Nicer variable names

This commit is contained in:
kd-11 2023-06-16 13:36:31 +03:00 committed by kd-11
parent 06459eb37b
commit d5654d64d5
1 changed files with 4 additions and 4 deletions

View File

@ -2915,11 +2915,11 @@ void VKGSRender::begin_conditional_rendering(const std::vector<rsx::reports::occ
// Range latching. Because of how the query pool manages allocations using a stack, we get an inverse sequential set of handles/indices that we can easily group together.
// This drastically boosts performance on some drivers like the NVIDIA proprietary one that seems to have a rather high cost for every individual query transer command.
std::pair<u32, u32> query_range = { umax, 0 };
struct { u32 first, last; } query_range = { umax, 0 };
auto copy_query_range_impl = [&]()
{
const auto count = (query_range.second - query_range.first + 1);
const auto count = (query_range.last - query_range.first + 1);
m_occlusion_query_manager->get_query_result_indirect(*m_current_command_buffer, query_range.first, count, scratch->value, dst_offset);
dst_offset += count * 4;
};
@ -2944,9 +2944,9 @@ void VKGSRender::begin_conditional_rendering(const std::vector<rsx::reports::occ
}
// Tail?
if ((query_range.second + 1) == index)
if ((query_range.last + 1) == index)
{
query_range.second = index;
query_range.last = index;
continue;
}