diff --git a/rpcs3/rpcs3qt/localized_emu.h b/rpcs3/rpcs3qt/localized_emu.h index 3c9ea6c30a..446e342b96 100644 --- a/rpcs3/rpcs3qt/localized_emu.h +++ b/rpcs3/rpcs3qt/localized_emu.h @@ -39,32 +39,32 @@ private: case localized_string_id::RSX_OVERLAYS_TROPHY_GOLD: return tr("You have earned the gold trophy\n%0", "Trophy text").arg(std::forward(args)...); case localized_string_id::RSX_OVERLAYS_TROPHY_PLATINUM: return tr("You have earned the platinum trophy\n%0", "Trophy text").arg(std::forward(args)...); case localized_string_id::RSX_OVERLAYS_COMPILING_SHADERS: return tr("Compiling shaders"); - case localized_string_id::RSX_OVERLAYS_MSG_DIALOG_YES: return tr("Yes"); - case localized_string_id::RSX_OVERLAYS_MSG_DIALOG_NO: return tr("No"); - case localized_string_id::RSX_OVERLAYS_MSG_DIALOG_CANCEL: return tr("Cancel"); - case localized_string_id::RSX_OVERLAYS_MSG_DIALOG_OK: return tr("OK"); - case localized_string_id::RSX_OVERLAYS_SAVE_DIALOG_TITLE: return tr("Save Dialog"); - case localized_string_id::RSX_OVERLAYS_SAVE_DIALOG_DELETE: return tr("Delete Save"); - case localized_string_id::RSX_OVERLAYS_SAVE_DIALOG_LOAD: return tr("Load Save"); - case localized_string_id::RSX_OVERLAYS_SAVE_DIALOG_SAVE: return tr("Save"); - case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_ACCEPT: return tr("Accept"); - case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_CANCEL: return tr("Cancel"); - case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_SPACE: return tr("Space"); - case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_BACKSPACE: return tr("Backspace"); - case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_SHIFT: return tr("Shift"); - case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_ENTER_TEXT: return tr("[Enter Text]"); - case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_ENTER_PASSWORD: return tr("[Enter Password]"); - case localized_string_id::RSX_OVERLAYS_LIST_SELECT: return tr("Select"); - case localized_string_id::RSX_OVERLAYS_LIST_CANCEL: return tr("Cancel"); - case localized_string_id::CELL_GAME_ERROR_BROKEN_GAMEDATA: return tr("ERROR: Game data is corrupted. The application will continue."); - case localized_string_id::CELL_GAME_ERROR_BROKEN_HDDGAME: return tr("ERROR: HDD boot game is corrupted. The application will continue."); - case localized_string_id::CELL_GAME_ERROR_BROKEN_EXIT_GAMEDATA: return tr("ERROR: Game data is corrupted. The application will be terminated."); - case localized_string_id::CELL_GAME_ERROR_BROKEN_EXIT_HDDGAME: return tr("ERROR: HDD boot game is corrupted. The application will be terminated."); - case localized_string_id::CELL_GAME_ERROR_NOSPACE: return tr("ERROR: Not enough available space. The application will continue.\nSpace needed: %0 KB").arg(std::forward(args)...); - case localized_string_id::CELL_GAME_ERROR_NOSPACE_EXIT: return tr("ERROR: Not enough available space. The application will be terminated.\nSpace needed: %0 KB").arg(std::forward(args)...); - case localized_string_id::CELL_GAME_ERROR_DIR_NAME: return tr("Directory name: %0").arg(std::forward(args)...); - case localized_string_id::CELL_GAME_DATA_EXIT_BROKEN: return tr("There has been an error!\n\nPlease remove the game data for this title."); - case localized_string_id::CELL_HDD_GAME_EXIT_BROKEN: return tr("There has been an error!\n\nPlease reinstall the HDD boot game."); + case localized_string_id::RSX_OVERLAYS_MSG_DIALOG_YES: return tr("Yes", "Message Dialog"); + case localized_string_id::RSX_OVERLAYS_MSG_DIALOG_NO: return tr("No", "Message Dialog"); + case localized_string_id::RSX_OVERLAYS_MSG_DIALOG_CANCEL: return tr("Cancel", "Message Dialog"); + case localized_string_id::RSX_OVERLAYS_MSG_DIALOG_OK: return tr("OK", "Message Dialog"); + case localized_string_id::RSX_OVERLAYS_SAVE_DIALOG_TITLE: return tr("Save Dialog", "Save Dialog"); + case localized_string_id::RSX_OVERLAYS_SAVE_DIALOG_DELETE: return tr("Delete Save", "Save Dialog"); + case localized_string_id::RSX_OVERLAYS_SAVE_DIALOG_LOAD: return tr("Load Save", "Save Dialog"); + case localized_string_id::RSX_OVERLAYS_SAVE_DIALOG_SAVE: return tr("Save", "Save Dialog"); + case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_ACCEPT: return tr("Accept", "OSK Dialog"); + case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_CANCEL: return tr("Cancel", "OSK Dialog"); + case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_SPACE: return tr("Space", "OSK Dialog"); + case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_BACKSPACE: return tr("Backspace", "OSK Dialog"); + case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_SHIFT: return