mirror of https://github.com/RPCS3/rpcs3.git
Fix display flickering
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@ -3099,18 +3099,6 @@ namespace rsx
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Emu.Pause();
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}
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if (false && wait_for_flip_sema) // Breaks framepacing
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{
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const auto& value = vm::_ref<RsxSemaphore>(device_addr + 0x30).val;
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while (value != flip_sema_wait_val && !test_stopped())
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{
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_mm_pause();
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}
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wait_for_flip_sema = false;
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m_eng_interrupt_mask |= rsx::display_interrupt;
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}
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if (zcull_ctrl->has_pending())
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{
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// NOTE: This is a workaround for buggy games.
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@ -3250,6 +3238,7 @@ namespace rsx
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{
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// Not yet signaled, handle it later
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async_flip_requested |= flip_request::emu_requested;
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async_flip_buffer = buffer;
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return;
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}
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