d3d12: Fix for Intel HD4600

This commit is contained in:
vlj 2015-05-24 00:18:35 +02:00 committed by Vincent Lejeune
parent cb14697aa0
commit e88d45b1bf
1 changed files with 1 additions and 0 deletions

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@ -105,6 +105,7 @@ void D3D12GSRender::ResourceStorage::Init(ID3D12Device *device)
D3D12_HEAP_DESC heapDescription = {};
heapDescription.SizeInBytes = 256 * 256 * 256 * 16;
heapDescription.Properties.Type = D3D12_HEAP_TYPE_UPLOAD;
heapDescription.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
check(device->CreateHeap(&heapDescription, IID_PPV_ARGS(&m_uploadTextureHeap)));
heapDescription.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;