Tex: define more sampler parameters

This commit is contained in:
raven02 2015-05-25 16:12:13 +08:00 committed by Vincent Lejeune
parent cd951af664
commit 9814a92a25
2 changed files with 58 additions and 3 deletions

View File

@ -128,6 +128,9 @@ private:
* returns the number of texture uploaded
*/
size_t UploadTextures();
size_t GetMaxAniso(size_t aniso);
D3D12_TEXTURE_ADDRESS_MODE GetWrap(size_t wrap);
/*void DisableVertexData();
void WriteBuffers();

View File

@ -3,6 +3,52 @@
#include "D3D12GSRender.h"
// For clarity this code deals with texture but belongs to D3D12GSRender class
static D3D12_COMPARISON_FUNC ComparisonFunc[] =
{
D3D12_COMPARISON_FUNC_NEVER,
D3D12_COMPARISON_FUNC_LESS,
D3D12_COMPARISON_FUNC_EQUAL,
D3D12_COMPARISON_FUNC_LESS_EQUAL,
D3D12_COMPARISON_FUNC_GREATER,
D3D12_COMPARISON_FUNC_NOT_EQUAL,
D3D12_COMPARISON_FUNC_GREATER_EQUAL,
D3D12_COMPARISON_FUNC_ALWAYS
};
size_t D3D12GSRender::GetMaxAniso(size_t aniso)
{
switch (aniso)
{
case CELL_GCM_TEXTURE_MAX_ANISO_1: return 1;
case CELL_GCM_TEXTURE_MAX_ANISO_2: return 2;
case CELL_GCM_TEXTURE_MAX_ANISO_4: return 4;
case CELL_GCM_TEXTURE_MAX_ANISO_6: return 6;
case CELL_GCM_TEXTURE_MAX_ANISO_8: return 8;
case CELL_GCM_TEXTURE_MAX_ANISO_10: return 10;
case CELL_GCM_TEXTURE_MAX_ANISO_12: return 12;
case CELL_GCM_TEXTURE_MAX_ANISO_16: return 16;
}
return 1;
}
D3D12_TEXTURE_ADDRESS_MODE D3D12GSRender::GetWrap(size_t wrap)
{
switch (wrap)
{
case CELL_GCM_TEXTURE_WRAP: return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
case CELL_GCM_TEXTURE_MIRROR: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR;
case CELL_GCM_TEXTURE_CLAMP_TO_EDGE: return D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
case CELL_GCM_TEXTURE_BORDER: return D3D12_TEXTURE_ADDRESS_MODE_BORDER;
case CELL_GCM_TEXTURE_CLAMP: return D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
case CELL_GCM_TEXTURE_MIRROR_ONCE_CLAMP_TO_EDGE: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE;
case CELL_GCM_TEXTURE_MIRROR_ONCE_BORDER: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE;
case CELL_GCM_TEXTURE_MIRROR_ONCE_CLAMP: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE;
}
return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
}
size_t D3D12GSRender::UploadTextures()
{
size_t usedTexture = 0;
@ -119,9 +165,15 @@ size_t D3D12GSRender::UploadTextures()
// TODO : Correctly define sampler
D3D12_SAMPLER_DESC samplerDesc = {};
samplerDesc.Filter = D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT;
samplerDesc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
samplerDesc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
samplerDesc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
samplerDesc.AddressU = GetWrap(m_textures[i].GetWrapS());
samplerDesc.AddressV = GetWrap(m_textures[i].GetWrapT());
samplerDesc.AddressW = GetWrap(m_textures[i].GetWrapR());
samplerDesc.ComparisonFunc = ComparisonFunc[m_textures[i].GetZfunc()];
samplerDesc.MaxAnisotropy = GetMaxAniso(m_textures[i].GetMaxAniso());
samplerDesc.MipLODBias = m_textures[i].GetBias();
samplerDesc.BorderColor[4] = m_textures[i].GetBorderColor();
samplerDesc.MinLOD = m_textures[i].GetMinLOD() >> 8;
samplerDesc.MaxLOD = m_textures[i].GetMaxLOD() >> 8;
Handle = getCurrentResourceStorage().m_samplerDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
Handle.ptr += (getCurrentResourceStorage().m_currentTextureIndex + usedTexture) * m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
m_device->CreateSampler(&samplerDesc, Handle);