mirror of https://github.com/RPCS3/rpcs3.git
d3d12: Move/clean code
This commit is contained in:
parent
caab6cbc60
commit
5da166b26b
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@ -2,7 +2,6 @@
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#if defined (DX12_SUPPORT)
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#if defined (DX12_SUPPORT)
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#include "D3D12PipelineState.h"
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#include "D3D12PipelineState.h"
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#include "D3D12ProgramDisassembler.h"
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#include "Emu/Memory/vm.h"
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#include "Emu/Memory/vm.h"
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#include "Utilities/Log.h"
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#include "Utilities/Log.h"
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#include <wrl/client.h>
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#include <wrl/client.h>
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@ -1,268 +0,0 @@
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#include "stdafx.h"
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#if defined (DX12_SUPPORT)
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#include "D3D12ProgramDisassembler.h"
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#include "Emu/Memory/vm.h"
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#include "Utilities/Log.h"
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static u32 GetData(const u32 d) { return d << 16 | d >> 16; }
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void Decompile(RSXFragmentProgram& prog)
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{
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auto data = vm::ptr<u32>::make(prog.addr);
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size_t m_size = 0;
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size_t m_location = 0;
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size_t m_loop_count = 0;
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size_t m_code_level = 1;
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enum
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{
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FORCE_NONE,
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FORCE_SCT,
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FORCE_SCB,
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};
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int forced_unit = FORCE_NONE;
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OPDEST operandDST;
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while (true)
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{
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operandDST.HEX = GetData(data[0]);
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/* for (auto finded = std::find(m_end_offsets.begin(), m_end_offsets.end(), m_size);
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finded != m_end_offsets.end();
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finded = std::find(m_end_offsets.begin(), m_end_offsets.end(), m_size))
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{
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m_end_offsets.erase(finded);
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m_code_level--;
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AddCode("}");
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m_loop_count--;
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}*/
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/* for (auto finded = std::find(m_else_offsets.begin(), m_else_offsets.end(), m_size);
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finded != m_else_offsets.end();
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finded = std::find(m_else_offsets.begin(), m_else_offsets.end(), m_size))
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{
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m_else_offsets.erase(finded);
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m_code_level--;
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AddCode("}");
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AddCode("else");
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AddCode("{");
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m_code_level++;
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}
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dst.HEX = GetData(data[0]);
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src0.HEX = GetData(data[1]);
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src1.HEX = GetData(data[2]);
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src2.HEX = GetData(data[3]);
