Added pressure support for keys, redid analog 'key' stick support

This commit is contained in:
Jake 2014-05-06 23:04:47 -05:00
parent 0d4e950769
commit 387eac4d08
2 changed files with 101 additions and 46 deletions

View File

@ -93,6 +93,7 @@ struct Button
u32 m_offset;
u32 m_keyCode;
u32 m_outKeyCode;
u16 m_value;
bool m_pressed;
bool m_flush;
@ -102,6 +103,7 @@ struct Button
, m_offset(offset)
, m_keyCode(keyCode)
, m_outKeyCode(outKeyCode)
, m_value(0)
{
}
};
@ -111,15 +113,17 @@ struct AnalogStick
u32 m_offset;
u32 m_keyCodeMin;
u32 m_keyCodeMax;
bool m_min_pressed;
bool m_max_pressed;
u16 m_value;
//bool m_min_pressed;
//bool m_max_pressed;
AnalogStick(u32 offset, u32 keyCodeMin, u32 keyCodeMax)
: m_min_pressed(false)
, m_max_pressed(false)
, m_offset(offset)
:// m_min_pressed(false)
//, m_max_pressed(false)
m_offset(offset)
, m_keyCodeMin(keyCodeMin)
, m_keyCodeMax(keyCodeMax)
, m_value(128)
{
}
};
@ -134,10 +138,15 @@ struct Pad
std::vector<Button> m_buttons;
std::vector<AnalogStick> m_sticks;
s16 m_analog_left_x;
s16 m_analog_left_y;
s16 m_analog_right_x;
s16 m_analog_right_y;
//These hold bits for their respective buttons
u16 m_digital_1;
u16 m_digital_2;
//All sensors go from 0-255
u16 m_analog_left_x;
u16 m_analog_left_y;
u16 m_analog_right_x;
u16 m_analog_right_y;
u16 m_press_right;
u16 m_press_left;
@ -152,6 +161,8 @@ struct Pad
u16 m_press_R1;
u16 m_press_R2;
//Except for these...0-1023
//~399 on sensor y is a level non moving controller
u16 m_sensor_x;
u16 m_sensor_y;
u16 m_sensor_z;
@ -163,6 +174,9 @@ struct Pad
, m_device_capability(device_capability)
, m_device_type(device_type)
, m_digital_1(0)
, m_digital_2(0)
, m_analog_left_x(128)
, m_analog_left_y(128)
, m_analog_right_x(128)
@ -182,7 +196,7 @@ struct Pad
, m_press_R2(0)
, m_sensor_x(0)
, m_sensor_y(0)
, m_sensor_y(399)
, m_sensor_z(0)
, m_sensor_g(0)
{
@ -207,25 +221,34 @@ public:
virtual void Close()=0;
virtual ~PadHandlerBase() = default;
void Key(const u32 code, bool pressed)
//Set value to set pressure/axi to certain level, otherwise 0/255 default
void Key(const u32 code, bool pressed, u16 value=256)
{
for(Pad& pad : m_pads)
{
for(Button& button : pad.m_buttons)
for (Button& button : pad.m_buttons)
{
if(button.m_keyCode != code)
if (button.m_keyCode != code)
continue;
//This is for reporting when a controller connects/disconnects, shouldn't be here
//pad.m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
if(button.m_pressed && !pressed)
if (value >= 256){ value = 255; }
//Todo: Is this flush necessary once games hit decent speeds?
if (button.m_pressed && !pressed)
{
button.m_flush = true;
}
else
{
button.m_pressed = pressed;
if (pressed)
button.m_value = value;
else
button.m_value = 0;
}
}
@ -234,15 +257,25 @@ public:
if (stick.m_keyCodeMax != code && stick.m_keyCodeMin != code)
continue;
//slightly less hack job for key based analog stick
// should also fix/make transitions when using keys smoother
// the logic here is that when a key is released,
// if we are at the opposite end of the axis, dont reset to middle
if (stick.m_keyCodeMax == code)
{
stick.m_min_pressed = false; //!!! need fix !!!
stick.m_max_pressed = pressed;
/*stick.m_min_pressed = false; //!!! need fix !!!
stick.m_max_pressed = pressed;*/
if (pressed) stick.m_value = 255;
else if (stick.m_value==0) stick.m_value = 0;
else stick.m_value = 128;
}
if (stick.m_keyCodeMin == code)
{
stick.m_max_pressed = false; //!!!
stick.m_min_pressed = pressed;
/*stick.m_max_pressed = false; //!!!
stick.m_min_pressed = pressed;*/
if (pressed) stick.m_value = 0;
else if (stick.m_value == 255) stick.m_value = 255;
else stick.m_value = 128;
}
}
}

