mirror of https://github.com/RPCS3/rpcs3.git
dx12: simplify constant color blend equation/algorithm checks
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@ -102,21 +102,8 @@ void D3D12GSRender::load_program()
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else
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else
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{
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{
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//All components are alpha.
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//All components are alpha.
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float constant_color_as_alpha = (BlendColor[0] + BlendColor[1] + BlendColor[2]) / 3.f;
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//If an alpha factor refers to constant_color, it only refers to the alpha component, so no need to replace it
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BlendColor[0] = BlendColor[1] = BlendColor[2] = BlendColor[3];
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BlendColor[0] = BlendColor[1] = BlendColor[2] = BlendColor[3];
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if (sfactor_a == rsx::blend_factor::constant_color ||
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dfactor_a == rsx::blend_factor::constant_color)
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{
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//Alpha information is about to be destroyed. Check that no alpha key requires it...
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if (sfactor_a == rsx::blend_factor::constant_alpha ||
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dfactor_a == rsx::blend_factor::constant_alpha)
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{
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color_blend_possible = false;
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}
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else
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BlendColor[3] = constant_color_as_alpha;
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}
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}
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}
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}
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}
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