled = false;
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auto It = m_protectedTextures.begin(), E = m_protectedTextures.end();
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for (; It != E;)
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{
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auto currentIt = It;
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++It;
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auto protectedTexture = *currentIt;
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u32 protectedRangeStart = std::get<1>(protectedTexture), protectedRangeSize = std::get<2>(protectedTexture);
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if (addr - protectedRangeStart < protectedRangeSize)
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{
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std::lock_guard<std::mutex> lock(mut);
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u32 texadrr = std::get<0>(protectedTexture);
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ID3D12Resource *texToErase = m_texturesCache[texadrr];
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m_texturesCache.erase(texadrr);
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m_texToClean.push_back(texToErase);
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vm::page_protect(protectedRangeStart, protectedRangeSize, 0, vm::page_writable, 0);
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m_protectedTextures.erase(currentIt);
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handled = true;
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}
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}
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return handled;
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bool result = false;
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result |= m_textureCache.invalidateAddress(addr);
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return result;
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}
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D3D12DLLManagement::D3D12DLLManagement()
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@ -158,8 +138,13 @@ D3D12DLLManagement::~D3D12DLLManagement()
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D3D12GSRender::D3D12GSRender()
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: GSRender(), m_D3D12Lib(), m_PSO(nullptr)
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{
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m_previous_address_a = 0;
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m_previous_address_b = 0;
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m_previous_address_c = 0;
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m_previous_address_d = 0;
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m_previous_address_z = 0;
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gfxHandler = [this](u32 addr) {
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bool result = invalidateTexture(addr);
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bool result = invalidateAddress(addr);
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if (result)
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LOG_WARNING(RSX, "Reporting Cell writing to %x", addr);
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return result;
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@ -174,20 +159,9 @@ D3D12GSRender::D3D12GSRender()
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Microsoft::WRL::ComPtr<IDXGIFactory4> dxgiFactory;
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ThrowIfFailed(CreateDXGIFactory(IID_PPV_ARGS(&dxgiFactory)));
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// Create adapter
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IDXGIAdapter* adaptater = nullptr;
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switch (Ini.GSD3DAdaptater.GetValue())
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{
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case 0: // WARP
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ThrowIfFailed(dxgiFactory->EnumWarpAdapter(IID_PPV_ARGS(&adaptater)));
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break;
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case 1: // Default
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dxgiFactory->EnumAdapters(0, &adaptater);
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break;
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default: // Adaptater 0, 1, ...
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dxgiFactory->EnumAdapters(Ini.GSD3DAdaptater.GetValue() - 2,&adaptater);
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break;
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}
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ThrowIfFailed(wrapD3D12CreateDevice(adaptater, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&m_device)));
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ComPtr<IDXGIAdapter> adaptater = nullptr;
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ThrowIfFailed(dxgiFactory->EnumAdapters(Ini.GSD3DAdaptater.GetValue(), adaptater.GetAddressOf()));
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ThrowIfFailed(wrapD3D12CreateDevice(adaptater.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&m_device)));
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// Queues
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D3D12_COMMAND_QUEUE_DESC copyQueueDesc = {}, graphicQueueDesc = {};
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@ -201,9 +175,6 @@ D3D12GSRender::D3D12GSRender()
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g_descriptorStrideSamplers = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
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m_frame = GetGSFrame();
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DXGI_ADAPTER_DESC adaptaterDesc;
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adaptater->GetDesc(&adaptaterDesc);
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m_frame->SetAdaptaterName(adaptaterDesc.Description);
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// Create swap chain and put them in a descriptor heap as rendertarget
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DXGI_SWAP_CHAIN_DESC swapChain = {};
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@ -305,12 +276,7 @@ D3D12GSRender::~D3D12GSRender()
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CloseHandle(handle);
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{
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std::lock_guard<std::mutex> lock(mut);
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for (auto &protectedTexture : m_protectedTextures)
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{
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u32 protectedRangeStart = std::get<1>(protectedTexture), protectedRangeSize = std::get<2>(protectedTexture);
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vm::page_protect(protectedRangeStart, protectedRangeSize, 0, vm::page_writable, 0);
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}
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m_textureCache.unprotedAll();
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}
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gfxHandler = [this](u32) { return false; };
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@ -326,10 +292,6 @@ D3D12GSRender::~D3D12GSRender()
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m_perFrameStorage[0].Release();
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m_perFrameStorage[1].Release();
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m_rtts.Release();
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for (auto &tmp : m_texToClean)
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tmp->Release();
