rsx/vk: More optimizations

- Do not bother rechecking the dirty sampler pool for hits. Its faster to create new sampler than to search the pool
- Reserve some memory on vertex layout struct to reduce reallocation penalty
This commit is contained in:
kd-11 2018-02-21 21:31:08 +03:00
parent 8ccaabb502
commit af1b13550b
2 changed files with 5 additions and 17 deletions

View File

@ -1264,6 +1264,7 @@ namespace rsx
if (state.current_draw_clause.command == rsx::draw_command::inlined_array)
{
vertex_input_layout result = {};
result.interleaved_blocks.reserve(8);
interleaved_range_info info = {};
info.interleaved = true;
@ -1288,6 +1289,8 @@ namespace rsx
const u32 frequency_divider_mask = rsx::method_registers.frequency_divider_operation_mask();
vertex_input_layout result = {};
result.interleaved_blocks.reserve(8);
result.referenced_registers.reserve(4);
for (u8 index = 0; index < rsx::limits::vertex_count; ++index)
{

View File

@ -1129,22 +1129,8 @@ void VKGSRender::end()
if (replace)
{
for (auto &sampler : m_current_frame->samplers_to_clean)
{
if (sampler->matches(wrap_s, wrap_t, wrap_r, false, lod_bias, af_level, min_lod, max_lod,
min_filter, mag_filter, mip_mode, border_color, compare_enabled, depth_compare_mode))
{
fs_sampler_handles[i] = std::move(sampler);
replace = false;
break;
}
}
if (replace)
{
fs_sampler_handles[i] = std::make_unique<vk::sampler>(*m_device, wrap_s, wrap_t, wrap_r, false, lod_bias, af_level, min_lod, max_lod,
min_filter, mag_filter, mip_mode, border_color, compare_enabled, depth_compare_mode);
}
fs_sampler_handles[i] = std::make_unique<vk::sampler>(*m_device, wrap_s, wrap_t, wrap_r, false, lod_bias, af_level, min_lod, max_lod,
min_filter, mag_filter, mip_mode, border_color, compare_enabled, depth_compare_mode);
}
}
else
@ -1188,7 +1174,6 @@ void VKGSRender::end()
if (replace)
{
//This is unlikely, there is no need to check the dirty pool
vs_sampler_handles[i] = std::make_unique<vk::sampler>(
*m_device,
VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT,