mirror of https://github.com/RPCS3/rpcs3.git
Input: Fix filter button for evdev and DS4
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c870bbb885
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c077426e95
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@ -153,8 +153,22 @@ void ds4_pad_handler::GetNextButtonPress(const std::string& padId, const std::fu
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blacklist.clear();
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std::shared_ptr<DS4Device> device = GetDevice(padId);
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if (device == nullptr || device->hidDevice == nullptr)
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return;
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if (CheckDeviceState(device) == false)
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// Now that we have found a device, get its status
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DS4DataStatus status = GetRawData(device);
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if (status == DS4DataStatus::ReadError)
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{
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// this also can mean disconnected, either way deal with it on next loop and reconnect
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hid_close(device->hidDevice);
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device->hidDevice = nullptr;
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return;
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}
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// return if nothing new has happened. ignore this to get the current state for blacklist
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if (!get_blacklist && status != DS4DataStatus::NewData)
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return;
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// Get the current button values
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@ -241,28 +255,6 @@ std::shared_ptr<ds4_pad_handler::DS4Device> ds4_pad_handler::GetDevice(const std
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return device;
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}
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bool ds4_pad_handler::CheckDeviceState(std::shared_ptr<DS4Device> device)
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{
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if (device == nullptr || device->hidDevice == nullptr)
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return false;
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// Now that we have found a device, get its status
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DS4DataStatus status = GetRawData(device);
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if (status == DS4DataStatus::ReadError)
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{
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// this also can mean disconnected, either way deal with it on next loop and reconnect
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hid_close(device->hidDevice);
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device->hidDevice = nullptr;
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return false;
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}
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if (status != DS4DataStatus::NewData)
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return false;
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return true;
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}
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void ds4_pad_handler::TranslateButtonPress(u64 keyCode, bool& pressed, u16& val, bool ignore_threshold)
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{
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// Update the pad button values based on their type and thresholds.
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@ -154,7 +154,6 @@ private:
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private:
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std::shared_ptr<DS4Device> GetDevice(const std::string& padId);
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bool CheckDeviceState(std::shared_ptr<DS4Device> device);
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void TranslateButtonPress(u64 keyCode, bool& pressed, u16& val, bool ignore_threshold = false) override;
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void ProcessDataToPad(const std::shared_ptr<DS4Device>& ds4Device, const std::shared_ptr<Pad>& pad);
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// Copies data into padData if status is NewData, otherwise buffer is untouched
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@ -221,12 +221,14 @@ void evdev_joystick_handler::GetNextButtonPress(const std::string& padId, const
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// Add device if not yet present
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m_pad_index = add_device(padId, true);
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if (m_pad_index < 0) return;
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if (m_pad_index < 0)
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return;
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EvdevDevice& device = devices[m_pad_index];
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// Check if our device is connected
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if (!update_device(device, false)) return;
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if (!update_device(device, false))
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return;
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auto& dev = device.device;
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@ -236,10 +238,11 @@ void evdev_joystick_handler::GetNextButtonPress(const std::string& padId, const
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// Grab any pending sync event.
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if (ret == LIBEVDEV_READ_STATUS_SYNC)
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{
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ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL | LIBEVDEV_READ_FLAG_SYNC, &evt);
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}
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if (ret < 0) return;
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// return if nothing new has happened. ignore this to get the current state for blacklist
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if (!get_blacklist && ret < 0)
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return;
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auto data = GetButtonValues(dev);
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