d3d12: make depth read optionnal

This commit is contained in:
vlj 2015-05-24 01:49:20 +02:00 committed by Vincent Lejeune
parent 487fd4dc2a
commit 824b9aa628
1 changed files with 82 additions and 81 deletions

View File

@ -1419,100 +1419,101 @@ void D3D12GSRender::Flip()
void D3D12GSRender::WriteDepthBuffer()
{
if (!m_set_context_dma_z)
return;
if (!Ini.GSDumpDepthBuffer.GetValue())
return;
if (!m_set_context_dma_z)
return;
u32 address = GetAddress(m_surface_offset_z, m_context_dma_z - 0xfeed0000);
u32 address = GetAddress(m_surface_offset_z, m_context_dma_z - 0xfeed0000);
auto ptr = vm::get_ptr<void>(address);
auto ptr = vm::get_ptr<void>(address);
D3D12_HEAP_PROPERTIES heapProp = {};
heapProp.Type = D3D12_HEAP_TYPE_READBACK;
D3D12_RESOURCE_DESC resdesc = {};
resdesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resdesc.Width = RSXThread::m_width * RSXThread::m_height * 4 * 2; // * 2 for safety
resdesc.Height = 1;
resdesc.DepthOrArraySize = 1;
resdesc.SampleDesc.Count = 1;
resdesc.MipLevels = 1;
resdesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
D3D12_HEAP_PROPERTIES heapProp = {};
heapProp.Type = D3D12_HEAP_TYPE_READBACK;
D3D12_RESOURCE_DESC resdesc = {};
resdesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resdesc.Width = RSXThread::m_width * RSXThread::m_height * 4 * 2; // * 2 for safety
resdesc.Height = 1;
resdesc.DepthOrArraySize = 1;
resdesc.SampleDesc.Count = 1;
resdesc.MipLevels = 1;
resdesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
ID3D12Resource *writeDest;
check(
m_device->CreateCommittedResource(
&heapProp,
D3D12_HEAP_FLAG_NONE,
&resdesc,
D3D12_RESOURCE_STATE_COPY_DEST,
nullptr,
IID_PPV_ARGS(&writeDest)
)
);
ID3D12Resource *writeDest;
check(
m_device->CreateCommittedResource(
&heapProp,
D3D12_HEAP_FLAG_NONE,
&resdesc,
D3D12_RESOURCE_STATE_COPY_DEST,
nullptr,
IID_PPV_ARGS(&writeDest)
)
);
ID3D12GraphicsCommandList *downloadCommandList;
check(
m_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, getCurrentResourceStorage().m_commandAllocator, nullptr, IID_PPV_ARGS(&downloadCommandList))
);
ID3D12GraphicsCommandList *downloadCommandList;
check(
m_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, getCurrentResourceStorage().m_commandAllocator, nullptr, IID_PPV_ARGS(&downloadCommandList))
);
D3D12_RESOURCE_BARRIER barrier = {};
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
barrier.Transition.pResource = m_fbo->getDepthStencilTexture();
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_DEPTH_WRITE;
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE;
downloadCommandList->ResourceBarrier(1, &barrier);
D3D12_RESOURCE_BARRIER barrier = {};
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
barrier.Transition.pResource = m_fbo->getDepthStencilTexture();
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_DEPTH_WRITE;
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE;
downloadCommandList->ResourceBarrier(1, &barrier);
size_t rowPitch = RSXThread::m_width * sizeof(float);
rowPitch = (rowPitch + 255) & ~255;
size_t rowPitch = RSXThread::m_width * sizeof(float);
rowPitch = (rowPitch + 255) & ~255;
D3D12_TEXTURE_COPY_LOCATION dst = {}, src = {};
src.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
src.pResource = m_fbo->getDepthStencilTexture();
dst.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
dst.pResource = writeDest;
dst.PlacedFootprint.Offset = 0;
dst.PlacedFootprint.Footprint.Depth = 1;
