d3d12: Add an extra varying.

This fixes shader compilation for SH3 HD.
This commit is contained in:
Vincent Lejeune 2015-10-29 22:33:08 +01:00
parent 29cde1a618
commit a2f7f371dc
2 changed files with 2 additions and 0 deletions

View File

@ -62,6 +62,7 @@ void D3D12FragmentDecompiler::insertIntputs(std::stringstream & OS)
OS << " float4 tc6 : TEXCOORD6;" << std::endl; OS << " float4 tc6 : TEXCOORD6;" << std::endl;
OS << " float4 tc7 : TEXCOORD7;" << std::endl; OS << " float4 tc7 : TEXCOORD7;" << std::endl;
OS << " float4 tc8 : TEXCOORD8;" << std::endl; OS << " float4 tc8 : TEXCOORD8;" << std::endl;
OS << " float4 tc9 : TEXCOORD9;" << std::endl;
OS << "};" << std::endl; OS << "};" << std::endl;
} }

View File

@ -84,6 +84,7 @@ void D3D12VertexProgramDecompiler::insertOutputs(std::stringstream & OS, const s
OS << " float4 dst_reg13 : TEXCOORD6;" << std::endl; OS << " float4 dst_reg13 : TEXCOORD6;" << std::endl;
OS << " float4 dst_reg14 : TEXCOORD7;" << std::endl; OS << " float4 dst_reg14 : TEXCOORD7;" << std::endl;
OS << " float4 dst_reg15 : TEXCOORD8;" << std::endl; OS << " float4 dst_reg15 : TEXCOORD8;" << std::endl;
OS << " float4 dst_reg16 : TEXCOORD9;" << std::endl;
OS << "};" << std::endl; OS << "};" << std::endl;
} }