mirror of https://github.com/RPCS3/rpcs3.git
game_list_frame: add scrollAfter option to Refresh for Talkashie
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parent
6136abd0f8
commit
4c42043940
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@ -352,7 +352,7 @@ void game_list_frame::SortGameList()
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gameList->resizeColumnToContents(0);
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gameList->resizeColumnToContents(0);
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}
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}
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void game_list_frame::Refresh(bool fromDrive)
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void game_list_frame::Refresh(const bool fromDrive, const bool scrollAfter)
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{
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{
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if (fromDrive)
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if (fromDrive)
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{
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{
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@ -471,7 +471,11 @@ void game_list_frame::Refresh(bool fromDrive)
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int row = PopulateGameList();
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int row = PopulateGameList();
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gameList->selectRow(row);
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gameList->selectRow(row);
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SortGameList();
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SortGameList();
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gameList->scrollTo(gameList->currentIndex(), QAbstractItemView::PositionAtCenter);
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if (scrollAfter)
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{
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gameList->scrollTo(gameList->currentIndex(), QAbstractItemView::PositionAtCenter);
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}
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}
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}
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else
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else
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{
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{
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@ -489,7 +493,11 @@ void game_list_frame::Refresh(bool fromDrive)
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connect(m_xgrid, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
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connect(m_xgrid, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
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m_Central_Widget->addWidget(m_xgrid);
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m_Central_Widget->addWidget(m_xgrid);
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m_Central_Widget->setCurrentWidget(m_xgrid);
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m_Central_Widget->setCurrentWidget(m_xgrid);
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m_xgrid->scrollTo(m_xgrid->currentIndex());
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if (scrollAfter)
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{
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m_xgrid->scrollTo(m_xgrid->currentIndex());
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}
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}
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}
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}
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}
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@ -623,7 +631,7 @@ void game_list_frame::ShowSpecifiedContextMenu(const QPoint &pos, int row)
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});
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});
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connect(configure, &QAction::triggered, [=]() {
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connect(configure, &QAction::triggered, [=]() {
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settings_dialog (xgui_settings, m_Render_Creator, 0, this, &currGame).exec();
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settings_dialog (xgui_settings, m_Render_Creator, 0, this, &currGame).exec();
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Refresh(true);
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Refresh(true, false);
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});
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});
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connect(removeGame, &QAction::triggered, [=]()
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connect(removeGame, &QAction::triggered, [=]()
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{
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{
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@ -634,7 +642,7 @@ void game_list_frame::ShowSpecifiedContextMenu(const QPoint &pos, int row)
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Refresh();
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Refresh();
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}
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}
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});
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});
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connect(removeConfig, &QAction::triggered, [=]() {RemoveCustomConfiguration(row); Refresh(true); });
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connect(removeConfig, &QAction::triggered, [=]() {RemoveCustomConfiguration(row); Refresh(true, false); });
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connect(openGameFolder, &QAction::triggered, [=]() {open_dir(currGame.path); });
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connect(openGameFolder, &QAction::triggered, [=]() {open_dir(currGame.path); });
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connect(openConfig, &QAction::triggered, [=]() {open_dir(fs::get_config_dir() + "data/" + currGame.serial); });
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connect(openConfig, &QAction::triggered, [=]() {open_dir(fs::get_config_dir() + "data/" + currGame.serial); });
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connect(checkCompat, &QAction::triggered, [=]() {
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connect(checkCompat, &QAction::triggered, [=]() {
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@ -185,7 +185,7 @@ public:
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~game_list_frame();
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~game_list_frame();
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/** Refresh the gamelist with/without loading game data from files. Public so that main frame can refresh after vfs or install */
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/** Refresh the gamelist with/without loading game data from files. Public so that main frame can refresh after vfs or install */
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void Refresh(const bool fromDrive = false);
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void Refresh(const bool fromDrive = false, const bool scrollAfter = true);
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/** Adds/removes categories that should be shown on gamelist. Public so that main frame menu actions can apply them */
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/** Adds/removes categories that should be shown on gamelist. Public so that main frame menu actions can apply them */
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void ToggleCategoryFilter(const QStringList& categories, bool show);
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void ToggleCategoryFilter(const QStringList& categories, bool show);
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