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for (auto &tmp : m_texturesCache)
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tmp.second->Release();
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m_outputScalingPass.Release();
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ReleaseD2DStructures();
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@ -851,9 +813,7 @@ void D3D12GSRender::Flip()
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storage.m_frameFinishedFence->SetEventOnCompletion(storage.m_fenceValue, storage.m_frameFinishedHandle);
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storage.m_fenceValue++;
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storage.m_dirtyTextures = m_texToClean;
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storage.m_inUse = true;
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m_texToClean.clear();
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// Get the put pos - 1. This way after cleaning we can set the get ptr to
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// this value, allowing heap to proceed even if we cleant before allocating
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@ -1072,7 +1032,7 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
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getCurrentResourceStorage().m_commandList->CopyTextureRegion(&CD3DX12_TEXTURE_COPY_LOCATION(writeDest.Get(), { 0, { DXGI_FORMAT_R8_UNORM, m_surface_clip_w, m_surface_clip_h, 1, (UINT)depthRowPitch } }), 0, 0, 0,
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&CD3DX12_TEXTURE_COPY_LOCATION(depthConverted.Get(), 0), nullptr);
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invalidateTexture(GetAddress(m_surface_offset_z, m_context_dma_z - 0xfeed0000));
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invalidateAddress(GetAddress(m_surface_offset_z, m_context_dma_z - 0xfeed0000));
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}
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ID3D12Resource *rtt0, *rtt1, *rtt2, *rtt3;
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@ -1110,10 +1070,10 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
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break;
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}
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if (m_context_dma_color_a) invalidateTexture(GetAddress(m_surface_offset_a, m_context_dma_color_a - 0xfeed0000));
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if (m_context_dma_color_b) invalidateTexture(GetAddress(m_surface_offset_b, m_context_dma_color_b - 0xfeed0000));
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if (m_context_dma_color_c) invalidateTexture(GetAddress(m_surface_offset_c, m_context_dma_color_c - 0xfeed0000));
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if (m_context_dma_color_d) invalidateTexture(GetAddress(m_surface_offset_d, m_context_dma_color_d - 0xfeed0000));
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if (m_context_dma_color_a) invalidateAddress(GetAddress(m_surface_offset_a, m_context_dma_color_a - 0xfeed0000));
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if (m_context_dma_color_b) invalidateAddress(GetAddress(m_surface_offset_b, m_context_dma_color_b - 0xfeed0000));
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if (m_context_dma_color_c) invalidateAddress(GetAddress(m_surface_offset_c, m_context_dma_color_c - 0xfeed0000));
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if (m_context_dma_color_d) invalidateAddress(GetAddress(m_surface_offset_d, m_context_dma_color_d - 0xfeed0000));
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}
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if (needTransfer)
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{
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@ -57,7 +57,6 @@ public:
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virtual void DeleteContext(void* ctx) = 0;
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virtual void Flip(void* ctx) = 0;
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virtual HWND getHandle() const = 0;
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virtual void SetAdaptaterName(const wchar_t *) = 0;
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};
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typedef GSFrameBase2*(*GetGSFrameCb2)();
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@ -190,6 +189,118 @@ struct DataHeap
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}
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};
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struct TextureEntry
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{
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int m_format;
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size_t m_width;
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size_t m_height;
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size_t m_mipmap;
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bool m_isDirty;
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TextureEntry() : m_format(0), m_width(0), m_height(0), m_isDirty(true)
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{}
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TextureEntry(int f, size_t w, size_t h, size_t m) : m_format(f), m_width(w), m_height(h), m_isDirty(false)
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{}
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bool operator==(const TextureEntry &other)
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{
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return (m_format == other.m_format && m_width == other.m_width && m_height == other.m_height);
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}
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};
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/**
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* Manages cache of data (texture/vertex/index)
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*/
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struct DataCache
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{
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private:
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/**
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* Mutex protecting m_dataCache access
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* Memory protection fault catch can be generated by any thread and
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* modifies it.
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*/
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std::mutex mut;
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std::unordered_map<u64, std::pair<TextureEntry, ComPtr<ID3D12Resource>> > m_dataCache; // Storage
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std::list <std::tuple<u64, u32, u32> > m_protectedRange; // address, start of protected range, size of protected range
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public:
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void storeAndProtectData(u64 key, u32 start, size_t size, int format, size_t w, size_t h, size_t m, ComPtr<ID3D12Resource> data)
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{
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std::lock_guard<std::mutex> lock(mut);
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m_dataCache[key] = std::make_pair(TextureEntry(format, w, h, m), data);
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protectData(key, start, size);
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}
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/**
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* Make memory from start to start + size write protected.
