cellGem: Fix raw mouse connection state

This commit is contained in:
Megamouse 2024-06-06 23:06:34 +02:00
parent 2199aa0635
commit b52deed4dd
1 changed files with 38 additions and 2 deletions

View File

@ -325,6 +325,7 @@ public:
case move_handler::raw_mouse:
{
auto& handler = g_fxo->get<MouseHandlerBase>();
std::lock_guard mouse_lock(handler.mutex);
// Make sure that the mouse handler is initialized
handler.Init(std::min<u32>(attribute.max_connect, CELL_GEM_MAX_NUM));
@ -891,7 +892,7 @@ static bool mouse_input_to_pad(const u32 mouse_no, be_t<u16>& digital_buttons, b
return false;
}
const auto& mouse_data = ::at32(handler.GetMice(), mouse_no);
const Mouse& mouse_data = ::at32(handler.GetMice(), mouse_no);
const auto is_pressed = [&mouse_data](MouseButtonCodes button) -> bool { return !!(mouse_data.buttons & button); };
digital_buttons = 0;
@ -1514,7 +1515,9 @@ error_code cellGemGetInfo(vm::ptr<CellGemInfo> info)
// TODO: Support connecting PlayStation Move controllers
if (g_cfg.io.move == move_handler::fake)
switch (g_cfg.io.move)
{
case move_handler::fake:
{
gem.connected_controllers = 0;
@ -1538,6 +1541,39 @@ error_code cellGemGetInfo(vm::ptr<CellGemInfo> info)
gem.controllers[i].port = 0;
}
}
break;
}
case move_handler::raw_mouse:
{
gem.connected_controllers = 0;
auto& handler = g_fxo->get<MouseHandlerBase>();
std::lock_guard mouse_lock(handler.mutex);
const MouseInfo& info = handler.GetInfo();
for (u32 i = 0; i < CELL_GEM_MAX_NUM; i++)
{
const bool connected = i < gem.attribute.max_connect && info.status[i] == CELL_MOUSE_STATUS_CONNECTED;
if (connected)
{
gem.connected_controllers++;
gem.controllers[i].status = CELL_GEM_STATUS_READY;
gem.controllers[i].port = port_num(i);
}
else
{
gem.controllers[i].status = CELL_GEM_STATUS_DISCONNECTED;
gem.controllers[i].port = 0;
}
}
break;
}
default:
{
break;
}
}
info->max_connect = gem.attribute.max_connect;