mirror of https://github.com/RPCS3/rpcs3.git
Properly get PARAM.SFO and icons for C00 games (#5370)
* Added a helper function for fetching game's PARAM.SFO path This should properly get SFO path for unlocked C00 games * Normalized line endings * Refresh game list after installing a RAP file
This commit is contained in:
parent
afdf0b74a0
commit
32059bfaa2
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include "overlay_controls.h"
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#include "../../../Utilities/date_time.h"
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@ -813,14 +813,11 @@ namespace rsx
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if (use_custom_background)
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{
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std::string root_path = Emu.GetBoot();
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root_path = root_path.substr(0, root_path.find_last_of("/"));
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auto icon_path = root_path + "/../PIC1.PNG";
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auto icon_path = Emu.GetSfoDir() + "/PIC1.PNG";
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if (!fs::exists(icon_path))
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{
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// Fallback path
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icon_path = root_path + "/../ICON0.PNG";
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icon_path = Emu.GetSfoDir() + "/ICON0.PNG";
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}
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if (fs::exists(icon_path))
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "Utilities/bin_patch.h"
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#include "Emu/Memory/vm.h"
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#include "Emu/System.h"
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@ -571,6 +571,32 @@ std::string Emulator::GetHddDir()
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return fmt::replace_all(g_cfg.vfs.dev_hdd0, "$(EmulatorDir)", GetEmuDir());
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}
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std::string Emulator::GetSfoDirFromGamePath(const std::string& game_path, const std::string& user)
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{
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if (fs::is_file(game_path + "/PS3_DISC.SFB"))
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{
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// This is a disc game.
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return game_path + "/PS3_GAME";
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}
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const auto psf = psf::load_object(fs::file(game_path + "/PARAM.SFO"));
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const std::string category = get_string(psf, "CATEGORY");
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const std::string content_id = get_string(psf, "CONTENT_ID");
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if (category == "HG" && !content_id.empty())
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{
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// This is a trial game. Check if the user has a RAP file to unlock it.
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const std::string rap_path = GetHddDir() + "home/" + user + "/exdata/" + content_id + ".rap";
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if (fs::is_file(rap_path) && fs::is_file(game_path + "/C00/PARAM.SFO"))
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{
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// Load full game data.
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return game_path + "/C00";
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}
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}
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return game_path;
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}
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void Emulator::SetForceBoot(bool force_boot)
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{
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m_force_boot = force_boot;
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@ -600,42 +626,43 @@ void Emulator::Load(bool add_only)
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const std::string elf_dir = fs::get_parent_dir(m_path);
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// Load PARAM.SFO (TODO)
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const auto _psf = psf::load_object([&]() -> fs::file
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psf::registry _psf;
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if (fs::file sfov{elf_dir + "/sce_sys/param.sfo"})
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{
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m_sfo_dir = elf_dir;
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_psf = psf::load_object(sfov);
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}
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else
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{
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if (fs::file sfov{elf_dir + "/sce_sys/param.sfo"})
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{
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return sfov;
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}
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if (fs::is_dir(m_path))
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{
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// Special case (directory scan)
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if (fs::file sfo{m_path + "/PS3_GAME/PARAM.SFO"})
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{
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return sfo;
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}
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return fs::file{m_path + "/PARAM.SFO"};
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m_sfo_dir = GetSfoDirFromGamePath(m_path, GetUsr());
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}
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if (disc.size())
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else if (disc.size())
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{
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// Check previously used category before it's overwritten
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if (m_cat == "DG")
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{
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return fs::file{disc + "/PS3_GAME/PARAM.SFO"};
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m_sfo_dir = disc + "/PS3_GAME";
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}
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if (m_cat == "GD")
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else if (m_cat == "GD")
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{
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return fs::file{GetHddDir() + "game/" + m_title_id + "/PARAM.SFO"};
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m_sfo_dir = GetHddDir() + "game/" + m_title_id;
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}
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return fs::file{disc + "/PARAM.SFO"};
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else
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{
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m_sfo_dir = GetSfoDirFromGamePath(disc, GetUsr());
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}
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}
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else
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{
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m_sfo_dir = GetSfoDirFromGamePath(fs::get_parent_dir(elf_dir), GetUsr());
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}
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return fs::file{elf_dir + "/../PARAM.SFO"};
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}());
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_psf = psf::load_object(fs::file(m_sfo_dir + "/PARAM.SFO"));
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}
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m_title = psf::get_string(_psf, "TITLE", m_path.substr(m_path.find_last_of('/') + 1));
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m_title_id = psf::get_string(_psf, "TITLE_ID");
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m_cat = psf::get_string(_psf, "CATEGORY");
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include "VFS.h"
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#include "Utilities/Atomic.h"
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@ -215,6 +215,7 @@ class Emulator final
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std::string m_title;
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std::string m_cat;
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std::string m_dir;
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std::string m_sfo_dir;
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std::string m_usr{"00000001"};
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u32 m_usrid{1};
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@ -285,6 +286,11 @@ public:
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return m_dir;
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}
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const std::string& GetSfoDir() const
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{
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return m_sfo_dir;
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}
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// String for GUI dialogs.