dst.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R32_FLOAT;
dst.PlacedFootprint.Footprint.Height = RSXThread::m_height;
dst.PlacedFootprint.Footprint.Width = RSXThread::m_width;
dst.PlacedFootprint.Footprint.RowPitch = (UINT)rowPitch;
downloadCommandList->CopyTextureRegion(&dst, 0, 0, 0, &src, nullptr);
D3D12_TEXTURE_COPY_LOCATION dst = {}, src = {};
src.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
src.pResource = m_fbo->getDepthStencilTexture();
dst.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
dst.pResource = writeDest;
dst.PlacedFootprint.Offset = 0;
dst.PlacedFootprint.Footprint.Depth = 1;
dst.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R32_FLOAT;
dst.PlacedFootprint.Footprint.Height = RSXThread::m_height;
dst.PlacedFootprint.Footprint.Width = RSXThread::m_width;
dst.PlacedFootprint.Footprint.RowPitch = (UINT)rowPitch;
downloadCommandList->CopyTextureRegion(&dst, 0, 0, 0, &src, nullptr);
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_SOURCE;
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_DEPTH_WRITE;
downloadCommandList->ResourceBarrier(1, &barrier);
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_SOURCE;
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_DEPTH_WRITE;
downloadCommandList->ResourceBarrier(1, &barrier);
downloadCommandList->Close();
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)&downloadCommandList);
downloadCommandList->Close();
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)&downloadCommandList);
//Wait for result
ID3D12Fence *fence;
check(
m_device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence))
);
HANDLE handle = CreateEvent(0, FALSE, FALSE, 0);
fence->SetEventOnCompletion(1, handle);
m_commandQueueGraphic->Signal(fence, 1);
WaitForSingleObject(handle, INFINITE);
CloseHandle(handle);
//Wait for result
ID3D12Fence *fence;
check(
m_device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence))
);
HANDLE handle = CreateEvent(0, FALSE, FALSE, 0);
fence->SetEventOnCompletion(1, handle);
m_commandQueueGraphic->Signal(fence, 1);
WaitForSingleObject(handle, INFINITE);
CloseHandle(handle);
char *ptrAsChar = (char*)ptr;
float *writeDestPtr;
check(writeDest->Map(0, nullptr, (void**)&writeDestPtr));
// TODO : this should be done by the gpu
for (unsigned row = 0; row < RSXThread::m_height; row++)
char *ptrAsChar = (char*)ptr;
float *writeDestPtr;
check(writeDest->Map(0, nullptr, (void**)&writeDestPtr));
// TODO : this should be done by the gpu
for (unsigned row = 0; row < RSXThread::m_height; row++)
{
for (unsigned i = 0; i < RSXThread::m_width; i++)
{
for (unsigned i = 0; i < RSXThread::m_width; i++)
{
unsigned char c = (unsigned char) (writeDestPtr[row * rowPitch / 4 + i] * 255.);
ptrAsChar[4 * (row * RSXThread::m_width + i)] = c;
ptrAsChar[4 * (row * RSXThread::m_width + i) + 1] = c;
ptrAsChar[4 * (row * RSXThread::m_width + i) + 2] = c;
ptrAsChar[4 * (row * RSXThread::m_width + i) + 3] = c;
}
unsigned char c = (unsigned char) (writeDestPtr[row * rowPitch / 4 + i] * 255.);
ptrAsChar[4 * (row * RSXThread::m_width + i)] = c;
ptrAsChar[4 * (row * RSXThread::m_width + i) + 1] = c;
ptrAsChar[4 * (row * RSXThread::m_width + i) + 2] = c;
ptrAsChar[4 * (row * RSXThread::m_width + i) + 3] = c;
}
}
writeDest->Release();
fence->Release();
downloadCommandList->Release();
writeDest->Release();
fence->Release();
downloadCommandList->Release();
}
#endif