Add config option for d3d debug layer and adaptater

This commit is contained in:
vlj 2015-05-24 00:00:57 +02:00 committed by Vincent Lejeune
parent 18e3e74070
commit 6e8b94a7e1
2 changed files with 25 additions and 1 deletions

View File

@ -365,7 +365,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
wxDialog diag(this, wxID_ANY, "Settings", wxDefaultPosition);
static const u32 width = 452;
static const u32 height = 460;
static const u32 height = 520;
// Settings panels
wxNotebook* nb_config = new wxNotebook(&diag, wxID_ANY, wxPoint(6,6), wxSize(width, height));
@ -399,6 +399,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
// Graphics
wxStaticBoxSizer* s_round_gs_render = new wxStaticBoxSizer(wxVERTICAL, p_graphics, _("Render"));
wxStaticBoxSizer* s_round_gs_d3d_adaptater = new wxStaticBoxSizer(wxVERTICAL, p_graphics, _("D3D Adaptater"));
wxStaticBoxSizer* s_round_gs_res = new wxStaticBoxSizer(wxVERTICAL, p_graphics, _("Default resolution"));
wxStaticBoxSizer* s_round_gs_aspect = new wxStaticBoxSizer(wxVERTICAL, p_graphics, _("Default aspect ratio"));
wxStaticBoxSizer* s_round_gs_frame_limit = new wxStaticBoxSizer(wxVERTICAL, p_graphics, _("Frame limit"));
@ -426,6 +427,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
wxComboBox* cbox_cpu_decoder = new wxComboBox(p_core, wxID_ANY);
wxComboBox* cbox_spu_decoder = new wxComboBox(p_core, wxID_ANY);
wxComboBox* cbox_gs_render = new wxComboBox(p_graphics, wxID_ANY);
wxComboBox* cbox_gs_d3d_adaptater = new wxComboBox(p_graphics, wxID_ANY);
wxComboBox* cbox_gs_resolution = new wxComboBox(p_graphics, wxID_ANY);
wxComboBox* cbox_gs_aspect = new wxComboBox(p_graphics, wxID_ANY);
wxComboBox* cbox_gs_frame_limit = new wxComboBox(p_graphics, wxID_ANY);
@ -447,6 +449,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
wxCheckBox* chbox_gs_dump_color = new wxCheckBox(p_graphics, wxID_ANY, "Write Color Buffers");
wxCheckBox* chbox_gs_read_color = new wxCheckBox(p_graphics, wxID_ANY, "Read Color Buffer");
wxCheckBox* chbox_gs_vsync = new wxCheckBox(p_graphics, wxID_ANY, "VSync");
wxCheckBox* chbox_gs_debug_output = new wxCheckBox(p_graphics, wxID_ANY, "Debug Output");
wxCheckBox* chbox_gs_3dmonitor = new wxCheckBox(p_graphics, wxID_ANY, "3D Monitor");
wxCheckBox* chbox_audio_dump = new wxCheckBox(p_audio, wxID_ANY, "Dump to file");
wxCheckBox* chbox_audio_conv = new wxCheckBox(p_audio, wxID_ANY, "Convert to 16 bit");
@ -478,6 +481,12 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
cbox_gs_render->Append("DirectX 12");
#endif
cbox_gs_d3d_adaptater->Append("WARP");
cbox_gs_d3d_adaptater->Append("default");
cbox_gs_d3d_adaptater->Append("renderer 0");
cbox_gs_d3d_adaptater->Append("renderer 1");
cbox_gs_d3d_adaptater->Append("renderer 2");
for(int i = 1; i < WXSIZEOF(ResolutionTable); ++i)
{
cbox_gs_resolution->Append(wxString::Format("%dx%d", ResolutionTable[i].width.value(), ResolutionTable[i].height.value()));
@ -608,6 +617,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
chbox_gs_dump_color ->SetValue(Ini.GSDumpColorBuffers.GetValue());
chbox_gs_read_color ->SetValue(Ini.GSReadColorBuffer.GetValue());
chbox_gs_vsync ->SetValue(Ini.GSVSyncEnable.GetValue());
chbox_gs_debug_output ->SetValue(Ini.GSDebugOutputEnable.GetValue());
chbox_gs_3dmonitor ->SetValue(Ini.GS3DTV.GetValue());
chbox_audio_dump ->SetValue(Ini.AudioDumpToFile.GetValue());
chbox_audio_conv ->SetValue(Ini.AudioConvertToU16.GetValue());
@ -630,6 +640,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
cbox_cpu_decoder ->SetSelection(Ini.CPUDecoderMode.GetValue() ? Ini.CPUDecoderMode.GetValue() : 0);
cbox_spu_decoder ->SetSelection(Ini.SPUDecoderMode.GetValue() ? Ini.SPUDecoderMode.GetValue() : 0);
cbox_gs_render ->SetSelection(Ini.GSRenderMode.GetValue());
cbox_gs_d3d_adaptater->SetSelection(Ini.GSD3DAdaptater.GetValue());
cbox_gs_resolution ->SetSelection(ResolutionIdToNum(Ini.GSResolution.GetValue()) - 1);
cbox_gs_aspect ->SetSelection(Ini.GSAspectRatio.GetValue() - 1);
cbox_gs_frame_limit ->SetSelection(Ini.GSFrameLimit.GetValue());
@ -650,6 +661,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
// Rendering
s_round_gs_render->Add(cbox_gs_render, wxSizerFlags().Border(wxALL, 5).Expand());
s_round_gs_d3d_adaptater->Add(cbox_gs_d3d_adaptater, wxSizerFlags().Border(wxALL, 5).Expand());
s_round_gs_res->Add(cbox_gs_resolution, wxSizerFlags().Border(wxALL, 5).Expand());
s_round_gs_aspect->Add(cbox_gs_aspect, wxSizerFlags().Border(wxALL, 5).Expand());
s_round_gs_frame_limit->Add(cbox_gs_frame_limit, wxSizerFlags().Border(wxALL, 5).Expand());
@ -679,6 +691,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
// Graphics
s_subpanel_graphics->Add(s_round_gs_render, wxSizerFlags().Border(wxALL, 5).Expand());
s_subpanel_graphics->Add(s_round_gs_d3d_adaptater, wxSizerFlags().Border(wxALL, 5).Expand());
s_subpanel_graphics->Add(s_round_gs_res, wxSizerFlags().Border(wxALL, 5).Expand());
s_subpanel_graphics->Add(s_round_gs_aspect, wxSizerFlags().Border(wxALL, 5).Expand());
s_subpanel_graphics->Add(s_round_gs_frame_limit, wxSizerFlags().Border(wxALL, 5).Expand());
@ -687,6 +700,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
s_subpanel_graphics->Add(chbox_gs_dump_color, wxSizerFlags().Border(wxALL, 5).Expand());
s_subpanel_graphics->Add(chbox_gs_read_color, wxSizerFlags().Border(wxALL, 5).Expand());
s_subpanel_graphics->Add(chbox_gs_vsync, wxSizerFlags().Border(wxALL, 5).Expand());
s_subpanel_graphics->Add(chbox_gs_debug_output, wxSizerFlags().Border(wxALL, 5).Expand());
s_subpanel_graphics->Add(chbox_gs_3dmonitor, wxSizerFlags().Border(wxALL, 5).Expand());
// Input - Output
@ -748,6 +762,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
Ini.HookStFunc.SetValue(chbox_core_hook_stfunc->GetValue());
Ini.LoadLibLv2.SetValue(chbox_core_load_liblv2->GetValue());
Ini.GSRenderMode.SetValue(cbox_gs_render->GetSelection());
Ini.GSD3DAdaptater.SetValue(cbox_gs_d3d_adaptater->GetSelection());
Ini.GSResolution.SetValue(ResolutionNumToId(cbox_gs_resolution->GetSelection() + 1));
Ini.GSAspectRatio.SetValue(cbox_gs_aspect->GetSelection() + 1);
Ini.GSFrameLimit.SetValue(cbox_gs_frame_limit->GetSelection());
@ -756,6 +771,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
Ini.GSDumpColorBuffers.SetValue(chbox_gs_dump_color->GetValue());
Ini.GSReadColorBuffer.SetValue(chbox_gs_read_color->GetValue());
Ini.GSVSyncEnable.SetValue(chbox_gs_vsync->GetValue());
Ini.GSDebugOutputEnable.SetValue(chbox_gs_debug_output->GetValue());
Ini.GS3DTV.SetValue(chbox_gs_3dmonitor->GetValue());
Ini.PadHandlerMode.SetValue(cbox_pad_handler->GetSelection());
Ini.KeyboardHandlerMode.SetValue(cbox_keyboard_handler->GetSelection());

