XInput vibrate support

This commit is contained in:
Jake 2017-04-28 20:02:58 -05:00 committed by Ivan
parent 6bb32e4e80
commit b9ebf595e6
2 changed files with 28 additions and 4 deletions

View File

@ -23,7 +23,7 @@ namespace {
}
}
XInputPadHandler::XInputPadHandler() : active(false), thread(nullptr), library(nullptr), xinputGetState(nullptr), xinputEnable(nullptr)
XInputPadHandler::XInputPadHandler() : active(false), thread(nullptr), library(nullptr), xinputGetState(nullptr), xinputEnable(nullptr), xinputSetState(nullptr)
{
}
@ -45,8 +45,10 @@ void XInputPadHandler::Init(const u32 max_connect)
{
xinputGetState = reinterpret_cast<PFN_XINPUTGETSTATE>(GetProcAddress(library, "XInputGetState"));
}
xinputSetState = reinterpret_cast<PFN_XINPUTSETSTATE>(GetProcAddress(library, "XInputSetState"));
if (xinputEnable && xinputGetState)
if (xinputEnable && xinputGetState && xinputSetState)
{
break;
}
@ -68,7 +70,7 @@ void XInputPadHandler::Init(const u32 max_connect)
m_pads.emplace_back(
CELL_PAD_STATUS_DISCONNECTED,
CELL_PAD_SETTING_PRESS_OFF | CELL_PAD_SETTING_SENSOR_OFF,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_ACTUATOR,
CELL_PAD_DEV_TYPE_STANDARD
);
auto & pad = m_pads.back();
@ -96,6 +98,9 @@ void XInputPadHandler::Init(const u32 max_connect)
pad.m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, 0, 0);
pad.m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, 0, 0);
pad.m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, 0, 0);
pad.m_vibrateMotors.emplace_back(true, 0);
pad.m_vibrateMotors.emplace_back(false, 0);
}
active = true;
@ -103,6 +108,14 @@ void XInputPadHandler::Init(const u32 max_connect)
}
}
void XInputPadHandler::SetRumble(const u32 pad, u8 largeMotor, bool smallMotor) {
if (pad > m_pads.size())
return;
m_pads[pad].m_vibrateMotors[0].m_value = largeMotor;
m_pads[pad].m_vibrateMotors[1].m_value = smallMotor ? 255 : 0;
}
void XInputPadHandler::Close()
{
if (library)
@ -172,12 +185,20 @@ DWORD XInputPadHandler::ThreadProcedure()
pad.m_sticks[1].m_value = 255 - ConvertAxis(state.Gamepad.sThumbLY);
pad.m_sticks[2].m_value = ConvertAxis(state.Gamepad.sThumbRX);
pad.m_sticks[3].m_value = 255 - ConvertAxis(state.Gamepad.sThumbRY);
XINPUT_VIBRATION vibrate;
vibrate.wLeftMotorSpeed = pad.m_vibrateMotors[0].m_value * 257;
vibrate.wRightMotorSpeed = pad.m_vibrateMotors[1].m_value * 257;
(*xinputSetState)(i, &vibrate);
break;
}
}
Sleep((online > 0) ? THREAD_SLEEP : THREAD_SLEEP_INACTIVE);
m_info.now_connect = online;
Sleep((online > 0) ? THREAD_SLEEP : THREAD_SLEEP_INACTIVE);
}
return 0;

View File

@ -10,11 +10,13 @@ public:
~XInputPadHandler();
void Init(const u32 max_connect) override;
void SetRumble(const u32 pad, u8 largeMotor, bool smallMotor) override;
void Close();
private:
typedef void (WINAPI * PFN_XINPUTENABLE)(BOOL);
typedef DWORD (WINAPI * PFN_XINPUTGETSTATE)(DWORD, XINPUT_STATE *);
typedef DWORD (WINAPI * PFN_XINPUTSETSTATE)(DWORD, XINPUT_VIBRATION *);
private:
DWORD ThreadProcedure();
@ -25,6 +27,7 @@ private:
HANDLE thread;
HMODULE library;
PFN_XINPUTGETSTATE xinputGetState;
PFN_XINPUTSETSTATE xinputSetState;
PFN_XINPUTENABLE xinputEnable;
};