mirror of https://github.com/RPCS3/rpcs3.git
d3d12: Disable depth/color buffer write if not requested
Doesnt really increase performance...
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d564c25241
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@ -1162,9 +1162,6 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
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// Except when a semaphore is written by RSX
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// Except when a semaphore is written by RSX
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/* if (!Ini.GSDumpDepthBuffer.GetValue())
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return;*/
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ID3D12Fence *fence;
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ID3D12Fence *fence;
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check(
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check(
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m_device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence))
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m_device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence))
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@ -1178,9 +1175,10 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
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size_t depthRowPitch = RSXThread::m_width;
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size_t depthRowPitch = RSXThread::m_width;
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depthRowPitch = (depthRowPitch + 255) & ~255;
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depthRowPitch = (depthRowPitch + 255) & ~255;
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bool needTransfer = m_set_context_dma_z || m_set_context_dma_color_a || m_set_context_dma_color_b || m_set_context_dma_color_c || m_set_context_dma_color_d;
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bool needTransfer = (m_set_context_dma_z && Ini.GSDumpDepthBuffer.GetValue()) ||
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((m_set_context_dma_color_a || m_set_context_dma_color_b || m_set_context_dma_color_c || m_set_context_dma_color_d) && Ini.GSDumpColorBuffers.GetValue());
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if (m_set_context_dma_z)
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if (m_set_context_dma_z && Ini.GSDumpDepthBuffer.GetValue())
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{
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{
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D3D12_HEAP_PROPERTIES heapProp = {};
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D3D12_HEAP_PROPERTIES heapProp = {};
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heapProp.Type = D3D12_HEAP_TYPE_DEFAULT;
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heapProp.Type = D3D12_HEAP_TYPE_DEFAULT;
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@ -1296,7 +1294,7 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
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);
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);
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}
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}
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if (m_set_context_dma_z)
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if (m_set_context_dma_z && Ini.GSDumpDepthBuffer.GetValue())
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{
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{
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// Copy
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// Copy
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D3D12_TEXTURE_COPY_LOCATION dst = {}, src = {};
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D3D12_TEXTURE_COPY_LOCATION dst = {}, src = {};
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@ -1314,6 +1312,8 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
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}
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}
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ID3D12Resource *rtt0, *rtt1, *rtt2, *rtt3;
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ID3D12Resource *rtt0, *rtt1, *rtt2, *rtt3;
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if (Ini.GSDumpColorBuffers.GetValue())
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{
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switch (m_surface_color_target)
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switch (m_surface_color_target)
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{
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{
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case CELL_GCM_SURFACE_TARGET_NONE:
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case CELL_GCM_SURFACE_TARGET_NONE:
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@ -1345,6 +1345,7 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
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if (m_context_dma_color_d) rtt3 = writeColorBuffer(m_rtts.m_currentlyBoundRenderTargets[3], downloadCommandList);
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if (m_context_dma_color_d) rtt3 = writeColorBuffer(m_rtts.m_currentlyBoundRenderTargets[3], downloadCommandList);
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break;
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break;
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}
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}
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}
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if (needTransfer)
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if (needTransfer)
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{
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{
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downloadCommandList->Close();
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downloadCommandList->Close();
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@ -1359,7 +1360,7 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
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CloseHandle(handle);
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CloseHandle(handle);
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fence->Release();
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fence->Release();
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if (m_set_context_dma_z)
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if (m_set_context_dma_z && Ini.GSDumpDepthBuffer.GetValue())
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{
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{
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u32 address = GetAddress(m_surface_offset_z, m_context_dma_z - 0xfeed0000);
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u32 address = GetAddress(m_surface_offset_z, m_context_dma_z - 0xfeed0000);
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auto ptr = vm::get_ptr<void>(address);
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auto ptr = vm::get_ptr<void>(address);
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@ -1387,6 +1388,8 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
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size_t colorRowPitch = RSXThread::m_width * 4;
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size_t colorRowPitch = RSXThread::m_width * 4;
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colorRowPitch = (colorRowPitch + 255) & ~255;
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colorRowPitch = (colorRowPitch + 255) & ~255;
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if (Ini.GSDumpColorBuffers.GetValue())
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{
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switch (m_surface_color_target)
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switch (m_surface_color_target)
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{
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{
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case CELL_GCM_SURFACE_TARGET_NONE:
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case CELL_GCM_SURFACE_TARGET_NONE:
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@ -1450,6 +1453,7 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
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}
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}
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break;
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break;
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}
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}
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}
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if (needTransfer)
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if (needTransfer)
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downloadCommandList->Release();
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downloadCommandList->Release();
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