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m_offset = 4 * sizeof(u32);
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const u32 opcode = dst.opcode | (src1.opcode_is_branch << 6);
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auto SCT = [&]()
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{
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switch (opcode)
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{
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case RSX_FP_OPCODE_ADD: SetDst("($0 + $1)"); break;
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case RSX_FP_OPCODE_DIV: SetDst("($0 / $1)"); break;
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case RSX_FP_OPCODE_DIVSQ: SetDst("($0 / sqrt($1))"); break;
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case RSX_FP_OPCODE_DP2: SetDst("vec4(dot($0.xy, $1.xy))"); break;
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case RSX_FP_OPCODE_DP3: SetDst("vec4(dot($0.xyz, $1.xyz))"); break;
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case RSX_FP_OPCODE_DP4: SetDst("vec4(dot($0, $1))"); break;
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case RSX_FP_OPCODE_DP2A: SetDst("vec4($0.x * $1.x + $0.y * $1.y + $2.x)"); break;
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case RSX_FP_OPCODE_MAD: SetDst("($0 * $1 + $2)"); break;
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case RSX_FP_OPCODE_MAX: SetDst("max($0, $1)"); break;
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case RSX_FP_OPCODE_MIN: SetDst("min($0, $1)"); break;
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case RSX_FP_OPCODE_MOV: SetDst("$0"); break;
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case RSX_FP_OPCODE_MUL: SetDst("($0 * $1)"); break;
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case RSX_FP_OPCODE_RCP: SetDst("1 / $0"); break;
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case RSX_FP_OPCODE_RSQ: SetDst("inversesqrt(abs($0))"); break;
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case RSX_FP_OPCODE_SEQ: SetDst("vec4(equal($0, $1))"); break;
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case RSX_FP_OPCODE_SFL: SetDst("vec4(0.0)"); break;
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case RSX_FP_OPCODE_SGE: SetDst("vec4(greaterThanEqual($0, $1))"); break;
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case RSX_FP_OPCODE_SGT: SetDst("vec4(greaterThan($0, $1))"); break;
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case RSX_FP_OPCODE_SLE: SetDst("vec4(lessThanEqual($0, $1))"); break;
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case RSX_FP_OPCODE_SLT: SetDst("vec4(lessThan($0, $1))"); break;
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case RSX_FP_OPCODE_SNE: SetDst("vec4(notEqual($0, $1))"); break;
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case RSX_FP_OPCODE_STR: SetDst("vec4(1.0)"); break;
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default:
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return false;
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}
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return true;
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};
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auto SCB = [&]()
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{
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switch (opcode)
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{
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case RSX_FP_OPCODE_ADD: SetDst("($0 + $1)"); break;
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case RSX_FP_OPCODE_COS: SetDst("cos($0)"); break;
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case RSX_FP_OPCODE_DP2: SetDst("vec4(dot($0.xy, $1.xy))"); break;
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case RSX_FP_OPCODE_DP3: SetDst("vec4(dot($0.xyz, $1.xyz))"); break;
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case RSX_FP_OPCODE_DP4: SetDst("vec4(dot($0, $1))"); break;
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case RSX_FP_OPCODE_DP2A: SetDst("vec4($0.x * $1.x + $0.y * $1.y + $2.x)"); break;
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case RSX_FP_OPCODE_DST: SetDst("vec4(distance($0, $1))"); break;
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case RSX_FP_OPCODE_REFL: LOG_ERROR(RSX, "Unimplemented SCB instruction: REFL"); break; // TODO: Is this in the right category?
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case RSX_FP_OPCODE_EX2: SetDst("exp2($0)"); break;
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case RSX_FP_OPCODE_FLR: SetDst("floor($0)"); break;
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case RSX_FP_OPCODE_FRC: SetDst("fract($0)"); break;
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case RSX_FP_OPCODE_LIT: SetDst("vec4(1.0, $0.x, ($0.x > 0.0 ? exp($0.w * log2($0.y)) : 0.0), 1.0)"); break;