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* Associate key to this range so that when a write is detected, data at key is marked dirty.
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*/
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void protectData(u64 key, u32 start, size_t size)
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{
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/// align start to 4096 byte
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u32 protected_range_start = align(start, 4096);
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u32 protected_range_size = (u32)align(size, 4096);
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m_protectedRange.push_back(std::make_tuple(key, protected_range_start, protected_range_size));
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vm::page_protect(protected_range_start, protected_range_size, 0, 0, vm::page_writable);
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}
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/// remove all data containing addr from cache, unprotect them. Returns false if no data is modified.
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bool invalidateAddress(u32 addr)
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{
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bool handled = false;
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auto It = m_protectedRange.begin(), E = m_protectedRange.end();
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for (; It != E;)
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{
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auto currentIt = It;
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++It;
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auto protectedTexture = *currentIt;
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u32 protectedRangeStart = std::get<1>(protectedTexture), protectedRangeSize = std::get<2>(protectedTexture);
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if (addr >= protectedRangeStart && addr <= protectedRangeSize + protectedRangeStart)
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{
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std::lock_guard<std::mutex> lock(mut);
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u64 texadrr = std::get<0>(protectedTexture);
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m_dataCache[texadrr].first.m_isDirty = true;
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vm::page_protect(protectedRangeStart, protectedRangeSize, 0, vm::page_writable, 0);
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m_protectedRange.erase(currentIt);
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handled = true;
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}
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}
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return handled;
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}
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std::pair<TextureEntry, ComPtr<ID3D12Resource> > *findDataIfAvailable(u64 key)
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{
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std::lock_guard<std::mutex> lock(mut);
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auto It = m_dataCache.find(key);
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if (It == m_dataCache.end())
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return nullptr;
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return &It->second;
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}
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void unprotedAll()
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{
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std::lock_guard<std::mutex> lock(mut);
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for (auto &protectedTexture : m_protectedRange)
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{
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u32 protectedRangeStart = std::get<1>(protectedTexture), protectedRangeSize = std::get<2>(protectedTexture);
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vm::page_protect(protectedRangeStart, protectedRangeSize, 0, vm::page_writable, 0);
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}
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}
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/**
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* Remove data stored at key, and returns a ComPtr owning it.
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* The caller is responsible for releasing the ComPtr.
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*/
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ComPtr<ID3D12Resource> removeFromCache(u64 key)
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{
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auto result = m_dataCache[key].second;
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m_dataCache.erase(key);
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return result;
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}
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};
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/**
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* Structure used to load/unload D3D12 lib.
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*/
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@ -213,22 +324,14 @@ private:
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ComPtr<ID3D12DescriptorHeap> m_backbufferAsRendertarget[2];
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// m_rootSignatures[N] is RS with N texture/sample
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ComPtr<ID3D12RootSignature> m_rootSignatures[17];
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/**
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* Mutex protecting m_texturesCache and m_Textoclean access
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* Memory protection fault catch can be generated by any thread and
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* modifies these two members.
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*/
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std::mutex mut;
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std::list <std::tuple<u32, u32, u32> > m_protectedTextures; // Texaddress, start of protected range, size of protected range
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std::vector<ID3D12Resource *> m_texToClean;
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bool invalidateTexture(u32 addr);
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// TODO: Use a tree structure to parse more efficiently
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DataCache m_textureCache;
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bool invalidateAddress(u32 addr);
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// Copy of RTT to be used as texture
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std::unordered_map<u32, ID3D12Resource* > m_texturesRTTs;
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std::unordered_map<u32, ID3D12Resource*> m_texturesCache;
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// std::vector<PostDrawObj> m_post_draw_objs;
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PipelineStateObjectCache m_cachePSO;
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std::pair<ID3D12PipelineState *, size_t> *m_PSO;
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@ -311,7 +414,7 @@ private:
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/// Texture that were invalidated
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std::vector<ID3D12Resource *> m_dirtyTextures;
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std::list<ComPtr<ID3D12Resource> > m_dirtyTextures;
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size_t m_getPosConstantsHeap;
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size_t m_getPosVertexIndexHeap;
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|
@ -359,6 +462,13 @@ private:
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ID3D12Resource *m_dummyTexture;
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size_t m_lastWidth, m_lastHeight, m_lastDepth;
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// Store previous fbo addresses to detect RTT config changes.
