d3d12: Fix for vertex decompiler

This commit is contained in:
vlj 2015-05-21 23:19:07 +02:00 committed by Vincent Lejeune
parent b2577833f9
commit b5f91a6e75
1 changed files with 6 additions and 1 deletions

View File

@ -172,7 +172,12 @@ void D3D12VertexProgramDecompiler::insertMainStart(std::stringstream & OS)
for (const ParamType PT : m_parr.params[PF_PARAM_NONE])
{
for (const ParamItem &PI : PT.items)
OS << " " << PT.type << " " << PI.name << " = float4(0., 0., 0., 1.);" << std::endl;
{
OS << " " << PT.type << " " << PI.name;
if (!PI.value.empty())
OS << " = " << PI.value;
OS << ";" << std::endl;
}
}
for (const ParamType PT : m_parr.params[PF_PARAM_IN])