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case RSX_FP_OPCODE_LIF: SetDst("vec4(1.0, $0.y, ($0.y > 0 ? pow(2.0, $0.w) : 0.0), 1.0)"); break;
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case RSX_FP_OPCODE_LRP: LOG_ERROR(RSX, "Unimplemented SCB instruction: LRP"); break; // TODO: Is this in the right category?
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case RSX_FP_OPCODE_LG2: SetDst("log2($0)"); break;
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case RSX_FP_OPCODE_MAD: SetDst("($0 * $1 + $2)"); break;
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case RSX_FP_OPCODE_MAX: SetDst("max($0, $1)"); break;
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case RSX_FP_OPCODE_MIN: SetDst("min($0, $1)"); break;
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case RSX_FP_OPCODE_MOV: SetDst("$0"); break;
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case RSX_FP_OPCODE_MUL: SetDst("($0 * $1)"); break;
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case RSX_FP_OPCODE_PK2: SetDst("packSnorm2x16($0)"); break; // TODO: More testing (Sonic The Hedgehog (NPUB-30442/NPEB-00478))
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case RSX_FP_OPCODE_PK4: SetDst("packSnorm4x8($0)"); break; // TODO: More testing (Sonic The Hedgehog (NPUB-30442/NPEB-00478))
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case RSX_FP_OPCODE_PK16: LOG_ERROR(RSX, "Unimplemented SCB instruction: PK16"); break;
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case RSX_FP_OPCODE_PKB: LOG_ERROR(RSX, "Unimplemented SCB instruction: PKB"); break;
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case RSX_FP_OPCODE_PKG: LOG_ERROR(RSX, "Unimplemented SCB instruction: PKG"); break;
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case RSX_FP_OPCODE_SEQ: SetDst("vec4(equal($0, $1))"); break;
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case RSX_FP_OPCODE_SFL: SetDst("vec4(0.0)"); break;
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case RSX_FP_OPCODE_SGE: SetDst("vec4(greaterThanEqual($0, $1))"); break;
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case RSX_FP_OPCODE_SGT: SetDst("vec4(greaterThan($0, $1))"); break;
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case RSX_FP_OPCODE_SIN: SetDst("sin($0)"); break;
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case RSX_FP_OPCODE_SLE: SetDst("vec4(lessThanEqual($0, $1))"); break;
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case RSX_FP_OPCODE_SLT: SetDst("vec4(lessThan($0, $1))"); break;
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case RSX_FP_OPCODE_SNE: SetDst("vec4(notEqual($0, $1))"); break;
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case RSX_FP_OPCODE_STR: SetDst("vec4(1.0)"); break;
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default:
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return false;
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}
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return true;
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};
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auto TEX_SRB = [&]()
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{
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switch (opcode)
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{
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case RSX_FP_OPCODE_DDX: SetDst("dFdx($0)"); break;
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case RSX_FP_OPCODE_DDY: SetDst("dFdy($0)"); break;
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case RSX_FP_OPCODE_NRM: SetDst("normalize($0)"); break;
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case RSX_FP_OPCODE_BEM: LOG_ERROR(RSX, "Unimplemented TEX_SRB instruction: BEM"); break;
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case RSX_FP_OPCODE_TEX: SetDst("texture($t, $0.xy)"); break;
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case RSX_FP_OPCODE_TEXBEM: SetDst("texture($t, $0.xy, $1.x)"); break;
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case RSX_FP_OPCODE_TXP: SetDst("textureProj($t, $0.xyz, $1.x)"); break; //TODO: More testing (Sonic The Hedgehog (NPUB-30442/NPEB-00478) and The Simpsons Arcade Game (NPUB30563))
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case RSX_FP_OPCODE_TXPBEM: SetDst("textureProj($t, $0.xyz, $1.x)"); break;
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case RSX_FP_OPCODE_TXD: LOG_ERROR(RSX, "Unimplemented TEX_SRB instruction: TXD"); break;
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case RSX_FP_OPCODE_TXB: SetDst("texture($t, $0.xy, $1.x)"); break;
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case RSX_FP_OPCODE_TXL: SetDst("textureLod($t, $0.xy, $1.x)"); break;
