diff --git a/rpcs3/Emu/GS/GL/GLGSRender.h b/rpcs3/Emu/GS/GL/GLGSRender.h index 526b74813c..4d437f518a 100644 --- a/rpcs3/Emu/GS/GL/GLGSRender.h +++ b/rpcs3/Emu/GS/GL/GLGSRender.h @@ -75,7 +75,7 @@ public: //TODO: safe init checkForGlError("GLTexture::Init() -> glBindTexture"); - int format = tex.GetFormat() & ~(0x20 | 0x40); + int format = tex.GetFormat() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN); bool is_swizzled = !(tex.GetFormat() & CELL_GCM_TEXTURE_LN); char* pixels = (char*)Memory.GetMemFromAddr(GetAddress(tex.GetOffset(), tex.GetLocation())); @@ -83,15 +83,11 @@ public: switch(format) { - case CELL_GCM_TEXTURE_B8: + case CELL_GCM_TEXTURE_B8: // One 8-bit fixed-point number glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BLUE, GL_UNSIGNED_BYTE, pixels); checkForGlError("GLTexture::Init() -> glTexImage2D"); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_BLUE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_BLUE); - + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, GL_BLUE); checkForGlError("GLTexture::Init() -> glTexParameteri"); break; @@ -133,7 +129,7 @@ public: break; - case CELL_GCM_TEXTURE_COMPRESSED_DXT1: + case CELL_GCM_TEXTURE_COMPRESSED_DXT1: // Compressed 4x4 pixels into 8 bytes { u32 size = ((tex.GetWidth() + 3) / 4) * ((tex.GetHeight() + 3) / 4) * 8; @@ -142,7 +138,7 @@ public: } break; - case CELL_GCM_TEXTURE_COMPRESSED_DXT23: + case CELL_GCM_TEXTURE_COMPRESSED_DXT23: // Compressed 4x4 pixels into 16 bytes { u32 size = ((tex.GetWidth() + 3) / 4) * ((tex.GetHeight() + 3) / 4) * 16; @@ -151,7 +147,7 @@ public: } break; - case CELL_GCM_TEXTURE_COMPRESSED_DXT45: + case CELL_GCM_TEXTURE_COMPRESSED_DXT45: // Compressed 4x4 pixels into 16 bytes { u32 size = ((tex.GetWidth() + 3) / 4) * ((tex.GetHeight() + 3) / 4) * 16; @@ -160,7 +156,7 @@ public: } break; - case CELL_GCM_TEXTURE_X16: + case CELL_GCM_TEXTURE_X16: // A 16-bit fixed-point number glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RED, GL_SHORT, pixels); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_ONE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_ONE); @@ -169,12 +165,46 @@ public: checkForGlError("GLTexture::Init() -> glTexImage2D"); break; - case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: + case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: // Four fp16 values glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_HALF_FLOAT, pixels); checkForGlError("GLTexture::Init() -> glTexImage2D"); break; - case CELL_GCM_TEXTURE_D8R8G8B8: + case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: // Four fp32 values + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_FLOAT, pixels); + checkForGlError("GLTexture::Init() -> glTexImage2D"); + break; + + case CELL_GCM_TEXTURE_X32_FLOAT: // One 32-bit floating-point number + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RED, GL_FLOAT, pixels); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_ONE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_ONE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_ONE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED); + checkForGlError("GLTexture::Init() -> glTexImage2D"); + break; + + case CELL_GCM_TEXTURE_DEPTH24_D8: // 24-bit unsigned fixed-point number and 8 bits of garbage + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.GetWidth(), tex.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels); + checkForGlError("GLTexture::Init() -> glTexImage2D"); + break; + + case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT: // 24-bit unsigned float and 8 bits of garbage + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.GetWidth(), tex.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels); + checkForGlError("GLTexture::Init() -> glTexImage2D"); + break; + + case CELL_GCM_TEXTURE_DEPTH16: // 16-bit unsigned fixed-point number + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.GetWidth(), tex.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels); + checkForGlError("GLTexture::Init() -> glTexImage2D"); + break; + + case CELL_GCM_TEXTURE_DEPTH16_FLOAT: // 16-bit unsigned float + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.GetWidth(), tex.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels); + checkForGlError("GLTexture::Init() -> glTexImage2D"); + break; + + case CELL_GCM_TEXTURE_D8R8G8B8: // 8 bits of garbage and three unsigned 8-bit fixed-point numbers { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels); checkForGlError("GLTexture::Init() -> glTexImage2D"); @@ -189,7 +219,7 @@ public: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, tex.GetMipmap() - 1); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, tex.GetMipmap() > 1); - if(format != CELL_GCM_TEXTURE_B8 && format != CELL_GCM_TEXTURE_X16) + if (format != CELL_GCM_TEXTURE_B8 && format != CELL_GCM_TEXTURE_X16 && format != CELL_GCM_TEXTURE_X32_FLOAT) { u8 remap_a = tex.GetRemap() & 0x3; u8 remap_r = (tex.GetRemap() >> 2) & 0x3;