Set rendering width/height to buffer width/height

This commit is contained in:
raven02 2014-06-21 18:04:59 +08:00
parent 283c1f64e7
commit 4e55e6abbd
1 changed files with 5 additions and 2 deletions

View File

@ -1262,9 +1262,12 @@ void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, mem32_ptr_t& args, const u3
} }
gcmBuffer* buffers = (gcmBuffer*)Memory.GetMemFromAddr(m_gcm_buffers_addr); gcmBuffer* buffers = (gcmBuffer*)Memory.GetMemFromAddr(m_gcm_buffers_addr);
m_width = re(buffers[m_gcm_current_buffer].width); m_buffer_width = re(buffers[m_gcm_current_buffer].width);
m_height = re(buffers[m_gcm_current_buffer].height); m_buffer_height = re(buffers[m_gcm_current_buffer].height);
m_width = m_buffer_width;
m_height = m_buffer_height;
if (Ini.GSDownscale.GetValue() && Ini.GSResolution.GetValue() == 4) if (Ini.GSDownscale.GetValue() && Ini.GSResolution.GetValue() == 4)
{ {
if (m_width == 1280 && m_height == 720) if (m_width == 1280 && m_height == 720)