tr("Shift", "OSK Dialog"); + case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_ENTER_TEXT: return tr("[Enter Text]", "OSK Dialog"); + case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_ENTER_PASSWORD: return tr("[Enter Password]", "OSK Dialog"); + case localized_string_id::RSX_OVERLAYS_LIST_SELECT: return tr("Select", "Save Dialog List"); + case localized_string_id::RSX_OVERLAYS_LIST_CANCEL: return tr("Cancel", "Save Dialog List"); + case localized_string_id::CELL_GAME_ERROR_BROKEN_GAMEDATA: return tr("ERROR: Game data is corrupted. The application will continue.", "Game Error"); + case localized_string_id::CELL_GAME_ERROR_BROKEN_HDDGAME: return tr("ERROR: HDD boot game is corrupted. The application will continue.", "Game Error"); + case localized_string_id::CELL_GAME_ERROR_BROKEN_EXIT_GAMEDATA: return tr("ERROR: Game data is corrupted. The application will be terminated.", "Game Error"); + case localized_string_id::CELL_GAME_ERROR_BROKEN_EXIT_HDDGAME: return tr("ERROR: HDD boot game is corrupted. The application will be terminated.", "Game Error"); + case localized_string_id::CELL_GAME_ERROR_NOSPACE: return tr("ERROR: Not enough available space. The application will continue.\nSpace needed: %0 KB", "Game Error").arg(std::forward(args)...); + case localized_string_id::CELL_GAME_ERROR_NOSPACE_EXIT: return tr("ERROR: Not enough available space. The application will be terminated.\nSpace needed: %0 KB", "Game Error").arg(std::forward(args)...); + case localized_string_id::CELL_GAME_ERROR_DIR_NAME: return tr("Directory name: %0", "Game Error").arg(std::forward(args)...); + case localized_string_id::CELL_GAME_DATA_EXIT_BROKEN: return tr("There has been an error!\n\nPlease remove the game data for this title.", "Game Error"); + case localized_string_id::CELL_HDD_GAME_EXIT_BROKEN: return tr("There has been an error!\n\nPlease reinstall the HDD boot game.", "Game Error"); case localized_string_id::CELL_MSG_DIALOG_ERROR_80010001: return tr("The resource is temporarily unavailable.\n(%0)", "Error code").arg(std::forward(args)...); case localized_string_id::CELL_MSG_DIALOG_ERROR_80010002: return tr("Invalid argument or flag.\n(%0)", "Error code").arg(std::forward(args)...); case localized_string_id::CELL_MSG_DIALOG_ERROR_80010003: return tr("The feature is not yet implemented.\n(%0)", "Error code").arg(std::forward(args)...); @@ -127,12 +127,12 @@ private: case localized_string_id::CELL_MSG_DIALOG_ERROR_8001003D: return tr("Pointer is null.\n(%0)", "Error code").arg(std::forward(args)...); case localized_string_id::CELL_MSG_DIALOG_ERROR_8001003E: return tr("Pointer is null.\n(%0)", "Error code").arg(std::forward(args)...); case localized_string_id::CELL_MSG_DIALOG_ERROR_DEFAULT: return tr("An error has occurred.\n(%0)", "Error code").arg(std::forward(args)...); - case localized_string_id::CELL_OSK_DIALOG_TITLE: return tr("On Screen Keyboard"); - case localized_string_id::CELL_SAVEDATA_CB_BROKEN: return tr("Error - Save data corrupted"); - case localized_string_id::CELL_SAVEDATA_CB_FAILURE: return tr("Error - Failed to save or load"); - case localized_string_id::CELL_SAVEDATA_CB_NO_DATA: return tr("Error - Save data cannot be found"); - case localized_string_id::CELL_SAVEDATA_CB_NO_SPACE: return tr("Error - Insufficient free space\n\nSpace needed: %0 KB").arg(std::forward(args)...); - case localized_string_id::CELL_SAVEDATA_CREATE_CONFIRMATION: return tr("Create new Save Data?"); + case localized_string_id::CELL_OSK_DIALOG_TITLE: return tr("On Screen Keyboard", "OSK Dialog"); + case localized_string_id::CELL_SAVEDATA_CB_BROKEN: return tr("Error - Save data corrupted", "Savedata Error"); + case localized_string_id::CELL_SAVEDATA_CB_FAILURE: return tr("Error - Failed to save or load", "Savedata Error"); + case localized_string_id::CELL_SAVEDATA_CB_NO_DATA: return tr("Error - Save data cannot be found", "Savedata Error"); + case localized_string_id::CELL_SAVEDATA_CB_NO_SPACE: return tr("Error - Insufficient free space\n\nSpace needed: %0 KB", "Savedata Error").arg(std::forward(args)...); + case localized_string_id::CELL_SAVEDATA_CREATE_CONFIRMATION: return tr("Create new Save Data?", "Savedata Dialog"); case localized_string_id::CELL_SAVEDATA_DELETE_CONFIRMATION: return tr("Do you really want to delete this entry?\n\n%0", "Savedata entry info").arg(std::forward(args)...); case localized_string_id::CELL_SAVEDATA_DELETE_SUCCESS: return tr("Successfully removed entry!\n\n%0", "Savedata entry info").arg(std::forward(args)...); case localized_string_id::CELL_SAVEDATA_DELETE: return tr("Delete this entry?\n\n%0", "Savedata entry info").arg(std::forward(args)...);