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case RSX_FP_OPCODE_UP2: SetDst("unpackSnorm2x16($0)"); break; // TODO: More testing (Sonic The Hedgehog (NPUB-30442/NPEB-00478))
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case RSX_FP_OPCODE_UP4: SetDst("unpackSnorm4x8($0)"); break; // TODO: More testing (Sonic The Hedgehog (NPUB-30442/NPEB-00478))
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case RSX_FP_OPCODE_UP16: LOG_ERROR(RSX, "Unimplemented TEX_SRB instruction: UP16"); break;
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case RSX_FP_OPCODE_UPB: LOG_ERROR(RSX, "Unimplemented TEX_SRB instruction: UPB"); break;
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case RSX_FP_OPCODE_UPG: LOG_ERROR(RSX, "Unimplemented TEX_SRB instruction: UPG"); break;
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default:
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return false;
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}
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return true;
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};
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auto SIP = [&]()
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{
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switch (opcode)
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{
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case RSX_FP_OPCODE_BRK: SetDst("break"); break;
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case RSX_FP_OPCODE_CAL: LOG_ERROR(RSX, "Unimplemented SIP instruction: CAL"); break;
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case RSX_FP_OPCODE_FENCT: forced_unit = FORCE_SCT; break;
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case RSX_FP_OPCODE_FENCB: forced_unit = FORCE_SCB; break;
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case RSX_FP_OPCODE_IFE:
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AddCode("if($cond)");
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m_else_offsets.push_back(src1.else_offset << 2);
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m_end_offsets.push_back(src2.end_offset << 2);
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AddCode("{");
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m_code_level++;
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break;
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case RSX_FP_OPCODE_LOOP:
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if (!src0.exec_if_eq && !src0.exec_if_gr && !src0.exec_if_lt)
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{
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AddCode(fmt::Format("$ifcond for(int i%u = %u; i%u < %u; i%u += %u) {} //-> %u //LOOP",
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m_loop_count, src1.init_counter, m_loop_count, src1.end_counter, m_loop_count, src1.increment, src2.end_offset));
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}
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else
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{
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AddCode(fmt::Format("$ifcond for(int i%u = %u; i%u < %u; i%u += %u) //LOOP",
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m_loop_count, src1.init_counter, m_loop_count, src1.end_counter, m_loop_count, src1.increment));
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m_loop_count++;
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m_end_offsets.push_back(src2.end_offset << 2);
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AddCode("{");
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m_code_level++;
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}
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break;
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case RSX_FP_OPCODE_REP:
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if (!src0.exec_if_eq && !src0.exec_if_gr && !src0.exec_if_lt)
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{
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AddCode(fmt::Format("$ifcond for(int i%u = %u; i%u < %u; i%u += %u) {} //-> %u //REP",
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m_loop_count, src1.init_counter, m_loop_count, src1.end_counter, m_loop_count, src1.increment, src2.end_offset));
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}
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else
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{
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AddCode(fmt::Format("if($cond) for(int i%u = %u; i%u < %u; i%u += %u) //REP",
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m_loop_count, src1.init_counter, m_loop_count, src1.end_counter, m_loop_count, src1.increment));
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m_loop_count++;
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m_end_offsets.push_back(src2.end_offset << 2);
