d3d12: Zero vertex shader output.

This commit is contained in:
Vincent Lejeune 2015-10-05 18:52:41 +02:00
parent 0e98da2306
commit de97d3a7aa
1 changed files with 1 additions and 1 deletions

View File

@ -141,7 +141,7 @@ void D3D12VertexProgramDecompiler::insertMainStart(std::stringstream & OS)
void D3D12VertexProgramDecompiler::insertMainEnd(std::stringstream & OS)
{
OS << " PixelInput Out;" << std::endl;
OS << " PixelInput Out = (PixelInput)0;" << std::endl;
// Declare inside main function
for (auto &i : reg_table)
{