Implement sys_game_process_exitspawn and fixes

This commit is contained in:
Raul Tambre 2014-12-14 19:14:26 +02:00
parent 24c5e7d6cd
commit b8d2343765
5 changed files with 155 additions and 70 deletions

View File

@ -62,7 +62,7 @@ public:
template<typename... Targs> __noinline void Success(const char* fmt, Targs... args) const
{
LogOutput(LogSuccess, " : ", fmt::Format(fmt, args...));
LogOutput(LogSuccess, ": ", fmt::Format(fmt, args...));
}
template<typename... Targs> __noinline void Warning(const u32 id, const char* fmt, Targs... args) const

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@ -2,6 +2,7 @@
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "Emu/SysCalls/Modules.h"
#include "Emu/SysCalls/lv2/sys_process.h"
#include "Emu/FS/VFS.h"
#include "Utilities/rFile.h"
@ -187,15 +188,35 @@ int sceNpDrmGetTimelimit(u32 drm_path_addr, vm::ptr<u64> time_remain_usec)
return CELL_OK;
}
int sceNpDrmProcessExitSpawn()
int sceNpDrmProcessExitSpawn(vm::ptr<const char> path, u32 argv_addr, u32 envp_addr, u32 data_addr, u32 data_size, u32 prio, u64 flags)
{
UNIMPLEMENTED_FUNC(sceNp);
sceNp->Warning("sceNpDrmProcessExitSpawn()");
sceNp->Warning("path: %s", path.get_ptr());
sceNp->Warning("argv: 0x%x", argv_addr);
sceNp->Warning("envp: 0x%x", envp_addr);
sceNp->Warning("data: 0x%x", data_addr);
sceNp->Warning("data_size: 0x%x", data_size);
sceNp->Warning("prio: %d", prio);
sceNp->Warning("flags: %d", flags);
sys_game_process_exitspawn(path, argv_addr, envp_addr, data_addr, data_size, prio, flags);
return CELL_OK;
}
int sceNpDrmProcessExitSpawn2()
int sceNpDrmProcessExitSpawn2(vm::ptr<const char> path, u32 argv_addr, u32 envp_addr, u32 data_addr, u32 data_size, u32 prio, u64 flags)
{
UNIMPLEMENTED_FUNC(sceNp);
sceNp->Warning("sceNpDrmProcessExitSpawn2()");
sceNp->Warning("path: %s", path.get_ptr());
sceNp->Warning("argv: 0x%x", argv_addr);
sceNp->Warning("envp: 0x%x", envp_addr);
sceNp->Warning("data: 0x%x", data_addr);
sceNp->Warning("data_size: 0x%x", data_size);
sceNp->Warning("prio: %d", prio);
sceNp->Warning("flags: %d", flags);
sys_game_process_exitspawn2(path, argv_addr, envp_addr, data_addr, data_size, prio, flags);
return CELL_OK;
}