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AddCode("{");
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m_code_level++;
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}
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break;
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case RSX_FP_OPCODE_RET: SetDst("return"); break;
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default:
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return false;
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}
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return true;
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};
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switch (opcode)
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{
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case RSX_FP_OPCODE_NOP: break;
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case RSX_FP_OPCODE_KIL: SetDst("discard", false); break;
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default:
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if (forced_unit == FORCE_NONE)
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{
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if (SIP()) break;
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if (SCT()) break;
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if (TEX_SRB()) break;
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if (SCB()) break;
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}
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else if (forced_unit == FORCE_SCT)
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{
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forced_unit = FORCE_NONE;
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if (SCT()) break;
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}
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else if (forced_unit == FORCE_SCB)
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{
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forced_unit = FORCE_NONE;
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if (SCB()) break;
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}
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LOG_ERROR(RSX, "Unknown/illegal instruction: 0x%x (forced unit %d)", opcode, forced_unit);
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break;
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}
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m_size += m_offset;*/
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if (operandDST.end) break;
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// assert(m_offset % sizeof(u32) == 0);
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data += 4 / sizeof(u32);
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}
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// flush m_code_level
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m_code_level = 1;
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/* m_shader = BuildCode();
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main.clear();
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m_parr.params.clear();*/
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}
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#endif
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#pragma once
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#if defined (DX12_SUPPORT)
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#include "Emu/RSX/RSXFragmentProgram.h"
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void Decompile(RSXFragmentProgram& prog);
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#endif
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#include "stdafx.h"
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#if defined(DX12_SUPPORT)
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#include "ShaderParam.h"
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#endif
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#pragma once
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#if defined(DX12_SUPPORT)
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#include <string>
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#include <vector>
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enum ParamFlag
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{
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PARAM_IN,
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PARAM_OUT,
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PARAM_UNIFORM,
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PARAM_CONST,
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PARAM_NONE,
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PARAM_COUNT,
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};