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const std::string& GetUsr() const
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{
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static std::string GetEmuDir();
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public:
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static std::string GetHddDir();
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static std::string GetSfoDirFromGamePath(const std::string& game_path, const std::string& user);
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void SetForceBoot(bool force_boot);
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#include "game_list_frame.h"
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#include "game_list_frame.h"
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#include "qt_utils.h"
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#include "settings_dialog.h"
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#include "table_item_delegate.h"
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@ -229,9 +229,9 @@ void game_list_frame::FixNarrowColumns()
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void game_list_frame::ResizeColumnsToContents(int spacing)
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{
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if (!m_gameList)
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{
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return;
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if (!m_gameList)
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{
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return;
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}
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m_gameList->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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// Make non-icon columns slighty bigger for better visuals
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for (int i = 1; i < m_gameList->columnCount(); i++)
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{
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if (m_gameList->isColumnHidden(i))
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{
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continue;
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if (m_gameList->isColumnHidden(i))
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{
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continue;
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}
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int size = m_gameList->horizontalHeader()->sectionSize(i) + spacing;
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int old_row_count = m_gameList->rowCount();
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int old_game_count = m_game_data.count();
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for (int i = 0; i < m_gameList->columnCount(); i++)
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{
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column_widths.append(m_gameList->columnWidth(i));
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for (int i = 0; i < m_gameList->columnCount(); i++)
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{
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column_widths.append(m_gameList->columnWidth(i));
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}
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// Sorting resizes hidden columns, so unhide them as a workaround
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QList<int> columns_to_hide;
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for (int i = 0; i < m_gameList->columnCount(); i++)
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{
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if (m_gameList->isColumnHidden(i))
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{
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m_gameList->setColumnHidden(i, false);
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columns_to_hide << i;
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}
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for (int i = 0; i < m_gameList->columnCount(); i++)
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{
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if (m_gameList->isColumnHidden(i))
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{
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m_gameList->setColumnHidden(i, false);
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columns_to_hide << i;
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}
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}
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// Sort the list by column and sort order
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m_gameList->sortByColumn(m_sortColumn, m_colSortOrder);
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// Hide columns again
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for (auto i : columns_to_hide)
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{
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m_gameList->setColumnHidden(i, true);
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for (auto i : columns_to_hide)
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{
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m_gameList->setColumnHidden(i, true);
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}
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// Don't resize the columns if no game is shown to preserve the header settings
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if (!m_gameList->rowCount())
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{
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for (int i = 0; i < m_gameList->columnCount(); i++)
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{
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m_gameList->setColumnWidth(i, column_widths[i]);
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if (!m_gameList->rowCount())
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{
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for (int i = 0; i < m_gameList->columnCount(); i++)
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{
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m_gameList->setColumnWidth(i, column_widths[i]);
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}
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m_gameList->horizontalHeader()->setSectionResizeMode(gui::column_icon, QHeaderView::Fixed);