View File

@ -98,6 +98,7 @@ public:
// Graphics
IniEntry<u8> GSRenderMode;
IniEntry<u8> GSD3DAdaptater;
IniEntry<u8> GSResolution;
IniEntry<u8> GSAspectRatio;
IniEntry<u8> GSFrameLimit;
@ -107,6 +108,7 @@ public:
IniEntry<bool> GSReadColorBuffer;
IniEntry<bool> GSVSyncEnable;
IniEntry<bool> GS3DTV;
IniEntry<bool> GSDebugOutputEnable;
// Audio
IniEntry<u8> AudioOutMode;
@ -182,6 +184,7 @@ public:
// Graphics
GSRenderMode.Init("GS_RenderMode", path);
GSD3DAdaptater.Init("GS_D3DAdaptater", path);
GSResolution.Init("GS_Resolution", path);
GSAspectRatio.Init("GS_AspectRatio", path);
GSFrameLimit.Init("GS_FrameLimit", path);
@ -190,6 +193,7 @@ public:
GSDumpDepthBuffer.Init("GS_DumpDepthBuffer", path);
GSReadColorBuffer.Init("GS_GSReadColorBuffer", path);
GSVSyncEnable.Init("GS_VSyncEnable", path);
GSDebugOutputEnable.Init("GS_DebugOutputEnable", path);
GS3DTV.Init("GS_3DTV", path);
// Audio
@ -262,6 +266,7 @@ public:
// Graphics
GSRenderMode.Load(1);
GSD3DAdaptater.Load(1);
GSResolution.Load(4);
GSAspectRatio.Load(2);
GSFrameLimit.Load(0);
@ -270,6 +275,7 @@ public:
GSDumpDepthBuffer.Load(false);
GSReadColorBuffer.Load(false);
GSVSyncEnable.Load(false);
GSDebugOutputEnable.Load(false);
GS3DTV.Load(false);
// Audio
@ -342,6 +348,7 @@ public:
// Graphics
GSRenderMode.Save();
GSD3DAdaptater.Save();
GSResolution.Save();
GSAspectRatio.Save();
GSFrameLimit.Save();
@ -350,6 +357,7 @@ public:
GSDumpDepthBuffer.Save();
GSReadColorBuffer.Save();
GSVSyncEnable.Save();
GSDebugOutputEnable.Save();
GS3DTV.Save();
// Audio