mirror of https://github.com/RPCS3/rpcs3.git
Qt: fix trophy table row selection
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parent
d057c79733
commit
52e1a06f8c
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@ -2,6 +2,7 @@
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#include "custom_table_widget_item.h"
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#include "custom_table_widget_item.h"
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#include "table_item_delegate.h"
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#include "table_item_delegate.h"
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#include "qt_utils.h"
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#include "qt_utils.h"
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#include "game_list.h"
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#include "stdafx.h"
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#include "stdafx.h"
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@ -68,7 +69,7 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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m_game_progress = new QLabel(tr("Progress: %1% (%2/%3)").arg(0).arg(0).arg(0));
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m_game_progress = new QLabel(tr("Progress: %1% (%2/%3)").arg(0).arg(0).arg(0));
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// Games Table
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// Games Table
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m_game_table = new QTableWidget();
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m_game_table = new game_list();
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m_game_table->setObjectName("trophy_manager_game_table");
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m_game_table->setObjectName("trophy_manager_game_table");
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m_game_table->setShowGrid(false);
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m_game_table->setShowGrid(false);
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m_game_table->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
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m_game_table->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
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@ -90,7 +91,7 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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m_game_table->installEventFilter(this);
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m_game_table->installEventFilter(this);
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// Trophy Table
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// Trophy Table
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m_trophy_table = new QTableWidget();
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m_trophy_table = new game_list();
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m_trophy_table->setObjectName("trophy_manager_trophy_table");
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m_trophy_table->setObjectName("trophy_manager_trophy_table");
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m_trophy_table->setShowGrid(false);
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m_trophy_table->setShowGrid(false);
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m_trophy_table->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
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m_trophy_table->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
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@ -314,7 +315,11 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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connect(m_game_table, &QTableWidget::itemSelectionChanged, [this]
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connect(m_game_table, &QTableWidget::itemSelectionChanged, [this]
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{
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{
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m_game_combo->setCurrentText(m_game_table->item(m_game_table->currentRow(), GameColumns::GameName)->text());
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if (m_game_table->selectedItems().isEmpty())
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{
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return;
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}
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m_game_combo->setCurrentText(m_game_table->item(m_game_table->selectedItems().first()->row(), GameColumns::GameName)->text());
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});
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});
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RepaintUI(true);
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RepaintUI(true);
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