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return;
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m_gameList->horizontalHeader()->setSectionResizeMode(gui::column_icon, QHeaderView::Fixed);
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return;
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}
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// Fixate vertical header and row height
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m_gameList->resizeRowsToContents();
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// Resize columns if the game list was empty before
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if (!old_row_count && !old_game_count)
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{
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ResizeColumnsToContents();
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if (!old_row_count && !old_game_count)
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{
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ResizeColumnsToContents();
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}
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else
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{
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m_gameList->resizeColumnToContents(gui::column_icon);
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else
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{
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m_gameList->resizeColumnToContents(gui::column_icon);
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}
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// Fixate icon column
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for (const auto& dir : path_list) { try
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{
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const std::string sfb = dir + "/PS3_DISC.SFB";
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const std::string sfo = dir + (fs::is_file(sfb) ? "/PS3_GAME/PARAM.SFO" : "/PARAM.SFO");
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const fs::file sfo_file(sfo);
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const std::string sfo_dir = Emu.GetSfoDirFromGamePath(dir, Emu.GetUsr());
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const fs::file sfo_file(sfo_dir + "/PARAM.SFO");
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if (!sfo_file)
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{
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continue;
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auto cat = category::cat_boot.find(game.category);
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if (cat != category::cat_boot.end())
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{
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if (game.category == "DG")
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{
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game.icon_path = dir + "/PS3_GAME/ICON0.PNG";
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}
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else
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{
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game.icon_path = dir + "/ICON0.PNG";
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}
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game.icon_path = sfo_dir + "/ICON0.PNG";
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game.category = sstr(cat->second);
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}
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else if ((cat = category::cat_data.find(game.category)) != category::cat_data.end())
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{
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game.icon_path = dir + "/ICON0.PNG";
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game.icon_path = sfo_dir + "/ICON0.PNG";
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game.category = sstr(cat->second);
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}
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else if (game.category == sstr(category::unknown))
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{
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game.icon_path = dir + "/ICON0.PNG";
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game.icon_path = sfo_dir + "/ICON0.PNG";
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}
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else
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{
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game.icon_path = dir + "/ICON0.PNG";
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game.icon_path = sfo_dir + "/ICON0.PNG";
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game.category = sstr(category::other);
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}
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@ -685,10 +675,10 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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});
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connect(removeGame, &QAction::triggered, [=]
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{
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if (currGame.path.empty())
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{
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LOG_FATAL(GENERAL, "Cannot remove game. Path is empty");
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return;
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if (currGame.path.empty())
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{
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LOG_FATAL(GENERAL, "Cannot remove game. Path is empty");
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return;
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}
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QMessageBox* mb = new QMessageBox(QMessageBox::Question, tr("Confirm %1 Removal").arg(qstr(currGame.category)), tr("Permanently remove %0 from drive?\nPath: %1").arg(name).arg(qstr(currGame.path)), QMessageBox::Yes | QMessageBox::No, this);
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connect(editNotes, &QAction::triggered, [=]
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{
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bool accepted;
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const QString old_notes = m_gui_settings->GetValue(gui::notes, serial, "").toString();
