d3d12: Fix some warning

This commit is contained in:
vlj 2015-05-14 17:16:48 +02:00 committed by Vincent Lejeune
parent d93e95b614
commit 87d51665dc
2 changed files with 3 additions and 3 deletions

View File

@ -94,7 +94,7 @@ std::vector<D3D12_INPUT_ELEMENT_DESC> getIALayout(ID3D12Device *device, bool ind
{
if (!vertexData[i].IsEnabled()) continue;
const size_t item_size = vertexData[i].GetTypeSize() * vertexData[i].size;
offset_list[i] = item_size;
offset_list[i] = (u32)item_size;
}
#if DUMP_VERTEX_DATA
@ -211,7 +211,7 @@ std::vector<D3D12_INPUT_ELEMENT_DESC> getIALayout(ID3D12Device *device, bool ind
{
IAElement.SemanticName = "TEXCOORD";
IAElement.SemanticIndex = i;
IAElement.InputSlot = inputSlot;
IAElement.InputSlot = (UINT)inputSlot;
IAElement.Format = getFormat(vertexData[i].type - 1, vertexData[i].size);
inputSlot++;
}

View File

@ -187,7 +187,7 @@ ID3D12PipelineState *PipelineStateObjectCache::getGraphicPipelineState(
static D3D12_RASTERIZER_DESC CD3D12_RASTERIZER_DESC =
{
D3D12_FILL_MODE_SOLID,
D3D12_CULL_MODE_BACK,
D3D12_CULL_MODE_NONE,
FALSE,
D3D12_DEFAULT_DEPTH_BIAS,
D3D12_DEFAULT_DEPTH_BIAS_CLAMP,