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@ -38,17 +38,20 @@ s32 sys_process_exit(s32 errorcode)
return CELL_OK;
}
void sys_game_process_exitspawn(
vm::ptr<const char> path,
u32 argv_addr,
u32 envp_addr,
u32 data_addr,
u32 data_size,
u32 prio,
u64 flags )
void sys_game_process_exitspawn(vm::ptr<const char> path, u32 argv_addr, u32 envp_addr, u32 data_addr, u32 data_size, u32 prio, u64 flags)
{
std::string _path = path.get_ptr();
const std::string& from = "//";
const std::string& to = "/";
size_t start_pos = 0;
while ((start_pos = _path.find(from, start_pos)) != std::string::npos) {
_path.replace(start_pos, from.length(), to);
start_pos += to.length();
}
sys_process.Todo("sys_game_process_exitspawn()");
sys_process.Warning("path: %s", path.get_ptr());
sys_process.Warning("path: %s", _path.c_str());
sys_process.Warning("argv: 0x%x", argv_addr);
sys_process.Warning("envp: 0x%x", envp_addr);
sys_process.Warning("data: 0x%x", data_addr);
@ -60,25 +63,32 @@ void sys_game_process_exitspawn(
std::vector<std::string> argv;
std::vector<std::string> env;
auto argvp = vm::ptr<vm::bptr<const char>>::make(argv_addr);
while (argvp && *argvp)
if (argv_addr)
{
argv.push_back(argvp[0].get_ptr());
argvp++;
}
auto envp = vm::ptr<vm::bptr<const char>>::make(envp_addr);
while (envp && *envp)
{
env.push_back(envp[0].get_ptr());
envp++;
auto argvp = vm::ptr<vm::bptr<const char>>::make(argv_addr);
while (argvp && *argvp)
{
argv.push_back(argvp[0].get_ptr());
argvp++;
}
for (auto &arg : argv) {
sys_process.Log("argument: %s", arg.c_str());
}
}
for (auto &arg : argv) {
sys_process.Log("argument: %s", arg.c_str());
}
if (envp_addr)
{
auto envp = vm::ptr<vm::bptr<const char>>::make(envp_addr);
while (envp && *envp)
{
env.push_back(envp[0].get_ptr());
envp++;
}
for (auto &en : env) {
sys_process.Log("env_argument: %s", en.c_str());
for (auto &en : env) {
sys_process.Log("env_argument: %s", en.c_str());
}
}
//TODO: execute the file in <path> with the args in argv
@ -94,20 +104,32 @@ void sys_game_process_exitspawn(
Emu.Stop();
});
int device = -1;
if (_path.substr(1, 8) == "dev_hdd0")
device = 0;
else if (_path.substr(1, 8) == "dev_hdd1")
device = 1;
Emu.BootGame(_path.c_str(), true, device);
return;
}
void sys_game_process_exitspawn2(
vm::ptr<const char> path,
u32 argv_addr,
u32 envp_addr,
u32 data_addr,
u32 data_size,
u32 prio,
u64 flags)
void sys_game_process_exitspawn2(vm::ptr<const char> path, u32 argv_addr, u32 envp_addr, u32 data_addr, u32 data_size, u32 prio, u64 flags)
{
sys_process.Todo("sys_game_process_exitspawn2");
sys_process.Warning("path: %s", path.get_ptr());
std::string _path = path.get_ptr();
const std::string& from = "//";
const std::string& to = "/";
size_t start_pos = 0;
while ((start_pos = _path.find(from, start_pos)) != std::string::npos) {
_path.replace(start_pos, from.length(), to);
start_pos += to.length();
}
sys_process.Warning("sys_game_process_exitspawn2()");
sys_process.Warning("path: %s", _path.c_str());
sys_process.Warning("argv: 0x%x", argv_addr);
sys_process.Warning("envp: 0x%x", envp_addr);
sys_process.Warning("data: 0x%x", data_addr);
@ -115,29 +137,37 @@ void sys_game_process_exitspawn2(
sys_process.Warning("prio: %d", prio);
sys_process.Warning("flags: %d", flags);
std::string _path = path.get_ptr();
std::vector<std::string> argv;
std::vector<std::string> env;
auto argvp = vm::ptr<vm::bptr<const char>>::make(argv_addr);
while (argvp && *argvp)
if (argv_addr)
{
argv.push_back(argvp[0].get_ptr());
argvp++;
}
auto envp = vm::ptr<vm::bptr<const char>>::make(envp_addr);
while (envp && *envp)
{
env.push_back(envp[0].get_ptr());
envp++;
auto argvp = vm::ptr<vm::bptr<const char>>::make(argv_addr);
while (argvp && *argvp)
{
argv.push_back(argvp[0].get_ptr());
argvp++;
}
for (auto &arg : argv)
{
sys_process.Log("argument: %s", arg.c_str());
}
}
for (auto &arg : argv) {
sys_process.Log("argument: %s", arg.c_str());
}
if (envp_addr)
{
auto envp = vm::ptr<vm::bptr<const char>>::make(envp_addr);
while (envp && *envp)
{
env.push_back(envp[0].get_ptr());
envp++;
}
for (auto &en : env) {
sys_process.Log("env_argument: %s", en.c_str());
for (auto &en : env)
{
sys_process.Log("env_argument: %s", en.c_str());
}
}
//TODO: execute the file in <path> with the args in argv
@ -153,6 +183,15 @@ void sys_game_process_exitspawn2(
Emu.Stop();
});
int device = -1;
if (_path.substr(1, 8) == "dev_hdd0")
device = 0;
else if (_path.substr(1, 8) == "dev_hdd1")
device = 1;
Emu.BootGame(_path.c_str(), true, device);
return;
}