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const QString new_notes = QInputDialog::getMultiLineText(this, tr("Edit Tooltip Notes"), QString("%0\n%1").arg(name).arg(serial), old_notes, &accepted);
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if (accepted)
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{
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m_notes[serial] = new_notes;
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m_gui_settings->SetValue(gui::notes, serial, new_notes);
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Refresh();
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const QString old_notes = m_gui_settings->GetValue(gui::notes, serial, "").toString();
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const QString new_notes = QInputDialog::getMultiLineText(this, tr("Edit Tooltip Notes"), QString("%0\n%1").arg(name).arg(serial), old_notes, &accepted);
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if (accepted)
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{
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m_notes[serial] = new_notes;
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m_gui_settings->SetValue(gui::notes, serial, new_notes);
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Refresh();
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}
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});
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connect(copy_info, &QAction::triggered, [=]
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@ -843,18 +833,18 @@ bool game_list_frame::RemoveShadersCache(const std::string& base_dir, bool is_in
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if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove shaders cache?")) != QMessageBox::Yes)
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return false;
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QDirIterator dir_iter(qstr(base_dir), QDir::Dirs | QDir::NoDotAndDotDot, QDirIterator::Subdirectories);
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while (dir_iter.hasNext())
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{
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const QString filepath = dir_iter.next();
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QDirIterator dir_iter(qstr(base_dir), QDir::Dirs | QDir::NoDotAndDotDot, QDirIterator::Subdirectories);
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while (dir_iter.hasNext())
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{
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const QString filepath = dir_iter.next();
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if (dir_iter.fileName() == "shaders_cache")
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{
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if (QDir(filepath).removeRecursively())
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LOG_NOTICE(GENERAL, "Removed shaders cache dir: %s", sstr(filepath));
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else
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else
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LOG_WARNING(GENERAL, "Could not remove shaders cache file: %s", sstr(filepath));
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}
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}
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}
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LOG_SUCCESS(GENERAL, "Removed shaders cache in %s", base_dir);
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@ -869,18 +859,18 @@ bool game_list_frame::RemovePPUCache(const std::string& base_dir, bool is_intera
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if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove PPU cache?")) != QMessageBox::Yes)
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return false;
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QDirIterator dir_iter(qstr(base_dir), QDir::Files | QDir::NoDotAndDotDot, QDirIterator::Subdirectories);
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while (dir_iter.hasNext())
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{
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const QString filepath = dir_iter.next();
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QDirIterator dir_iter(qstr(base_dir), QDir::Files | QDir::NoDotAndDotDot, QDirIterator::Subdirectories);
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while (dir_iter.hasNext())
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{
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const QString filepath = dir_iter.next();
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if (dir_iter.fileInfo().absoluteFilePath().endsWith(".obj", Qt::CaseInsensitive))
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{
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{
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if (QFile::remove(filepath))
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LOG_NOTICE(GENERAL, "Removed PPU cache file: %s", sstr(filepath));
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else
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LOG_WARNING(GENERAL, "Could not remove PPU cache file: %s", sstr(filepath));
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}
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else
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LOG_WARNING(GENERAL, "Could not remove PPU cache file: %s", sstr(filepath));
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}
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}
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LOG_SUCCESS(GENERAL, "Removed PPU cache in %s", base_dir);
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@ -895,18 +885,18 @@ bool game_list_frame::RemoveSPUCache(const std::string& base_dir, bool is_intera
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if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove SPU cache?")) != QMessageBox::Yes)
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return false;
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QDirIterator dir_iter(qstr(base_dir), QDir::Files | QDir::NoDotAndDotDot, QDirIterator::Subdirectories);
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while (dir_iter.hasNext())
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{
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const QString filepath = dir_iter.next();
