diff --git a/rpcs3/Emu/RSX/GL/GLGSRender.cpp b/rpcs3/Emu/RSX/GL/GLGSRender.cpp index 1ae79b5d41..1496605f1f 100644 --- a/rpcs3/Emu/RSX/GL/GLGSRender.cpp +++ b/rpcs3/Emu/RSX/GL/GLGSRender.cpp @@ -158,24 +158,24 @@ namespace GLenum front_face(rsx::front_face op) { - GLenum mask = 0; - if (rsx::method_registers.shader_window_origin() == rsx::window_origin::bottom) - mask = 1; + bool invert = (rsx::method_registers.shader_window_origin() == rsx::window_origin::bottom); switch (op) { - case rsx::front_face::cw: return GL_CW ^ mask; - case rsx::front_face::ccw: return GL_CCW ^ mask; + case rsx::front_face::cw: return (invert ? GL_CCW : GL_CW); + case rsx::front_face::ccw: return (invert ? GL_CW : GL_CCW); } throw; } GLenum cull_face(rsx::cull_face op) { + bool invert = (rsx::method_registers.shader_window_origin() == rsx::window_origin::top); + switch (op) { - case rsx::cull_face::front: return GL_FRONT; - case rsx::cull_face::back: return GL_BACK; + case rsx::cull_face::front: return (invert ? GL_BACK : GL_FRONT); + case rsx::cull_face::back: return (invert ? GL_FRONT : GL_BACK); case rsx::cull_face::front_and_back: return GL_FRONT_AND_BACK; } throw;