mirror of https://github.com/RPCS3/rpcs3.git
d3d12: Use INCR for stencil op when an unknow op is used.
Fixes shadows in Jet Set Radio.
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@ -106,14 +106,15 @@ D3D12_STENCIL_OP get_stencil_op(u32 op) noexcept
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case CELL_GCM_KEEP: return D3D12_STENCIL_OP_KEEP;
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case CELL_GCM_ZERO: return D3D12_STENCIL_OP_ZERO;
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case CELL_GCM_REPLACE: return D3D12_STENCIL_OP_REPLACE;
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default: // Jet Set Radio set some garbage, turns out OP_INCR is the intended behavior.
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case CELL_GCM_INCR: return D3D12_STENCIL_OP_INCR;
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case CELL_GCM_DECR: return D3D12_STENCIL_OP_DECR;
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case CELL_GCM_INCR_WRAP:
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case CELL_GCM_DECR_WRAP:
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unreachable("Unsupported Stencil Op %d");
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}
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unreachable("Wrong Stencil Op %d");
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// Jet Set Radio uses an unknow op but INCR seems to be the intended one
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LOG_WARNING(RSX, "Unknow stencil op %x, fallback to INCR", op);
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return D3D12_STENCIL_OP_INCR;
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}
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D3D12_COMPARISON_FUNC get_compare_func(u32 op) noexcept
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