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struct ParamItem
|
||||||
|
{
|
||||||
|
std::string name;
|
||||||
|
std::string value;
|
||||||
|
int location;
|
||||||
|
|
||||||
|
ParamItem(const std::string& _name, int _location, const std::string& _value = "")
|
||||||
|
: name(_name)
|
||||||
|
, value(_value),
|
||||||
|
location(_location)
|
||||||
|
{ }
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ParamType
|
||||||
|
{
|
||||||
|
const ParamFlag flag;
|
||||||
|
std::string type;
|
||||||
|
std::vector<ParamItem> items;
|
||||||
|
|
||||||
|
ParamType(const ParamFlag _flag, const std::string& _type)
|
||||||
|
: flag(_flag)
|
||||||
|
, type(_type)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SearchName(const std::string& name)
|
||||||
|
{
|
||||||
|
for (u32 i = 0; i<items.size(); ++i)
|
||||||
|
{
|
||||||
|
if (items[i].name.compare(name) == 0) return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ParamArray
|
||||||
|
{
|
||||||
|
std::vector<ParamType> params[PARAM_COUNT];
|
||||||
|
|
||||||
|
ParamType* SearchParam(const ParamFlag &flag, const std::string& type)
|
||||||
|
{
|
||||||
|
for (u32 i = 0; i<params[flag].size(); ++i)
|
||||||
|
{
|
||||||
|
if (params[flag][i].type.compare(type) == 0)
|
||||||
|
return ¶ms[flag][i];
|
||||||
|
}
|
||||||
|
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool HasParam(const ParamFlag flag, std::string type, const std::string& name)
|
||||||
|
{
|
||||||
|
ParamType* t = SearchParam(flag, type);
|
||||||
|
return t && t->SearchName(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string AddParam(const ParamFlag flag, std::string type, const std::string& name, const std::string& value)
|
||||||
|
{
|
||||||
|
ParamType* t = SearchParam(flag, type);
|
||||||
|
|
||||||
|
if (t)
|
||||||
|
{
|
||||||
|
if (!t->SearchName(name)) t->items.emplace_back(name, -1, value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
params[flag].emplace_back(flag, type);
|
||||||
|
params[flag].back().items.emplace_back(name, -1, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
return name;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string AddParam(const ParamFlag flag, std::string type, const std::string& name, int location = -1)
|
||||||
|
{
|
||||||
|
ParamType* t = SearchParam(flag, type);
|
||||||
|
|
||||||
|
if (t)
|
||||||
|
{
|
||||||
|
if (!t->SearchName(name)) t->items.emplace_back(name, location);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
params[flag].emplace_back(flag, type);
|
||||||
|
params[flag].back().items.emplace_back(name, location);
|
||||||
|
}
|
||||||
|
|
||||||
|
return name;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class ShaderVar
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
std::string name;
|
||||||
|
std::vector<std::string> swizzles;
|
||||||
|
|
||||||
|
ShaderVar() = default;
|
||||||
|
ShaderVar(const std::string& var)
|
||||||
|
{
|
||||||
|
auto var_blocks = fmt::split(var, { "." });
|
||||||
|
|
||||||
|
if (var_blocks.size() == 0)
|
||||||
|
{
|
||||||
|
assert(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
name = var_blocks[0];
|
||||||
|
|
||||||
|
if (var_blocks.size() == 1)
|
||||||
|
{
|
||||||
|
swizzles.push_back("xyzw");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
swizzles = std::vector<std::string>(var_blocks.begin() + 1, var_blocks.end());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t get_vector_size() const
|
||||||
|
{
|
||||||
|
return swizzles[swizzles.size() - 1].length();
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderVar& symplify()
|
||||||
|
{
|
||||||
|
std::unordered_map<char, char> swizzle;
|
||||||
|
|
||||||
|
static std::unordered_map<int, char> pos_to_swizzle =
|
||||||
|
{
|
||||||
|
{ 0, 'x' },
|
||||||
|
{ 1, 'y' },
|
||||||
|
{ 2, 'z' },
|
||||||
|
{ 3, 'w' }
|
||||||
|
};
|
||||||
|
|
||||||
|
for (auto &i : pos_to_swizzle)
|
||||||
|
{
|
||||||
|
swizzle[i.second] = swizzles[0].length() > i.first ? swizzles[0][i.first] : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 1; i < swizzles.size(); ++i)
|
||||||
|
{
|
||||||
|
std::unordered_map<char, char> new_swizzle;
|
||||||
|
|
||||||
|
for (auto &sw : pos_to_swizzle)
|
||||||
|
{
|
||||||
|
new_swizzle[sw.second] = swizzle[swizzles[i].length() <= sw.first ? '\0' : swizzles[i][sw.first]];
|
||||||
|
}
|
||||||
|
|
||||||
|
swizzle = new_swizzle;
|
||||||
|
}
|
||||||
|
|
||||||
|
swizzles.clear();
|
||||||
|
std::string new_swizzle;
|
||||||
|
|
||||||
|
for (auto &i : pos_to_swizzle)
|
||||||
|
{
|
||||||
|
if (swizzle[i.second] != '\0')
|
||||||
|
new_swizzle += swizzle[i.second];
|
||||||
|
}
|
||||||
|
|
||||||
|
swizzles.push_back(new_swizzle);
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string get() const
|
||||||
|
{
|
||||||
|
if (swizzles.size() == 1 && swizzles[0] == "xyzw")
|
||||||
|
{
|
||||||
|
return name;
|
||||||
|
}
|
||||||
