diff --git a/rpcs3/Emu/RSX/GL/GLTexture.cpp b/rpcs3/Emu/RSX/GL/GLTexture.cpp index acb3423080..f090d460d0 100644 --- a/rpcs3/Emu/RSX/GL/GLTexture.cpp +++ b/rpcs3/Emu/RSX/GL/GLTexture.cpp @@ -905,32 +905,32 @@ namespace gl { // 8-bit case GL_R8: - return{ false, 1 }; + return { false, 1 }; case GL_RGBA8: case GL_BGRA8: - return{ true, 4 }; + return { true, 4 }; // 16-bit case GL_RG16: case GL_RG16F: case GL_R16: case GL_RGB565: - return{ true, 2 }; + return { true, 2 }; // 32-bit case GL_R32F: case GL_RGBA32F: - return{ true, 4 }; + return { true, 4 }; // DXT case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return{ false, 1 }; + return { false, 1 }; // Depth case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT32F: - return{ true, 2 }; + return { true, 2 }; case GL_DEPTH24_STENCIL8: case GL_DEPTH32F_STENCIL8: - return{ true, 4 }; + return { true, 4 }; default: break; }