DX12: depth buffer compare should perform only if depth testing is enabled (#1848)

This commit is contained in:
raven02 2016-07-01 15:02:40 +08:00 committed by GitHub
parent 869e10027d
commit 45d41267f5
1 changed files with 7 additions and 2 deletions

View File

@ -154,10 +154,15 @@ void D3D12GSRender::load_program()
default:
break;
}
if (!!(rsx::method_registers[NV4097_SET_DEPTH_TEST_ENABLE]))
{
prop.DepthStencil.DepthEnable = TRUE;
prop.DepthStencil.DepthFunc = get_compare_func(rsx::method_registers[NV4097_SET_DEPTH_FUNC]);
}
else
prop.DepthStencil.DepthEnable = FALSE;
prop.DepthStencil.DepthEnable = !!(rsx::method_registers[NV4097_SET_DEPTH_TEST_ENABLE]);
prop.DepthStencil.DepthWriteMask = !!(rsx::method_registers[NV4097_SET_DEPTH_MASK]) ? D3D12_DEPTH_WRITE_MASK_ALL : D3D12_DEPTH_WRITE_MASK_ZERO;
prop.DepthStencil.DepthFunc = get_compare_func(rsx::method_registers[NV4097_SET_DEPTH_FUNC]);
prop.DepthStencil.StencilEnable = !!(rsx::method_registers[NV4097_SET_STENCIL_TEST_ENABLE]);
prop.DepthStencil.StencilReadMask = rsx::method_registers[NV4097_SET_STENCIL_FUNC_MASK];
prop.DepthStencil.StencilWriteMask = rsx::method_registers[NV4097_SET_STENCIL_MASK];