CPU preemption control: extend range to 400

This commit is contained in:
Eladash 2022-09-14 18:33:46 +03:00 committed by Ivan
parent 2e9ee81dcd
commit 3cebea1801
1 changed files with 1 additions and 1 deletions

View File

@ -91,7 +91,7 @@ struct cfg_root : cfg::node
cfg::_int<10, 3000> clocks_scale{ this, "Clocks scale", 100 }; // Changing this from 100 (percentage) may affect game speed in unexpected ways
cfg::uint<0, 3000> spu_wakeup_delay{ this, "SPU Wake-Up Delay", 0, true };
cfg::uint<0, (1 << 6) - 1> spu_wakeup_delay_mask{ this, "SPU Wake-Up Delay Thread Mask", (1 << 6) - 1, true };
cfg::uint<0, 300> max_cpu_preempt_count_per_frame{ this, "Max CPU Preempt Count", 0, true };
cfg::uint<0, 400> max_cpu_preempt_count_per_frame{ this, "Max CPU Preempt Count", 0, true };
cfg::_bool allow_rsx_cpu_preempt{ this, "Allow RSX CPU Preemptions", true, true };
#if defined (__linux__) || defined (__APPLE__)
cfg::_enum<sleep_timers_accuracy_level> sleep_timers_accuracy{ this, "Sleep Timers Accuracy", sleep_timers_accuracy_level::_as_host, true };