d3d12: Add semaphorePGRAPHTextureRead

This commit is contained in:
vlj 2015-07-04 16:17:06 +02:00 committed by Vincent Lejeune
parent 37cc5e5c11
commit 6fcd0e0421
2 changed files with 5 additions and 0 deletions

View File

@ -1006,6 +1006,10 @@ void copyToCellRamAndRelease(void *dstAddress, ID3D12Resource *res, size_t dstPi
res->Release();
}
void D3D12GSRender::semaphorePGRAPHTextureReadRelease(u32 offset, u32 value)
{
semaphorePGRAPHBackendRelease(offset, value);
}
void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
{

View File

@ -372,6 +372,7 @@ public:
D3D12GSRender();
virtual ~D3D12GSRender();
virtual void semaphorePGRAPHTextureReadRelease(u32 offset, u32 value) override;
virtual void semaphorePGRAPHBackendRelease(u32 offset, u32 value) override;
virtual void semaphorePFIFOAcquire(u32 offset, u32 value) override;