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u32 m_previous_address_a;
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u32 m_previous_address_b;
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u32 m_previous_address_c;
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u32 m_previous_address_d;
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u32 m_previous_address_z;
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public:
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GSFrameBase2 *m_frame;
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u32 m_draw_frames;
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|
|
|
@ -14,6 +14,20 @@
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void D3D12GSRender::PrepareRenderTargets(ID3D12GraphicsCommandList *copycmdlist)
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{
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// Exit early if there is no rtt changes
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if ((m_previous_address_a == m_surface_offset_a) &&
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(m_previous_address_b == m_surface_offset_b) &&
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(m_previous_address_c == m_surface_offset_c) &&
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(m_previous_address_d == m_surface_offset_d) &&
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(m_previous_address_z == m_surface_offset_z))
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return;
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m_previous_address_a = m_surface_offset_a;
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m_previous_address_b = m_surface_offset_b;
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m_previous_address_c = m_surface_offset_c;
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m_previous_address_d = m_surface_offset_d;
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m_previous_address_z = m_surface_offset_z;
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// FBO location has changed, previous data might be copied
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u32 address_a = m_set_context_dma_color_a ? GetAddress(m_surface_offset_a, m_context_dma_color_a - 0xfeed0000) : 0;
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u32 address_b = m_set_context_dma_color_b ? GetAddress(m_surface_offset_b, m_context_dma_color_b - 0xfeed0000) : 0;
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|
|
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@ -126,13 +126,13 @@ D3D12_SAMPLER_DESC getSamplerDesc(const RSXTexture &texture)
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* using a temporary texture buffer.
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*/
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static
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ID3D12Resource *uploadSingleTexture(
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ComPtr<ID3D12Resource> uploadSingleTexture(
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const RSXTexture &texture,
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ID3D12Device *device,
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ID3D12GraphicsCommandList *commandList,
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DataHeap<ID3D12Resource, 65536> &textureBuffersHeap)
|
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{
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ID3D12Resource *vramTexture;
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ComPtr<ID3D12Resource> vramTexture;
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size_t w = texture.GetWidth(), h = texture.GetHeight();
|
||||
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int format = texture.GetFormat() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
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|
@ -157,21 +157,61 @@ ID3D12Resource *uploadSingleTexture(
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&texturedesc,
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D3D12_RESOURCE_STATE_COPY_DEST,
|
||||
