From 83b09cf0473904a722f542c885751b4b53c19dec Mon Sep 17 00:00:00 2001 From: ikki84 <16824659+ikki84@users.noreply.github.com> Date: Tue, 22 May 2018 00:04:29 -0300 Subject: [PATCH] sceNpManagerRequestTicket2 (return offline) Returning CELL_OK in sceNpManagerRequestTicket2 makes NPEB01268 loop indefinitely trying to check the downloaded content. Telling that the system is offline escapes the loop and make the game go further. Moves NPEB01268/BLES01794 from Intro to Ingame. --- rpcs3/Emu/Cell/Modules/sceNp.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rpcs3/Emu/Cell/Modules/sceNp.cpp b/rpcs3/Emu/Cell/Modules/sceNp.cpp index eadd18ccc5..5be1d65c56 100644 --- a/rpcs3/Emu/Cell/Modules/sceNp.cpp +++ b/rpcs3/Emu/Cell/Modules/sceNp.cpp @@ -1191,7 +1191,7 @@ s32 sceNpManagerRequestTicket() s32 sceNpManagerRequestTicket2() { UNIMPLEMENTED_FUNC(sceNp); - return CELL_OK; + return SCE_NP_ERROR_OFFLINE; } s32 sceNpManagerGetTicket()