Merge pull request #87 from elisha464/master

minor rsx fixes
This commit is contained in:
Alexandro Sánchez Bach 2014-02-28 14:23:14 +01:00
commit 38fbd190b0
1 changed files with 6 additions and 2 deletions

View File

@ -1013,7 +1013,7 @@ void GLGSRender::ExecCMD()
if(m_set_alpha_func && m_set_alpha_ref) if(m_set_alpha_func && m_set_alpha_ref)
{ {
glAlphaFunc(m_alpha_func, m_alpha_ref); glAlphaFunc(m_alpha_func, m_alpha_ref/255.0f);
checkForGlError("glAlphaFunc"); checkForGlError("glAlphaFunc");
} }
@ -1115,9 +1115,11 @@ void GLGSRender::Flip()
static u8* src_buffer = nullptr; static u8* src_buffer = nullptr;
static u32 width = 0; static u32 width = 0;
static u32 height = 0; static u32 height = 0;
GLenum format = GL_RGBA;
if(m_read_buffer) if(m_read_buffer)
{ {
format = GL_BGRA;
gcmBuffer* buffers = (gcmBuffer*)Memory.GetMemFromAddr(m_gcm_buffers_addr); gcmBuffer* buffers = (gcmBuffer*)Memory.GetMemFromAddr(m_gcm_buffers_addr);
u32 addr = GetAddress(re(buffers[m_gcm_current_buffer].offset), CELL_GCM_LOCATION_LOCAL); u32 addr = GetAddress(re(buffers[m_gcm_current_buffer].offset), CELL_GCM_LOCATION_LOCAL);
@ -1134,6 +1136,7 @@ void GLGSRender::Flip()
} }
else if(m_fbo.IsCreated()) else if(m_fbo.IsCreated())
{ {
format = GL_RGBA;
static Array<u8> pixels; static Array<u8> pixels;
pixels.SetCount(RSXThread::m_width * RSXThread::m_height * 4); pixels.SetCount(RSXThread::m_width * RSXThread::m_height * 4);
m_fbo.Bind(GL_READ_FRAMEBUFFER); m_fbo.Bind(GL_READ_FRAMEBUFFER);
@ -1150,7 +1153,8 @@ void GLGSRender::Flip()
{ {
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, g_flip_tex); glBindTexture(GL_TEXTURE_2D, g_flip_tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, src_buffer); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, format, GL_UNSIGNED_INT_8_8_8_8, src_buffer);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ONE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);