|
|
||||||
|
return name + "." + fmt::merge({ swizzles }, ".");
|
||||||
|
}
|
||||||
|
};
|
||||||
|
#endif
|
|
@ -3,195 +3,7 @@
|
||||||
#include "Emu/RSX/RSXVertexProgram.h"
|
#include "Emu/RSX/RSXVertexProgram.h"
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
|
#include "ShaderParam.h"
|
||||||
enum ParamFlag
|
|
||||||
{
|
|
||||||
PARAM_IN,
|
|
||||||
PARAM_OUT,
|
|
||||||
PARAM_UNIFORM,
|
|
||||||
PARAM_CONST,
|
|
||||||
PARAM_NONE,
|
|
||||||
PARAM_COUNT,
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ParamItem
|
|
||||||
{
|
|
||||||
std::string name;
|
|
||||||
std::string value;
|
|
||||||
int location;
|
|
||||||
|
|
||||||
ParamItem(const std::string& _name, int _location, const std::string& _value = "")
|
|
||||||
: name(_name)
|
|
||||||
, value(_value),
|
|
||||||
location(_location)
|
|
||||||
{ }
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ParamType
|
|
||||||
{
|
|
||||||
const ParamFlag flag;
|
|
||||||
std::string type;
|
|
||||||
std::vector<ParamItem> items;
|
|
||||||
|
|
||||||
ParamType(const ParamFlag _flag, const std::string& _type)
|
|
||||||
: flag(_flag)
|
|
||||||
, type(_type)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
bool SearchName(const std::string& name)
|
|
||||||
{
|
|
||||||
for (u32 i = 0; i<items.size(); ++i)
|
|
||||||
{
|
|
||||||
if (items[i].name.compare(name) == 0) return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ParamArray
|
|
||||||
{
|
|
||||||
std::vector<ParamType> params[PARAM_COUNT];
|
|
||||||
|
|
||||||
ParamType* SearchParam(const ParamFlag &flag, const std::string& type)
|
|
||||||
{
|
|
||||||
for (u32 i = 0; i<params[flag].size(); ++i)
|
|
||||||
{
|
|
||||||
if (params[flag][i].type.compare(type) == 0)
|
|
||||||
return ¶ms[flag][i];
|
|
||||||
}
|
|
||||||
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool HasParam(const ParamFlag flag, std::string type, const std::string& name)
|
|
||||||
{
|
|
||||||
ParamType* t = SearchParam(flag, type);
|
|
||||||
return t && t->SearchName(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string AddParam(const ParamFlag flag, std::string type, const std::string& name, const std::string& value)
|
|
||||||
{
|
|
||||||
ParamType* t = SearchParam(flag, type);
|
|
||||||
|
|
||||||
if (t)
|
|
||||||
{
|
|
||||||
if (!t->SearchName(name)) t->items.emplace_back(name, -1, value);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
params[flag].emplace_back(flag, type);
|
|
||||||
params[flag].back().items.emplace_back(name, -1, value);
|
|
||||||
}
|
|
||||||
|
|
||||||
return name;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string AddParam(const ParamFlag flag, std::string type, const std::string& name, int location = -1)
|
|
||||||
{
|
|
||||||
ParamType* t = SearchParam(flag, type);
|
|
||||||
|
|
||||||
if (t)
|
|
||||||
{
|
|
||||||
if (!t->SearchName(name)) t->items.emplace_back(name, location);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
params[flag].emplace_back(flag, type);
|
|
||||||
params[flag].back().items.emplace_back(name, location);
|
|
||||||
}
|
|
||||||
|
|
||||||
return name;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class ShaderVar
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
std::string name;
|
|
||||||
std::vector<std::string> swizzles;
|
|
||||||
|
|
||||||
ShaderVar() = default;
|
|
||||||
ShaderVar(const std::string& var)
|
|
||||||
{
|
|
||||||
auto var_blocks = fmt::split(var, { "." });
|
|
||||||
|
|
||||||
if (var_blocks.size() == 0)
|
|
||||||
{
|
|
||||||
assert(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
name = var_blocks[0];
|
|
||||||
|
|
||||||
if (var_blocks.size() == 1)
|
|
||||||
{
|
|
||||||
swizzles.push_back("xyzw");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
swizzles = std::vector<std::string>(var_blocks.begin() + 1, var_blocks.end());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t get_vector_size() const
|
|
||||||
{
|
|
||||||
return swizzles[swizzles.size() - 1].length();
|
|
||||||
}
|
|
||||||
|
|
||||||
ShaderVar& symplify()
|
|
||||||
{
|
|
||||||
std::unordered_map<char, char> swizzle;
|
|
||||||
|
|
||||||
static std::unordered_map<int, char> pos_to_swizzle =
|
|
||||||
{
|
|
||||||
{ 0, 'x' },
|
|
||||||
{ 1, 'y' },
|
|
||||||
{ 2, 'z' },
|
|
||||||
{ 3, 'w' }
|
|
||||||
};
|
|
||||||
|
|
||||||
for (auto &i : pos_to_swizzle)
|
|
||||||
{
|
|
||||||
swizzle[i.second] = swizzles[0].length() > i.first ? swizzles[0][i.first] : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 1; i < swizzles.size(); ++i)
|
|
||||||
{
|
|
||||||
std::unordered_map<char, char> new_swizzle;
|
|
||||||
|
|
||||||
for (auto &sw : pos_to_swizzle)
|
|
||||||
{
|
|
||||||
new_swizzle[sw.second] = swizzle[swizzles[i].length() <= sw.first ? '\0' : swizzles[i][sw.first]];
|
|
||||||
}
|
|
||||||
|
|
||||||
swizzle = new_swizzle;
|
|
||||||
}
|
|
||||||
|
|
||||||
swizzles.clear();
