From c96bc6231c6b28704d49d29e5d969718c07b4ada Mon Sep 17 00:00:00 2001 From: vlj Date: Fri, 15 May 2015 00:21:09 +0200 Subject: [PATCH] d3d12: Print fps in windows title --- rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp b/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp index f19f2d9a2b..8852ae0cb7 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp +++ b/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp @@ -1031,5 +1031,6 @@ void D3D12GSRender::Flip() m_constantsBufferIndex = 0; m_currentScaleOffsetBufferIndex = 0; constantsFragmentSize = 0; + m_frame->Flip(nullptr); } #endif \ No newline at end of file