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QDirIterator dir_iter(qstr(base_dir), QDir::Files | QDir::NoDotAndDotDot, QDirIterator::Subdirectories);
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while (dir_iter.hasNext())
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{
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const QString filepath = dir_iter.next();
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if (dir_iter.fileInfo().absoluteFilePath().endsWith(".dat", Qt::CaseInsensitive))
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{
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if (QFile::remove(filepath))
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LOG_NOTICE(GENERAL, "Removed SPU cache file: %s", sstr(filepath));
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else
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else
|
||||
LOG_WARNING(GENERAL, "Could not remove SPU cache file: %s", sstr(filepath));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LOG_SUCCESS(GENERAL, "Removed SPU cache in %s", base_dir);
|
||||
|
@ -1078,57 +1068,57 @@ bool game_list_frame::eventFilter(QObject *object, QEvent *event)
|
|||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (keyEvent->key() == Qt::Key_Enter || keyEvent->key() == Qt::Key_Return)
|
||||
{
|
||||
QTableWidgetItem* item;
|
||||
|
||||
if (object == m_gameList)
|
||||
item = m_gameList->item(m_gameList->currentRow(), gui::column_icon);
|
||||
else
|
||||
item = m_xgrid->currentItem();
|
||||
|
||||
if (!item || !item->isSelected())
|
||||
return false;
|
||||
|
||||
else
|
||||
{
|
||||
if (keyEvent->key() == Qt::Key_Enter || keyEvent->key() == Qt::Key_Return)
|
||||
{
|
||||
QTableWidgetItem* item;
|
||||
|
||||
if (object == m_gameList)
|
||||
item = m_gameList->item(m_gameList->currentRow(), gui::column_icon);
|
||||
else
|
||||
item = m_xgrid->currentItem();
|
||||
|
||||
if (!item || !item->isSelected())
|
||||
return false;
|
||||
|
||||
game_info gameinfo = GetGameInfoFromItem(item);
|
||||
|
||||
if (gameinfo.get() == nullptr)
|
||||
return false;
|
||||
|
||||
return false;
|
||||
|
||||
LOG_NOTICE(LOADER, "Booting from gamelist by pressing %s...", keyEvent->key() == Qt::Key_Enter ? "Enter" : "Return");
|
||||
Q_EMIT RequestBoot(gameinfo->info.path);
|
||||
|
||||
return true;
|
||||
}
|
||||
Q_EMIT RequestBoot(gameinfo->info.path);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (event->type() == QEvent::ToolTip)
|
||||
{
|
||||
QHelpEvent *helpEvent = static_cast<QHelpEvent *>(event);
|
||||
QTableWidgetItem* item;
|
||||
|
||||
if (m_isListLayout)
|
||||
{
|
||||
item = m_gameList->itemAt(helpEvent->globalPos());
|
||||
}
|
||||
else
|
||||
{
|
||||
item = m_xgrid->itemAt(helpEvent->globalPos());
|
||||
}
|
||||
|
||||
if (item && !item->toolTip().isEmpty() && (!m_isListLayout || item->column() == gui::column_name || item->column() == gui::column_serial))
|
||||
{
|
||||
QToolTip::showText(helpEvent->globalPos(), item->toolTip());
|
||||
}
|
||||
else
|
||||
{
|
||||
QToolTip::hideText();
|
||||
event->ignore();
|
||||
}
|
||||
|
||||
return true;
|
||||
else if (event->type() == QEvent::ToolTip)
|
||||
{
|
||||
QHelpEvent *helpEvent = static_cast<QHelpEvent *>(event);
|
||||
QTableWidgetItem* item;
|
||||
|
||||
if (m_isListLayout)
|
||||
{
|
||||
item = m_gameList->itemAt(helpEvent->globalPos());
|
||||
}
|
||||
else
|
||||
{
|
||||
item = m_xgrid->itemAt(helpEvent->globalPos());
|
||||
}
|
||||
|
||||
if (item && !item->toolTip().isEmpty() && (!m_isListLayout || item->column() == gui::column_name || item->column() == gui::column_serial))
|
||||
{
|
||||
QToolTip::showText(helpEvent->globalPos(), item->toolTip());
|
||||
}
|
||||
else
|
||||
{
|
||||
QToolTip::hideText();
|
||||
event->ignore();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return QDockWidget::eventFilter(object, event);
|
||||
|
@ -1174,11 +1164,11 @@ int game_list_frame::PopulateGameList()
|
|||
// Serial
|
||||
custom_table_widget_item* serial_item = new custom_table_widget_item(game->info.serial);
|
||||
|
||||
if (!notes.isEmpty())
|
||||
{
|
||||
const QString tool_tip = tr("%0 [%1]\n\nNotes:\n%2").arg(name).arg(serial).arg(notes);
|
||||
title_item->setToolTip(tool_tip);
|
||||
serial_item->setToolTip(tool_tip);
|
||||
if (!notes.isEmpty())
|
||||
{
|
||||
const QString tool_tip = tr("%0 [%1]\n\nNotes:\n%2").arg(name).arg(serial).arg(notes);
|
||||
title_item->setToolTip(tool_tip);
|
||||
serial_item->setToolTip(tool_tip);
|
||||
}
|
||||
|
||||
// Move Support (http://www.psdevwiki.com/ps3/PARAM.SFO#ATTRIBUTE)
|
||||
|
@ -1277,13 +1267,13 @@ void game_list_frame::PopulateGameGrid(int maxCols, const QSize& image_size, con
|
|||
m_xgrid->addItem(app->pxmap, title, r, c);
|
||||
m_xgrid->item(r, c)->setData(gui::game_role, QVariant::fromValue(app));
|
||||
|
||||
if (!notes.isEmpty())
|
||||
{
|
||||
m_xgrid->item(r, c)->setToolTip(tr("%0 [%1]\n\nNotes:\n%2").arg(title).arg(serial).arg(notes));
|
||||
if (!notes.isEmpty())
|
||||
{
|
||||
m_xgrid->item(r, c)->setToolTip(tr("%0 [%1]\n\nNotes:\n%2").arg(title).arg(serial).arg(notes));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_xgrid->item(r, c)->setToolTip(tr("%0 [%1]").arg(title).arg(serial));
|
||||
else
|
||||
{
|
||||
m_xgrid->item(r, c)->setToolTip(tr("%0 [%1]").arg(title).arg(serial));
|
||||
}
|
||||
|
||||
if (selected_item == app->info.icon_path)
|
||||
|
|
|
@ -189,39 +189,35 @@ void main_window::SetAppIconFromPath(const std::string& path)
|
|||
{
|
||||
// get Icon for the gs_frame from path. this handles presumably all possible use cases
|
||||
QString qpath = qstr(path);
|
||||
std::string icon_list[] = { "/ICON0.PNG", "/PS3_GAME/ICON0.PNG" };
|
||||
std::string path_list[] = { path, sstr(qpath.section("/", 0, -2)), sstr(qpath.section("/", 0, -3)) };
|
||||
for (std::string pth : path_list)
|
||||
{
|
||||
if (!fs::is_dir(pth)) continue;
|
||||
|
||||
for (std::string ico : icon_list)
|
||||
const std::string sfo_dir = Emu.GetSfoDirFromGamePath(path, Emu.GetUsr());
|
||||
const std::string ico = sfo_dir + "/ICON0.PNG";
|
||||
if (fs::is_file(ico))
|
||||
{
|
||||
ico = pth + ico;
|
||||
if (fs::is_file(ico))
|
||||
{
|
||||
// load the image from path. It will most likely be a rectangle
|
||||
QImage source = QImage(qstr(ico));
|
||||
int edgeMax = std::max(source.width(), source.height());
|
||||
// load the image from path. It will most likely be a rectangle
|
||||
QImage source = QImage(qstr(ico));
|
||||
int edgeMax = std::max(source.width(), source.height());
|
||||
|
||||
// create a new transparent image with square size and same format as source (maybe handle other formats than RGB32 as well?)