nullptr,
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||||
IID_PPV_ARGS(&vramTexture)
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IID_PPV_ARGS(vramTexture.GetAddressOf())
|
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));
|
||||
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||||
size_t miplevel = 0;
|
||||
for (const MipmapLevelInfo mli : mipInfos)
|
||||
{
|
||||
commandList->CopyTextureRegion(&CD3DX12_TEXTURE_COPY_LOCATION(vramTexture, (UINT)miplevel), 0, 0, 0,
|
||||
commandList->CopyTextureRegion(&CD3DX12_TEXTURE_COPY_LOCATION(vramTexture.Get(), (UINT)miplevel), 0, 0, 0,
|
||||
&CD3DX12_TEXTURE_COPY_LOCATION(textureBuffersHeap.m_heap, { heapOffset + mli.offset, { dxgiFormat, (UINT)mli.width, (UINT)mli.height, 1, (UINT)mli.rowPitch } }), nullptr);
|
||||
miplevel++;
|
||||
}
|
||||
|
||||
commandList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(vramTexture, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_GENERIC_READ));
|
||||
commandList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(vramTexture.Get(), D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_GENERIC_READ));
|
||||
return vramTexture;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
static
|
||||
void updateExistingTexture(
|
||||
const RSXTexture &texture,
|
||||
ID3D12GraphicsCommandList *commandList,
|
||||
DataHeap<ID3D12Resource, 65536> &textureBuffersHeap,
|
||||
ID3D12Resource *existingTexture)
|
||||
{
|
||||
size_t w = texture.GetWidth(), h = texture.GetHeight();
|
||||
|
||||
int format = texture.GetFormat() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
|
||||
DXGI_FORMAT dxgiFormat = getTextureDXGIFormat(format);
|
||||
|
||||
size_t textureSize = getPlacedTextureStorageSpace(texture, 256);
|
||||
assert(textureBuffersHeap.canAlloc(textureSize));
|
||||
size_t heapOffset = textureBuffersHeap.alloc(textureSize);
|
||||
|
||||
void *buffer;
|
||||
ThrowIfFailed(textureBuffersHeap.m_heap->Map(0, &CD3DX12_RANGE(heapOffset, heapOffset + textureSize), &buffer));
|
||||
void *textureData = (char*)buffer + heapOffset;
|
||||
std::vector<MipmapLevelInfo> mipInfos = uploadPlacedTexture(texture, 256, textureData);
|
||||
textureBuffersHeap.m_heap->Unmap(0, &CD3DX12_RANGE(heapOffset, heapOffset + textureSize));
|
||||
|
||||
commandList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(existingTexture, D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_COPY_DEST));
|
||||
size_t miplevel = 0;
|
||||
for (const MipmapLevelInfo mli : mipInfos)
|
||||
{
|
||||
commandList->CopyTextureRegion(&CD3DX12_TEXTURE_COPY_LOCATION(existingTexture, (UINT)miplevel), 0, 0, 0,
|
||||
&CD3DX12_TEXTURE_COPY_LOCATION(textureBuffersHeap.m_heap, { heapOffset + mli.offset,{ dxgiFormat, (UINT)mli.width, (UINT)mli.height, 1, (UINT)mli.rowPitch } }), nullptr);
|
||||
miplevel++;
|
||||
}
|
||||
|
||||
commandList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(existingTexture, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_GENERIC_READ));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get number of bytes occupied by texture in RSX mem
|
||||
*/
|
||||
|
@ -246,7 +286,6 @@ size_t getTextureSize(const RSXTexture &texture)
|
|||
|
||||
size_t D3D12GSRender::UploadTextures(ID3D12GraphicsCommandList *cmdlist)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mut);
|
||||
size_t usedTexture = 0;
|
||||
|
||||
for (u32 i = 0; i < m_textures_count; ++i)
|
||||
|
@ -263,26 +302,29 @@ size_t D3D12GSRender::UploadTextures(ID3D12GraphicsCommandList *cmdlist)
|
|||
|
||||
ID3D12Resource *vramTexture;
|
||||
std::unordered_map<u32, ID3D12Resource* >::const_iterator ItRTT = m_rtts.m_renderTargets.find(texaddr);
|
||||
std::unordered_map<u32, ID3D12Resource* >::const_iterator ItCache = m_texturesCache.find(texaddr);
|
||||
std::pair<TextureEntry, ComPtr<ID3D12Resource> > *cachedTex = m_textureCache.findDataIfAvailable(texaddr);
|
||||
bool isRenderTarget = false;
|
||||
if (ItRTT != m_rtts.m_renderTargets.end())
|
||||
{
|
||||
vramTexture = ItRTT->second;
|
||||
isRenderTarget = true;
|
||||
}
|
||||
else if (ItCache != m_texturesCache.end())
|
||||
