d3d12: fix stencil reflect again

This commit is contained in:
vlj 2015-05-26 19:19:04 +02:00 committed by Vincent Lejeune
parent bc25f4d6ad
commit b72d435ce8
1 changed files with 1 additions and 0 deletions

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@ -227,6 +227,7 @@ std::pair<std::vector<D3D12_VERTEX_BUFFER_VIEW>, D3D12_INDEX_BUFFER_VIEW> D3D12G
{
for (size_t attributeId : vbf.attributeId)
{
if (!m_vertex_data[attributeId].addr) continue;
size_t baseOffset = m_vertex_data[attributeId].addr - vbf.range.first;
size_t tsize = m_vertex_data[attributeId].GetTypeSize();
size_t size = m_vertex_data[attributeId].size;