|
|
||||||
std::string new_swizzle;
|
|
||||||
|
|
||||||
for (auto &i : pos_to_swizzle)
|
|
||||||
{
|
|
||||||
if (swizzle[i.second] != '\0')
|
|
||||||
new_swizzle += swizzle[i.second];
|
|
||||||
}
|
|
||||||
|
|
||||||
swizzles.push_back(new_swizzle);
|
|
||||||
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string get() const
|
|
||||||
{
|
|
||||||
if (swizzles.size() == 1 && swizzles[0] == "xyzw")
|
|
||||||
{
|
|
||||||
return name;
|
|
||||||
}
|
|
||||||
|
|
||||||
return name + "." + fmt::merge({ swizzles }, ".");
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
struct VertexDecompiler
|
struct VertexDecompiler
|
||||||
{
|
{
|
||||||
|
|
|
@ -41,7 +41,12 @@
|
||||||
<ClCompile Include="Emu\RSX\Common\FragmentProgramDecompiler.cpp" />
|
<ClCompile Include="Emu\RSX\Common\FragmentProgramDecompiler.cpp" />
|
||||||
<ClCompile Include="Emu\RSX\Common\ShaderParam.cpp" />
|
<ClCompile Include="Emu\RSX\Common\ShaderParam.cpp" />
|
||||||
<ClCompile Include="Emu\RSX\Common\VertexProgramDecompiler.cpp" />
|
<ClCompile Include="Emu\RSX\Common\VertexProgramDecompiler.cpp" />
|
||||||
|
<ClCompile Include="Emu\RSX\D3D12\D3D12Buffer.cpp" />
|
||||||
<ClCompile Include="Emu\RSX\D3D12\D3D12GSRender.cpp" />
|
<ClCompile Include="Emu\RSX\D3D12\D3D12GSRender.cpp" />
|
||||||
|
<ClCompile Include="Emu\RSX\D3D12\D3D12PipelineState.cpp" />
|
||||||
|
<ClCompile Include="Emu\RSX\D3D12\D3D12RenderTargetSets.cpp" />
|
||||||
|
<ClCompile Include="Emu\RSX\D3D12\ShaderParam.cpp" />
|
||||||
|
<ClCompile Include="Emu\RSX\D3D12\VertexProgramDecompiler.cpp" />
|
||||||
<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp" />
|
<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp" />
|
||||||
<ClCompile Include="Emu\SysCalls\lv2\sys_dbg.cpp" />
|
<ClCompile Include="Emu\SysCalls\lv2\sys_dbg.cpp" />
|
||||||
<ClCompile Include="Emu\SysCalls\lv2\sys_fs.cpp" />
|
<ClCompile Include="Emu\SysCalls\lv2\sys_fs.cpp" />
|
||||||
|
@ -499,8 +504,12 @@
|
||||||
<ClInclude Include="Emu\RSX\Common\ProgramStateCache.h" />
|
<ClInclude Include="Emu\RSX\Common\ProgramStateCache.h" />
|
||||||
<ClInclude Include="Emu\RSX\Common\ShaderParam.h" />
|
<ClInclude Include="Emu\RSX\Common\ShaderParam.h" />
|
||||||
<ClInclude Include="Emu\RSX\Common\VertexProgramDecompiler.h" />
|
<ClInclude Include="Emu\RSX\Common\VertexProgramDecompiler.h" />
|
||||||
|
<ClInclude Include="Emu\RSX\D3D12\D3D12Buffer.h" />
|
||||||
<ClInclude Include="Emu\RSX\D3D12\D3D12GSRender.h" />
|
<ClInclude Include="Emu\RSX\D3D12\D3D12GSRender.h" />
|
||||||
|
<ClInclude Include="Emu\RSX\D3D12\D3D12PipelineState.h" />
|
||||||
<ClInclude Include="Emu\RSX\D3D12\D3D12RenderTargetSets.h" />
|
<ClInclude Include="Emu\RSX\D3D12\D3D12RenderTargetSets.h" />
|
||||||
|
<ClInclude Include="Emu\RSX\D3D12\ShaderParam.h" />
|
||||||
|
<ClInclude Include="Emu\RSX\D3D12\VertexProgramDecompiler.h" />
|
||||||
<ClInclude Include="Emu\RSX\GCM.h" />
|
<ClInclude Include="Emu\RSX\GCM.h" />
|
||||||
<ClInclude Include="Emu\RSX\GL\GLBuffers.h" />
|
<ClInclude Include="Emu\RSX\GL\GLBuffers.h" />
|
||||||
<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h" />
|
<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h" />
|
||||||
|
|
|
@ -974,6 +974,15 @@
|
||||||
<ClCompile Include="Emu\RSX\D3D12\D3D12Buffer.cpp">
|
<ClCompile Include="Emu\RSX\D3D12\D3D12Buffer.cpp">
|
||||||
<Filter>Emu\GPU\RSX\D3D12</Filter>
|
<Filter>Emu\GPU\RSX\D3D12</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="Emu\RSX\D3D12\D3D12PipelineState.cpp">
|
||||||
|
<Filter>Emu\GPU\RSX\D3D12</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Emu\RSX\D3D12\D3D12RenderTargetSets.cpp">
|
||||||
|
<Filter>Emu\GPU\RSX\D3D12</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Emu\RSX\D3D12\ShaderParam.cpp">
|
||||||
|
<Filter>Emu\GPU\RSX\D3D12</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="Emu\RSX\D3D12\VertexProgramDecompiler.cpp">
|
<ClCompile Include="Emu\RSX\D3D12\VertexProgramDecompiler.cpp">
|
||||||
<Filter>Emu\GPU\RSX\D3D12</Filter>
|
<Filter>Emu\GPU\RSX\D3D12</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
@ -1849,6 +1858,12 @@
|
||||||
<ClInclude Include="Emu\RSX\D3D12\D3D12Buffer.h">
|
<ClInclude Include="Emu\RSX\D3D12\D3D12Buffer.h">
|
||||||
<Filter>Emu\GPU\RSX\D3D12</Filter>
|
<Filter>Emu\GPU\RSX\D3D12</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="Emu\RSX\D3D12\D3D12PipelineState.h">
|
||||||
|
<Filter>Emu\GPU\RSX\D3D12</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Emu\RSX\D3D12\ShaderParam.h">
|
||||||
|
<Filter>Emu\GPU\RSX\D3D12</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="Emu\RSX\D3D12\VertexProgramDecompiler.h">
|
<ClInclude Include="Emu\RSX\D3D12\VertexProgramDecompiler.h">
|
||||||
<Filter>Emu\GPU\RSX\D3D12</Filter>
|
<Filter>Emu\GPU\RSX\D3D12</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
|
Loading…
Reference in New Issue