else if (cachedTex != nullptr && (cachedTex->first == TextureEntry(format, w, h, m_textures[i].GetMipmap())))
|
||||
{
|
||||
vramTexture = ItCache->second;
|
||||
if (cachedTex->first.m_isDirty)
|
||||
{
|
||||
updateExistingTexture(m_textures[i], cmdlist, m_textureUploadData, cachedTex->second.Get());
|
||||
m_textureCache.protectData(texaddr, texaddr, getTextureSize(m_textures[i]));
|
||||
}
|
||||
vramTexture = cachedTex->second.Get();
|
||||
}
|
||||
else
|
||||
{
|
||||
vramTexture = uploadSingleTexture(m_textures[i], m_device.Get(), cmdlist, m_textureUploadData);
|
||||
m_texturesCache[texaddr] = vramTexture;
|
||||
|
||||
u32 s = (u32)align(getTextureSize(m_textures[i]), 4096);
|
||||
LOG_WARNING(RSX, "PROTECTING %x of size %d", align(texaddr, 4096), s);
|
||||
m_protectedTextures.push_back(std::make_tuple(texaddr, align(texaddr, 4096), s));
|
||||
vm::page_protect(align(texaddr, 4096), s, 0, 0, vm::page_writable);
|
||||
if (cachedTex != nullptr)
|
||||
getCurrentResourceStorage().m_dirtyTextures.push_back(m_textureCache.removeFromCache(texaddr));
|
||||
ComPtr<ID3D12Resource> tex = uploadSingleTexture(m_textures[i], m_device.Get(), cmdlist, m_textureUploadData);
|
||||
vramTexture = tex.Get();
|
||||
m_textureCache.storeAndProtectData(texaddr, texaddr, getTextureSize(m_textures[i]), format, w, h, m_textures[i].GetMipmap(), tex);
|
||||
}
|
||||
|
||||
D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
|
||||
|
|
|
@ -20,11 +20,6 @@ D3DGSFrame::~D3DGSFrame()
|
|||
{
|
||||
}
|
||||
|
||||
void D3DGSFrame::SetAdaptaterName(const wchar_t *name)
|
||||
{
|
||||
AdaptaterName = name;
|
||||
}
|
||||
|
||||
void D3DGSFrame::Close()
|
||||
{
|
||||
GSFrame::Close();
|
||||
|
@ -69,7 +64,7 @@ void D3DGSFrame::Flip(void* context)
|
|||
// canvas->SwapBuffers();
|
||||
m_frames++;
|
||||
|
||||
const std::string sub_title = Emu.GetTitle() + (Emu.GetTitleID().length() ? " [" + Emu.GetTitleID() + "] | " : " | ") + AdaptaterName.ToStdString() + " | ";
|
||||
const std::string sub_title = Emu.GetTitle() + (Emu.GetTitleID().length() ? " [" + Emu.GetTitleID() + "] | " : " | ") + " | ";
|
||||
|
||||
if (fps_t.GetElapsedTimeInSec() >= 0.5)
|
||||
{
|
||||
|
|
|
@ -9,7 +9,6 @@ struct D3DGSFrame : public GSFrame, public GSFrameBase2
|
|||
{
|
||||
wxWindow* canvas;
|
||||
u32 m_frames;
|
||||
wxString AdaptaterName;
|
||||
|
||||
D3DGSFrame();
|
||||
~D3DGSFrame();
|
||||
|
@ -29,7 +28,6 @@ struct D3DGSFrame : public GSFrame, public GSFrameBase2
|
|||
|
||||
virtual void SetViewport(int x, int y, u32 w, u32 h) override;
|
||||
virtual HWND getHandle() const override;
|
||||
virtual void SetAdaptaterName(const wchar_t *) override;
|
||||
|
||||
private:
|
||||
virtual void OnSize(wxSizeEvent& event);
|
||||
|
|
|
@ -7,6 +7,13 @@
|
|||
#include "Utilities/Log.h"
|
||||
#include <wx/radiobox.h>
|
||||
|
||||
#if defined(DX12_SUPPORT)
|
||||
#undef GetHwnd
|
||||
#include <d3d12.h>
|
||||
#include <wrl/client.h>
|
||||
#include <dxgi1_4.h>
|
||||
#endif
|
||||
|
||||
SettingsDialog::SettingsDialog(wxWindow *parent)
|
||||
: wxDialog(parent, wxID_ANY, "Settings", wxDefaultPosition)
|
||||
{
|
||||
|
@ -159,11 +166,20 @@ SettingsDialog::SettingsDialog(wxWindow *parent)
|
|||
cbox_gs_render->Append("DirectX 12");
|
||||
#endif
|
||||
|
||||
cbox_gs_d3d_adaptater->Append("WARP");
|
||||
cbox_gs_d3d_adaptater->Append("Default");
|
||||
cbox_gs_d3d_adaptater->Append("Renderer 0");
|
||||
cbox_gs_d3d_adaptater->Append("Renderer 1");
|
||||
cbox_gs_d3d_adaptater->Append("Renderer 2");
|
||||
#if defined(DX12_SUPPORT)
|
||||
unsigned id = 0;
|
||||
Microsoft::WRL::ComPtr<IDXGIFactory4> dxgiFactory;
|
||||
CreateDXGIFactory(IID_PPV_ARGS(&dxgiFactory));
|
||||
Microsoft::WRL::ComPtr<IDXGIAdapter> adapter;
|
||||
|
||||
while (dxgiFactory->EnumAdapters(id, adapter.GetAddressOf()) != DXGI_ERROR_NOT_FOUND)
|
||||
{
|
||||
DXGI_ADAPTER_DESC adapterDesc;
|
||||
adapter->GetDesc(&adapterDesc);
|
||||
cbox_gs_d3d_adaptater->Append(adapterDesc.Description);
|
||||
id++;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if !defined(DX12_SUPPORT)
|
||||
cbox_gs_d3d_adaptater->Enable(false);
|
||||
|
|
Loading…
Reference in New Issue