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@ -104,19 +104,20 @@ void Emulator::SetTitleID(const std::string& id)
void Emulator::CheckStatus()
{
std::vector<CPUThread *>& threads = GetCPU().GetThreads();
if(!threads.size())
if (!threads.size())
{
Stop();
return;
}
bool IsAllPaused = true;
for(u32 i=0; i<threads.size(); ++i)
for (u32 i = 0; i < threads.size(); ++i)
{
if(threads[i]->IsPaused()) continue;
if (threads[i]->IsPaused()) continue;
IsAllPaused = false;
break;
}
if(IsAllPaused)
{
//ConLog.Warning("all paused!");
@ -125,20 +126,21 @@ void Emulator::CheckStatus()
}
bool IsAllStoped = true;
for(u32 i=0; i<threads.size(); ++i)
for (u32 i = 0; i < threads.size(); ++i)
{
if(threads[i]->IsStopped()) continue;
if (threads[i]->IsStopped()) continue;
IsAllStoped = false;
break;
}
if(IsAllStoped)
if (IsAllStoped)
{
//ConLog.Warning("all stoped!");
Pause(); //Stop();
}
}
bool Emulator::BootGame(const std::string& path)
bool Emulator::BootGame(const std::string& path, bool direct, int device)
{
static const char* elf_path[6] =
{
@ -149,12 +151,35 @@ bool Emulator::BootGame(const std::string& path)
"/USRDIR/EBOOT.BIN",
"/EBOOT.BIN",
};
auto curpath = path;
for(int i=0; i<sizeof(elf_path) / sizeof(*elf_path);i++)
if (!direct)
{
const std::string& curpath = path + elf_path[i];
for (int i = 0; i < sizeof(elf_path) / sizeof(*elf_path); i++)
{
curpath = path + elf_path[i];
if(rFile::Access(curpath, rFile::read))
if (rFile::Access(curpath, rFile::read))
{
SetPath(curpath);
Load();
return true;
}
}
}
else
{
std::string pathy;
if (device == 0)
Emu.GetVFS().GetDevice("dev_hdd0", pathy);
else if (device == 1)
Emu.GetVFS().GetDevice("dev_hdd1", pathy);
curpath = pathy.substr(0, pathy.length() - 9) + path;
if (rFile::Access(curpath, rFile::read))
{
SetPath(curpath);
Load();
@ -170,9 +195,9 @@ void Emulator::Load()
{
GetModuleManager().init();
if(!rExists(m_path)) return;
if (!rExists(m_path)) return;
if(IsSelf(m_path))
if (IsSelf(m_path))
{
std::string elf_path = rFileName(m_path).GetPath();
@ -185,7 +210,7 @@ void Emulator::Load()
elf_path += "/" + rFileName(m_path).GetName() + ".elf";
}
if(!DecryptSelf(elf_path, m_path))
if (!DecryptSelf(elf_path, m_path))
return;
m_path = elf_path;
@ -197,7 +222,7 @@ void Emulator::Load()
LOG_NOTICE(LOADER, " "); //used to be skip_line
LOG_NOTICE(LOADER, "Mount info:");
for(uint i=0; i<GetVFS().m_devices.size(); ++i)
for (uint i = 0; i < GetVFS().m_devices.size(); ++i)
{
LOG_NOTICE(LOADER, "%s -> %s", GetVFS().m_devices[i]->GetPs3Path().c_str(), GetVFS().m_devices[i]->GetLocalPath().c_str());
}

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@ -195,7 +195,7 @@ public:
u32 GetCPUThreadStop() const { return m_cpu_thr_stop; }
void CheckStatus();
bool BootGame(const std::string& path);
bool BootGame(const std::string& path, bool direct = false, int device = 0);
void Load();
void Run();