mirror of https://github.com/RPCS3/rpcs3.git
Qt: speed up list refresh
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e6e753f37f
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@ -94,6 +94,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, std
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m_game_list->setAlternatingRowColors(true);
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m_game_list->installEventFilter(this);
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m_game_list->setColumnCount(gui::column_count);
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m_game_list->horizontalHeader()->setSectionResizeMode(gui::column_icon, QHeaderView::Fixed);
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m_game_compat = new game_compatibility(m_gui_settings, this);
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@ -363,7 +364,9 @@ void game_list_frame::SortGameList()
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// Fixate vertical header and row height
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m_game_list->verticalHeader()->setMinimumSectionSize(m_icon_size.height());
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m_game_list->verticalHeader()->setMaximumSectionSize(m_icon_size.height());
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m_game_list->resizeRowsToContents();
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// Removed for better performance. I can't see any visual difference with and without this code
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// m_game_list->resizeRowsToContents();
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// Resize columns if the game list was empty before
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if (!old_row_count && !old_game_count)
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@ -375,9 +378,6 @@ void game_list_frame::SortGameList()
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m_game_list->resizeColumnToContents(gui::column_icon);
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}
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// Fixate icon column
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m_game_list->horizontalHeader()->setSectionResizeMode(gui::column_icon, QHeaderView::Fixed);
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// Shorten the last section to remove horizontal scrollbar if possible
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m_game_list->resizeColumnToContents(gui::column_count - 1);
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}
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@ -372,7 +372,14 @@ void save_manager_dialog::UpdateIcons()
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icon_item->setData(Qt::DecorationRole, scaled[i]);
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}
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m_list->resizeRowsToContents();
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// Fixate vertical header and row height
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m_list->verticalHeader()->setMinimumSectionSize(m_icon_size.height());
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m_list->verticalHeader()->setMaximumSectionSize(m_icon_size.height());
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// Removed for better performance. I can't see any visual difference with and without this code
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// m_list->resizeRowsToContents();
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// Resize icon column
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m_list->resizeColumnToContents(0);
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}
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@ -89,6 +89,7 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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m_game_table->setHorizontalHeaderLabels(QStringList{ tr("Icon"), tr("Game"), tr("Progress") });
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m_game_table->horizontalHeader()->setDefaultAlignment(Qt::AlignLeft);
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m_game_table->horizontalHeader()->setStretchLastSection(true);
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m_game_table->horizontalHeader()->setSectionResizeMode(GameColumns::GameIcon, QHeaderView::Fixed);
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m_game_table->verticalHeader()->setSectionResizeMode(QHeaderView::Fixed);
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m_game_table->verticalHeader()->setVisible(false);
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m_game_table->setAlternatingRowColors(true);
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@ -110,6 +111,7 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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m_trophy_table->setHorizontalHeaderLabels(QStringList{ tr("Icon"), tr("Name"), tr("Description"), tr("Type"), tr("Status"), tr("ID"), tr("Platinum Relevant") });
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m_trophy_table->horizontalHeader()->setDefaultAlignment(Qt::AlignLeft);
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m_trophy_table->horizontalHeader()->setStretchLastSection(true);
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m_trophy_table->horizontalHeader()->setSectionResizeMode(TrophyColumns::Icon, QHeaderView::Fixed);
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m_trophy_table->verticalHeader()->setVisible(false);
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m_trophy_table->verticalHeader()->setSectionResizeMode(QHeaderView::Fixed);
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m_trophy_table->setContextMenuPolicy(Qt::CustomContextMenu);
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@ -886,11 +888,12 @@ void trophy_manager_dialog::ReadjustGameTable()
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// Fixate vertical header and row height
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m_game_table->verticalHeader()->setMinimumSectionSize(m_game_icon_size.height());
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m_game_table->verticalHeader()->setMaximumSectionSize(m_game_icon_size.height());
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m_game_table->resizeRowsToContents();
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// Resize and fixate icon column
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// Removed for better performance. I can't see any visual difference with and without this code
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// m_game_table->resizeRowsToContents();
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// Resize icon column
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m_game_table->resizeColumnToContents(GameColumns::GameIcon);
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m_game_table->horizontalHeader()->setSectionResizeMode(GameColumns::GameIcon, QHeaderView::Fixed);
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// Shorten the last section to remove horizontal scrollbar if possible
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m_game_table->resizeColumnToContents(GameColumns::GameColumnsCount - 1);
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@ -901,11 +904,12 @@ void trophy_manager_dialog::ReadjustTrophyTable()
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// Fixate vertical header and row height
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m_trophy_table->verticalHeader()->setMinimumSectionSize(m_icon_height);
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m_trophy_table->verticalHeader()->setMaximumSectionSize(m_icon_height);
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m_trophy_table->resizeRowsToContents();
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// Resize and fixate icon column
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// Removed for better performance. I can't see any visual difference with and without this code
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// m_trophy_table->resizeRowsToContents();
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// Resize icon column
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m_trophy_table->resizeColumnToContents(TrophyColumns::Icon);
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m_trophy_table->horizontalHeader()->setSectionResizeMode(TrophyColumns::Icon, QHeaderView::Fixed);
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// Shorten the last section to remove horizontal scrollbar if possible
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m_trophy_table->resizeColumnToContents(TrophyColumns::Count - 1);
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