|
||||
QImage::Format format = source.format() == QImage::Format_RGB32 ? QImage::Format_ARGB32 : source.format();
|
||||
QImage dest = QImage(edgeMax, edgeMax, format);
|
||||
dest.fill(QColor("transparent"));
|
||||
// create a new transparent image with square size and same format as source (maybe handle other formats than RGB32 as well?)
|
||||
QImage::Format format = source.format() == QImage::Format_RGB32 ? QImage::Format_ARGB32 : source.format();
|
||||
QImage dest = QImage(edgeMax, edgeMax, format);
|
||||
dest.fill(QColor("transparent"));
|
||||
|
||||
// get the location to draw the source image centered within the dest image.
|
||||
QPoint destPos = source.width() > source.height() ? QPoint(0, (source.width() - source.height()) / 2)
|
||||
: QPoint((source.height() - source.width()) / 2, 0);
|
||||
// get the location to draw the source image centered within the dest image.
|
||||
QPoint destPos = source.width() > source.height() ? QPoint(0, (source.width() - source.height()) / 2) : QPoint((source.height() - source.width()) / 2, 0);
|
||||
|
||||
// Paint the source into/over the dest
|
||||
QPainter painter(&dest);
|
||||
painter.drawImage(destPos, source);
|
||||
painter.end();
|
||||
// Paint the source into/over the dest
|
||||
QPainter painter(&dest);
|
||||
painter.drawImage(destPos, source);
|
||||
painter.end();
|
||||
|
||||
// set Icon
|
||||
m_appIcon = QIcon(QPixmap::fromImage(dest));
|
||||
return;
|
||||
}
|
||||
// set Icon
|
||||
m_appIcon = QIcon(QPixmap::fromImage(dest));
|
||||
return;
|
||||
}
|
||||
}
|
||||
// if nothing was found reset the icon to default
|
||||
|
@ -1290,8 +1286,9 @@ void main_window::CreateConnects()
|
|||
|
||||
connect(ui->actionManage_Users, &QAction::triggered, [=]
|
||||
{
|
||||
user_manager_dialog* user_manager = new user_manager_dialog(guiSettings, this);
|
||||
user_manager->show();
|
||||
user_manager_dialog user_manager(guiSettings, this);
|
||||
user_manager.exec();
|
||||
m_gameListFrame->Refresh(true); // New user may have different games unlocked.
|
||||
});
|
||||
|
||||
connect(ui->toolsCgDisasmAct, &QAction::triggered, [=]
|
||||
|
@ -1832,6 +1829,9 @@ void main_window::dropEvent(QDropEvent* event)
|
|||
LOG_SUCCESS(GENERAL, "Successfully copied rap file by drop: %s", rapname);
|
||||
}
|
||||
}
|
||||
|
||||
// Refresh game list since we probably unlocked some games now.
|
||||
m_gameListFrame->Refresh(true);
|
||||
break;
|
||||
case drop_type::drop_dir: // import valid games to gamelist (games.yaml)
|
||||
for (const auto& path : dropPaths)
|
||||
|
|
Loading…
Reference in New Issue