Merge pull request #275 from Blaypeg/master

GUI Update, Game panel column headings now sortable
This commit is contained in:
Alexandro Sánchez Bach 2014-05-25 23:30:15 +02:00
commit b953e06622
4 changed files with 73 additions and 6 deletions

View File

@ -11,6 +11,7 @@ GameViewer::GameViewer(wxWindow* parent) : wxListView(parent)
m_path = "/dev_hdd0/game/";
Bind(wxEVT_LIST_ITEM_ACTIVATED, &GameViewer::DClick, this);
Bind(wxEVT_LIST_COL_CLICK, &GameViewer::OnColClick, this);
Refresh();
}
@ -25,6 +26,49 @@ void GameViewer::DoResize(wxSize size)
SetSize(size);
}
int wxCALLBACK ListItemCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortinfo)
{
ListSortInfo *SortInfo = (ListSortInfo *)sortinfo;
int Column = SortInfo->Column;
GameViewer *pGameViewer = SortInfo->GameViewerCtrl;
bool SortAscending = SortInfo->SortAscending;
long index1 = pGameViewer->FindItem(-1, item1);
long index2 = pGameViewer->FindItem(-1, item2);
wxString string1 = pGameViewer->GetItemText(index1, Column);
wxString string2 = pGameViewer->GetItemText(index2, Column);
if (string1.Cmp(string2) < 0)
{
return SortAscending ? -1 : 1;
}
else
if (string1.Cmp(string2) > 0)
{
return SortAscending ? 1 : -1;
}
else
{
return 0;
}
}
void GameViewer::OnColClick(wxListEvent& event)
{
if (event.GetColumn() == SortInfo.Column)
{
SortInfo.SortAscending = SortInfo.SortAscending ? FALSE : TRUE;
}
else
{
SortInfo.SortAscending = TRUE;
}
SortInfo.Column = event.GetColumn();
SortInfo.GameViewerCtrl = this;
SortItems(ListItemCompare, (long)&SortInfo);
}
void GameViewer::LoadGames()
{
vfsDir dir(m_path);

View File

@ -140,8 +140,13 @@ public:
for(u32 i=0; i<col->data.size(); ++i)
{
if(list->GetItemCount() <= (int)i) list->InsertItem(i, wxEmptyString);
if (list->GetItemCount() <= (int)i)
{
list->InsertItem(i, wxEmptyString);
list->SetItemData(i, i);
}
list->SetItem(i, c, fmt::FromUTF8(col->data[i]));
}
}
}
@ -216,14 +221,32 @@ public:
}
};
class ListSortInfo
{
public:
ListSortInfo()
{
SortAscending = false;
Column = -1;
}
bool SortAscending;
int Column;
class GameViewer *GameViewerCtrl;
};
class GameViewer : public wxListView
{
std::string m_path;
std::vector<std::string> m_games;
std::vector<GameInfo> m_game_data;
ColumnsArr m_columns;
public:
ListSortInfo SortInfo;
GameViewer(wxWindow* parent);
~GameViewer();
@ -237,7 +260,7 @@ public:
void LoadSettings();
void Refresh();
private:
virtual void DClick(wxListEvent& event);
void OnColClick(wxListEvent& event);
};

View File

@ -191,9 +191,9 @@ void MemoryViewerPanel::ShowMemory()
t_mem_addr_str += wxString::Format("%08x ", addr);
}
for (int row = 0; row < m_rowcount; row++)
for (u32 row = 0; row < m_rowcount; row++)
{
for (int col = 0; col < m_colcount; col++)
for (u32 col = 0; col < m_colcount; col++)
{
u32 addr = m_addr + row * m_colcount + col;

View File

@ -523,7 +523,7 @@ void VHDDManagerDialog::LoadPaths()
{
IniEntry<int> path_count;
path_count.Init("path_count", "HDDManager");
int count = 0;
size_t count = 0;
count = path_count.LoadValue(count);
for(size_t i=0; i<count; ++i)