gl: Windows bringup

This commit is contained in:
kd-11 2019-10-02 13:39:08 +03:00 committed by kd-11
parent 105d4b51e6
commit b39bfa02a6
3 changed files with 15 additions and 10 deletions

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@ -187,7 +187,7 @@ OPENGL_PROC(PFNGLTEXTURESUBIMAGE3DPROC, TextureSubImage3D);
OPENGL_PROC(PFNGLCLEARBUFFERFVPROC, ClearBufferfv);
//Sampler Objects
// Sampler Objects
OPENGL_PROC(PFNGLGENSAMPLERSPROC, GenSamplers);
OPENGL_PROC(PFNGLDELETESAMPLERSPROC, DeleteSamplers);
OPENGL_PROC(PFNGLBINDSAMPLERPROC, BindSampler);
@ -195,45 +195,48 @@ OPENGL_PROC(PFNGLSAMPLERPARAMETERIPROC, SamplerParameteri);
OPENGL_PROC(PFNGLSAMPLERPARAMETERFPROC, SamplerParameterf);
OPENGL_PROC(PFNGLSAMPLERPARAMETERFVPROC, SamplerParameterfv);
//Occlusion Query
// Occlusion Query
OPENGL_PROC(PFNGLGENQUERIESPROC, GenQueries);
OPENGL_PROC(PFNGLDELETEQUERIESPROC, DeleteQueries);
OPENGL_PROC(PFNGLGETQUERYOBJECTIVPROC, GetQueryObjectiv);
OPENGL_PROC(PFNGLBEGINQUERYPROC, BeginQuery);
OPENGL_PROC(PFNGLENDQUERYPROC, EndQuery);
//Texture Buffers
// Texture Buffers
OPENGL_PROC(PFNGLTEXTUREBUFFERRANGEEXTPROC, TextureBufferRangeEXT);
OPENGL_PROC(PFNGLTEXTUREBUFFERRANGEPROC, TextureBufferRange);
//ARB_Copy_Image
// ARB_Copy_Image
OPENGL_PROC(PFNGLCOPYIMAGESUBDATAPROC, CopyImageSubData);
//ARB_Buffer_Storage
// ARB_Buffer_Storage
OPENGL_PROC(PFNGLBUFFERSTORAGEPROC, BufferStorage);
//ARB_sync
// ARB_sync
OPENGL_PROC(PFNGLFENCESYNCPROC, FenceSync);
OPENGL_PROC(PFNGLCLIENTWAITSYNCPROC, ClientWaitSync);
OPENGL_PROC(PFNGLGETSYNCIVPROC, GetSynciv);
OPENGL_PROC(PFNGLDELETESYNCPROC, DeleteSync);
//KHR_debug
// KHR_debug
OPENGL_PROC(PFNGLDEBUGMESSAGECALLBACKPROC, DebugMessageCallback);
//Immutable textures
// Immutable textures
OPENGL_PROC(PFNGLTEXSTORAGE1DPROC, TexStorage1D);
OPENGL_PROC(PFNGLTEXSTORAGE2DPROC, TexStorage2D);
OPENGL_PROC(PFNGLTEXSTORAGE3DPROC, TexStorage3D);
//Texture_View
// Texture_View
OPENGL_PROC(PFNGLTEXTUREVIEWPROC, TextureView);
//Texture_Barrier
// Texture_Barrier
OPENGL_PROC(PFNGLTEXTUREBARRIERPROC, TextureBarrier);
OPENGL_PROC(PFNGLTEXTUREBARRIERNVPROC, TextureBarrierNV);
//...
// ARB_compute_shader
OPENGL_PROC(PFNGLDISPATCHCOMPUTEPROC, DispatchCompute);
WGL_PROC(PFNWGLSWAPINTERVALEXTPROC, SwapIntervalEXT);
#if !defined(__GNUG__) || defined(__MINGW32__)

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@ -71,6 +71,7 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Emu\RSX\GL\GLCompute.h" />
<ClInclude Include="Emu\RSX\GL\GLExecutionState.h" />
<ClInclude Include="Emu\RSX\GL\GLOverlays.h" />
<ClInclude Include="Emu\RSX\GL\GLTextOut.h" />

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@ -26,5 +26,6 @@
<ClInclude Include="Emu\RSX\GL\GLTextOut.h" />
<ClInclude Include="Emu\RSX\GL\GLOverlays.h" />
<ClInclude Include="Emu\RSX\GL\GLExecutionState.h" />
<ClInclude Include="Emu\RSX\GL\GLCompute.h" />
</ItemGroup>
</Project>