View File

@ -92,57 +92,79 @@ int cellPadGetData(u32 port_no, u32 data_addr)
CellPadData data;
memset(&data, 0, sizeof(CellPadData));
u16 d1 = 0;
u16 d2 = 0;
for(Button& button : pad.m_buttons)
{
switch(button.m_offset)
//using an if/else here, not doing switch in switch
//plus side is this gives us the ability to check if anything changed eventually
if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL1)
{
case CELL_PAD_BTN_OFFSET_DIGITAL1:
if (button.m_pressed) d1 |= button.m_outKeyCode;
break;
case CELL_PAD_BTN_OFFSET_DIGITAL2:
if (button.m_pressed) d2 |= button.m_outKeyCode;
break;
if (button.m_pressed) pad.m_digital_1 |= button.m_outKeyCode;
switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_LEFT: pad.m_press_left = button.m_value; break;
case CELL_PAD_CTRL_DOWN: pad.m_press_down = button.m_value; break;
case CELL_PAD_CTRL_RIGHT: pad.m_press_right = button.m_value; break;
case CELL_PAD_CTRL_UP: pad.m_press_up = button.m_value; break;
//These arent pressure btns
case CELL_PAD_CTRL_R3:
case CELL_PAD_CTRL_L3:
case CELL_PAD_CTRL_START:
case CELL_PAD_CTRL_SELECT:
default: break;
}
}
else if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL2)
{
if (button.m_pressed) pad.m_digital_2 |= button.m_outKeyCode;
switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_SQUARE: pad.m_press_square = button.m_value; break;
case CELL_PAD_CTRL_CROSS: pad.m_press_cross = button.m_value; break;
case CELL_PAD_CTRL_CIRCLE: pad.m_press_circle = button.m_value; break;
case CELL_PAD_CTRL_TRIANGLE: pad.m_press_triangle = button.m_value; break;
case CELL_PAD_CTRL_R1: pad.m_press_R1 = button.m_value; break;
case CELL_PAD_CTRL_L1: pad.m_press_L1 = button.m_value; break;
case CELL_PAD_CTRL_R2: pad.m_press_R2 = button.m_value; break;
case CELL_PAD_CTRL_L2: pad.m_press_L2 = button.m_value; break;
default: break;
}
}
if(button.m_flush)
{
button.m_pressed = false;
button.m_flush = false;
button.m_value = 0;
}
}
u16 lx = 128;
u16 ly = 128;
u16 rx = 128;
u16 ry = 128;
for (const AnalogStick& stick : pads[port_no].m_sticks)
{
u16* res;
switch (stick.m_offset)
{
case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X: res = &lx; break;
case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y: res = &ly; break;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X: res = &rx; break;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y: res = &ry; break;
default: continue;
case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X: pad.m_analog_left_x = stick.m_value; break;
case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y: pad.m_analog_left_y = stick.m_value; break;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X: pad.m_analog_right_x = stick.m_value; break;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y: pad.m_analog_right_y = stick.m_value; break;
default: break;
}
if (stick.m_max_pressed && !stick.m_min_pressed)
/*if (stick.m_max_pressed && !stick.m_min_pressed)
*res = 255;
if (stick.m_min_pressed && !stick.m_max_pressed)
*res = 0;
*/
}
data.len = pad.m_buttons.size();
data.button[CELL_PAD_BTN_OFFSET_DIGITAL1] = d1;
data.button[CELL_PAD_BTN_OFFSET_DIGITAL2] = d2;
data.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] = rx;
data.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] = ry;
data.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] = lx;
data.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] = ly;
data.button[CELL_PAD_BTN_OFFSET_DIGITAL1] = pad.m_digital_1;
data.button[CELL_PAD_BTN_OFFSET_DIGITAL2] = pad.m_digital_2;
data.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] = pad.m_analog_right_x;
data.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] = pad.m_analog_right_y;
data.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] = pad.m_analog_left_x;
data.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] = pad.m_analog_left_y;
data.button[CELL_PAD_BTN_OFFSET_PRESS_RIGHT] = pad.m_press_right;
data.button[CELL_PAD_BTN_OFFSET_PRESS_LEFT] = pad.m_press_left;
data.button[CELL_PAD_BTN_OFFSET_PRESS_UP] = pad.m_press_up;