fix game config saving to global if empty

This commit is contained in:
Megamouse 2017-06-05 07:59:04 +02:00 committed by Ani
parent 35c80ab9fc
commit 6ab69012e3
1 changed files with 1 additions and 10 deletions

View File

@ -112,16 +112,7 @@ emu_settings::emu_settings(const std::string& path) : QObject()
// Incrementally load config.yml
config = fs::file(fs::get_config_dir() + path + "/config.yml", fs::read + fs::write + fs::create);
if (config.size() == 0 && !path.empty()) // First time
{
config = fs::file(fs::get_config_dir() + "/config.yml", fs::read + fs::write + fs::create);
currentSettings += YAML::Load(config.to_string());
}
else
{
currentSettings += YAML::Load(config.to_string());
}
currentSettings += YAML::Load(config.to_string());
}
emu_settings::~emu_settings()