d3d12: Reenable missing case for CELL_GCM_PRIMITIVE_LINE_LOOP

This commit is contained in:
Vincent Lejeune 2016-01-01 22:11:41 +01:00
parent 3529554c88
commit 854365e6ce
1 changed files with 1 additions and 2 deletions

View File

@ -292,8 +292,7 @@ D3D12_PRIMITIVE_TOPOLOGY_TYPE get_primitive_topology_type(u8 draw_mode)
case CELL_GCM_PRIMITIVE_QUADS: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
case CELL_GCM_PRIMITIVE_QUAD_STRIP: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
case CELL_GCM_PRIMITIVE_POLYGON: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
case CELL_GCM_PRIMITIVE_LINE_LOOP:
break;
case CELL_GCM_PRIMITIVE_LINE_LOOP: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE;
}
throw EXCEPTION("Invalid or unsupported draw mode (0x%x)", draw_mode);
}